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Fallout: New Vegas - Alex_Rocky

Fallout New Vegas

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Fallout: New Vegas - Alex_Rocky

Easy experience

This glitch requires a 30 Speech skill level and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root. You should be able to find him in one of the tents. Ask him about his name, and then there will be an option for a 30 Speech skill level attempt. You can keep saying "Bitter-Root. You have an unusual name.", and each time you say it, you can do the Speech attempt again. Simply say "Bitter-Root. You have an unusual name.", do the Speech attempt, ask to talk about something else, and then repeat the process as many times as desired.

This glitch requires a 30 Speech skill level or the "Confirmed Bachelor" perk and friendly with NCR. Go to HELIOS One, and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the "That Lucky Old Sun" mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Do the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to "5. Full Region (Emergency Output Level)". Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the "I overloaded the plant. No one....." option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags.

If your Speech skill level is 50 or higher, you can persuade Old Ben to offer his escort services to the local bar. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can speak to him again and repeat the same Speech Challenge as many times as desired. You can find Old Ben sitting by a fire close to The King headquarters in Freeside.

This glitch requires a high Speech skill level and 8 Intelligence skill level. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and gives you multiple quests. Accept the interrogation quest, then go meet the woman upstairs to start the quest. When you get in the room to talk to Sirus, pick the "Intelligence" option first, the "Speech" option next, and then the "Intelligence" option. Any of the three "Intelligence" options work. Then, select the "Speech" option (which should now be grayed out), and cycle through the "Intelligence" options. You will get 50 XP every time you cycle through the options.

Go to Vault 11, and you will get a quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer, you will be led to the "sacrificial chamber". Use a Stealthboy to get past everyone, and when the walls on the left open (as you walk in), go into the door and access the computer mainframe. You will be given three options, "Override" and "Download" for two conversations. Select the second download to get 500 XP. Do not exit the mainframe. Just keep selecting that option to get 500 XP each time. Repeat this as many times as desired.

This glitch requires a 35 Barter skill level. Go to Cottonwood Cove (in the southeast corner of the map alongside the river). You will meet a man named Aurelius of Phoenix (he sometimes wanders out of the camp). Speak to him, and choose to barter with his camp for ammunition and supplies. Select this option will get you 35 XP. Keep selecting that option to get 35 XP each time. Repeat this as many times as desired.

This glitch requires a 35 Medicine skill level. Once you gain access to the main strip, find Victor outside the Lucky 38 Casino. He will tell you that Mr. House wants to meet you. Follow him inside, and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask "Who exactly are you, Mr. House?", and choose "You appear to be a computer, not a man". Next, select the Medicine skill check response, "The lifespan you're claiming is impossible, except for ghouls and super mutants." You will then get 35 XP (or 39 XP if you have the Swift Learner perk). You can repeat this as many times as desired.

Gamble in a casino, and play roulette. You will get 100 XP no matter if you win or lose.

  • Infinite caps

    Go to the town of Primm, and successfully complete the "My Kind Of Town" quest to get them a new sheriff. Wait 3 to 7 in game days for the Vikki and Vance Casino to open again in Primm. Then, go to the Vikki and Vance Casino, and either win as many chips as possible from gambling or exchange as many caps for chips as possible. Go to the cash register to trade the chips in for caps. You will get the equivalent for the chips in caps, but you will still retain all your chips. Simply keep trading in the chips for caps to get as many caps as desired. Note: This glitch was done on an unpatched version of the game.

    Go to a weapons and/or armor merchant, and see if he has two of the same weapon or armor for sale. If you can afford it, get the overall most expensive item at the lowest condition. For instance, if he has two Raider Sadist Armors at 45% and 76$, but also has two Flamers at 20% and 8%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Buy it again, and sell it back to them again. Usually the second, but sometimes the third time, you buy the same item from them, and it will appear in your inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they have no more caps. If you wait three days after they run out of caps, they will have new stock and approximately 650 caps. The longer you wait, the more robust their inventory will be and the more caps they will have. Note: This glitch can cause the game to freeze. It is recommended you save your game often when doing this just in case the game freezes.

  • Easy caps

    If you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating. However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose. Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game. As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading. To make easy money, try the slot machine at its maximum of 200 tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game. If you win one of the two times, save your game and continue. Note:This glitch was done on an unpatched version of the game.

    In Guardian Peak, you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in. When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition. Note: This is best done after getting the perk that allows for over encumbered fast travel.

  • Easy stealing

    Pick up an item by pressing R3. You can then drag it anywhere desired (like out of the eyesight of the shopkeeper), and press X to add it to your inventory.

  • Easy Speech

    This glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him, and select "I heard about what happened to Corporal Betsy", then "Tell me what happened". The next options will be the Speech Check or "If you were unconscious, how could you have done anything?" Do the Speech Check, and then the other option will be the only one available except "Never mind". After you select the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing X, and they will alternate. Even though the Speech Check is grayed out, it still counts as a pass.

  • Getting better items

    Find a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.

  • Unique weapon locations

    Search the indicated locations to find all unique weapons:

.357 Magnum Revolver - Lucky: In Primm, in the floor safe inside the cashier's area of the Vikki and Vance Casino.
.44 Magnum Revolver - Mysterious Magnum: Owned by the Lonesome Drifter, by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake.
9 Iron - Nephi's Golf Driver: Carried by a Fiend named Driver Nephi, in his territory.
9mm Pistol - Maria: On Benny, when you kill him.
9mm Submachine Gun - Vance's Submachine Gun: In Win's Hideout, inside the safe.
Alien Blaster: At the Hovering Anomaly.
BB Gun - Abilene Kid LE BB Gun: Inside the Fiend's Shack, lying on a shelf.
Bladed Gauntlet - Cram Opener: In Camp McCarran, owned by Little Buster.
Boxing Gloves - Golden Gloves: Inside Lucky 38 Casino, on the upper bar of the casino floor.
Bumper Sword - Blade Of The East: In Legate's Camp, carried by Legate Lanius.
Cleaver - Chopper: On the stove of Wolfhorn Ranch.
Combat Knife - Chance’s Knife: In Chance's Grave.
Cowboy Repeater - La Longue Carabine: In Camp McCarran, carried by Corporal Sterling.
Displacer Glove - Pushy: Inside the Ruby Hill Mine, on the body of a Jackal Gang member.
DogTag Fist - Recompense Of The Fallen: In Aurelius' desk, on the upper floor of the main building in Cottonwood Cove.
Euclid's C-Finder: On the Freeside Streets, carried by Max, in and around Nick and Ralph's.
Fat Man: In Quarry Junction, near the skeleton by the southern silt pool. It is also occasionally found on prospector corpses.
Fire Axe - Knock Knock: In the Camp Searchlight Fire Station, in the restrooms.
Frag Grenade - Holy Frag Grenade: In Camp Searchlight, in the basement of the eastern church. Wild Wasteland must be taken.
Gauss Rifle - YCS/186: At the Mercenary Camp; Wild Wasteland trait must not be taken.
Grenade Machine-gun - Mercy: On the floor of Dead Wind Cavern, near a dead BoS Paladin.
Grenade Rifle - Thump-Thump: At the Nellis Array, lying on the floor near the Ant mound.
Hunting Shotgun - Dinner Bell: At the Old Nuclear Test Site, inside the shack.
Laser Pistol - Pew Pew: After completing "The Legend Of The Star" quest, it will be on the body of Allen Marks.
Laser Rifle - AER14 Prototype: Inside the Vault 22 Common Area, on the blocked stairwell only accessible from the Food Production level.
Lead Pipe - The Humble Cudgel: Inside the Sealed Sewers, near the Prospector Corpse.
Machete - Liberator: In Nelson, carried by Dead Sea.
Minigun - CZ57 Avenger: In the Devil's Throat, inside, at the back of the container trailer, by the dead body.
Missile Launcher - Annabelle: In Black Rock Mountain, carried by the Nightkin Sniper on Black Rock Summit.
Marksman Carbine - All-American: In the Armory Cache, Vault 34, on the floor, on an upturned table.
Oh, Baby!: In the deepest part of Charleston Cave, near a Chewed Stealth Boy.
Plasma Rifle - Q-35 Matter Modulator: In the locked shipping room of REPCONN HQ, in a pod casement.
Pulse Gun: In the Armory Cache, Vault 34.
Sawed-Off Shotgun - Big Boomer: In Gibson Scrap Yard, carried by Old Lady Gibson.
Sniper Rifle - Gobi Campaign Scout Rifle: In the footlocker of the Sniper's Nest, overlooking the Cottonwood Cove.
Spiked Knuckles - Love and Hate: In Bonnie Springs, on the Viper Gang Leader.
Straight Razor - Figaro: In the back of King's School of Impersonation, owned by Sergio.
Tesla Cannon - Tesla-Beaton Prototype: On the ground near the crashed Vertibird.
That Gun: In Novac, on a shelf in the locked storage room inside the Dino Bite Gift Shop.
This Machine: At the end of the "Dealing With Contreras" quest, it will be a reward from Contreras for not turning him in.
Varmint Rifle - Ratslayer: Inside the Broc Flower Cave, propped up against the desk.
Zap Glove - Paladin Toaster: In Black Rock Cave, near the body of the dead prospector.

 

  • Companion locations

    Search the indicated locations to find all eight companions. Successfully complete the listed task(s) to recruit the corresponding companion. Note:You can only have one human as a companion at a time. If you recruit a new human companion, you will need to tell them to go to the Lucky 38 Casino so you can swap with him or her later.

    Arcade Israel Gannon

      Location: Arcade Gannon is a member of the Followers Of The Apocalypse with a mysterious past, and can be found in the Old Mormon Fort.

      Perk: Better Healing allows you to regain 20% more health from all sources such as Stimpaks, Doctor's Bags, food, etc.

      Upgrade: Hoover Dam help or Tesla Armor as a gift when you complete the quest.

    Cass

      Location: Cass (a.k.a. Rose of Sharon Cassidy) is a caravan merchant and the daughter of John Cassidy, and can be found at the Mojava Outpost inside the Mojava Outpost Barracks sitting at the bar drinking. You must complete the "Heartache By The Number" quest to start the process of being able to recruit her. You must then complete the "You Can Depend On Me" quest from Alice McLafferty. Note: Additional quests may come up during these quests depending on the choices you make and how you are playing the game.

      Perk: Whiskey Rose gives you and Cass a higher damage level when you both drink whiskey. You will also not suffer intelligence loss from consuming alcohol and ignoring the effects of alcohol addiction.

      Upgrade: Hand Of Vengeance or Calm Heart. The Hand Of Vengeance allows Cass to do 15% additional damage with all guns, and to have better skills with guns. The Calm Heart gives Cass +50 HP, and makes her survive longer during combat.

    Craig Boone

      Location: Craig Boone is a very talented ex-NCR sniper with a grudge against Caesar's Legion, and can be found inside the Dino's mouth guarding the town of Novac after 9 p.m. You must complete the "One For My Baby" quest that he gives you when you talk to him in order to be able to recruit him as a companion. He offers a lot of help if you play on the Hardcore difficulty. He pairs really well with either ED-E or Rex.

      Perk: Spotter automatically marks hostile targets in the area, which can help at night in case you do not spot an enemy or to differentiate between a friend or an enemy.

      Upgrade 1: 1st Recon Beret, which gives you +1 Perception and +5% Critical Chance. You will get this after completing the first quest with Craig Boone.

      Upgrade 2: 1st Recon Survival Armor or 1st Recon Assault Armor. The only difference between both armors is cosmetic. You will get this after completing the second quest with Craig Boone.

    ED-E

      Location: ED-E is a prototype eyebot designed for combat and reconnaissance operations, and can be found in Primm.

      Perk: Enhanced Sensors allow you to detect enemies at an increased range, and enemies will appear on the compass and can be targeted in VATS even while cloaked. This works even better if you use this in conjunction with the Spotter perk from Craig Boone.

      Upgrade: Enhanced armor or weapons when you complete the quest.

    Lily Bowen

      Location: Lily Bowen is a friendly nightkin and former member of the Master's army, and can be found in Jacobstown.

      Perk: Stealth Girl improves the duration of Stealth Boys by 200%, and all Sneak Attack Critical Hits do an additional 10% damage.

      Upgrade: Dialogue about medicine after psychotic breaks or administer medicine in varying amounts to affect the frequency of psychotic breaks and combat damage.

    Raul Tejada

      Location: Raul Tejada is a ghoul mechanic and former gunslinger held hostage by Tabitha, the mad leader of the State of Utobitha, and can be found in Black Mountain.

      Perk: Regular Maintenance slows down the decreasing condition of weapons and armor. It basically lengthens the amount of time you have with a weapon or armor. This can also counteract the negative effects of the Build to Destroy trait.

      Upgrade: Vaquero or Full Maintenance. Vaquero gives an increased combat ability. Full Maintenance slows down the decreasing condition of weapons and armor by 75%.

    Rex

      Location: Rex is a cyberdog belonging to The King, and can be found inside The King's School Of Impersonation in Freeside. You will either need to pay 500 caps or have a 60 Speech skill level to get past Pacer who is guarding the door. You will get the 500 caps back when you talk to The King inside. You must complete the "G.I. Blues" quest given from The King before you get the "Nothin' But A Hound Dog" quest from him, which is how you will be able to recruit Rex. It takes approximately 40 minutes to complete both of these quests.

      Perk: Search and Mark allows you to find unequipped chems, firearms, and ammunition within a short distance as well as other items such as hidden safes and hollow rocks while you are using the binoculars.

    Veronica Santangelo

      Location: Veronica Santangelo is a disillusioned Brotherhood Scribe, and can be found in the 188 Trading Post.

      Perk: Scribe Assistant allows you to craft workbench items through Veronica's dialogue. She is basically a portable workbench. She also benefits in close combat skills when you complete the quest.

  • Skill book locations

    Search the indicated locations to find all skill books:

    Tales Of A Junktown Jerky Vendor (Barter)

1. Allied Technologies Offices: In the room to the west of the entrance room, in the southwest corner.
2. Cap Counterfeiting Shack: On the suitcase by the bed, in the back room of the cellar.
3. Primm: Inside the Bison Steve Casino, on the floor behind the gift shop counter.
4. Vault 22 (Pest Control): Go north of the steps from the elevator, into the lab room; it is on the table with bubbling vials.

Nikola Tesla And You (Energy Weapons)

    1. Hidden Valley: In Bunker L1, in the white plastic bin by the desk in Schuler's office.
    2. Old Nuclear Test Site: On the small table opposite the entrance, inside the irradiated shack.
    3. REPCONN HQ: Inside the locked shipping room with the collapse ceiling, on top of a safe on the floor, in the corner.
    4. REPCONN HQ: On the second floor, in the northeast server room, on the table with the terminal in the far corner.

Duck And Cover! (Explosives)

    1. Mojave Outpost: Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter.
    2. Nellis AFB: Inside Mother Pearl's barracks, on the bookshelf.
    3. Sloan: Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.

Guns And Bullets (Guns)

    1. Gomorrah: In the Zoara Club, on the first low bookshelf, to the left of Big Sal's office.
    2. Nevada Highway Patrol Station: In the first room you come to after the entrance, on a desk near the door that leads to the cells.
    3. Raul's Shack: In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance.
    4. Vault 34: On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending.

Pugilism Illustrated (Hand-to-Hand)

    1. Fisherman's Pride Shack: On the bedside table inside the shack.
    2. Nipton Road Rest-stop: Inside the store marked "Lester", on one of the wooden bookcase shelves.
    3. The Tops Casino: On a small table near the pool tables, in the Presidential Suite.
    4. Vault 11: Inside the living quarters, in Female Dorm #1, by the fallen dresser.

Tumblers Today (Lockpick)

    1. Bitter Springs Recreation Area: Inside the office shack to the west, on the desk in the smaller of the two rooms.
    2. Silver Peak Mine: Inside the shack, behind the two small tables, on the bottom of an open locker, to the right of the entrance.
    3. The Prospector's Den: Inside the cave system, in the subterranean section, in the barracks room, on the floor in the far right corner.
    4. Wolfhorn Ranch: Inside the farmhouse, under the door-less refrigerator.

D.C. Journal Of Internal Medicine (Medicine)

    1. Follower's Safehouse: On the bedside table shelf, in the second room.
    2. HELIOS One: On the bed with the pillow, in the room with the Holotape password, on the very top floor; cross the planks to get there.
    3. Mesquite Mountains Crater: Inside Hell's Motel, below the globe with the hat on it, on the table with the repair kit and radio.
    4. Novac: Inside Ranger Andy's motel bungalow, in the middle of the queen-sized bed.

Grognak The Barbarian (Melee Weapons)

    1. Cannibal Johnson's Cave: On the sleeping mattress near the ham radio, close to the campfire.
    2. Cottonwood Cave: Inside the Headquarters building, on the upper floor, on the bedside table's shelf.
    3. Hidden Supply Cave: On one of the cave's large metal crates.
    4. Jacobstown: On the floor next to the cooker, inside the eastern bungalow, near the pond.

Dean's Electronics (Repair)

    1. Abandoned BoS Bunker: On the metal sill, opposite the reloading bench, inside the office area.
    2. Nellis Air Force Base: Inside Loyal's workshop shed, on the long metal counter.
    3. Sloan: Inside the barracks, on the shelf between the dino toy and radio.
    4. Southern Nevada Wind Farm: Inside the shack, on the table with the clipboard.

Big Book Of Science (Science)

    1. Brewer's Beer Bootlegging: In the basement of the shack, on the table with the chemistry equipment.
    2. Camp Forlorn Hope: Inside Major Polati's tent, on the desk in the far right corner.
    3. Nipton: On the mayor's desk, on the top floor of the town hall.
    4. REPCONN Headquarters: Inside the HQ, on a shelf in the Gift Shop store-room.

Chinese Army: Spec. Ops Training Manual (Sneak)

    1. Camp Searchlight: In the east chapel, inside the Gecko-filled basement, on the stone floor, at the foot of the metal shelves.
    2. Goodsprings: Under a book in the low bookcase, inside the ranch house just east of the schoolhouse.
    3. NCR Sharecropper Farms: In the ranch house near the four fertilizer hoppers, by the corner desk.
    4. Vault 3: On the low bookcase, inside the executive dorm.

Lying, Congressional Style (Speech)

    1. Brooks Tumbleweed Ranch: On an open locker shelf, in the upstairs room with the chessboard.
    2. Cerulean Robotics: On the floor among the desks in the office.
    3. Lucky Jim Mine: Inside the shack, below the Varmint rifle, to the right of the empty fridges.
    4. NCR Correctional Facility: In the Administration Building, on the desk in the darkened room opposite Eddie's room.

Wasteland Survival Guide (Survival)

    1. Lone Wolf Radio: Inside the radio trailer, near the Scrap Electronics and mattress.
    2. Matthews Animal Husbandry Farm: Top balcony of the northern barn, near the barrel.
    3. Mesquite Mountains Campsite: Inside the westernmost tent, behind the rolled-up bedding.
    4. Scavenger Platform: On the Northern Platform section, among the other books by the fallen metal shelf.

 

  • Hollow Rock locations

    Search the indicated locations to find all Hollow Rocks, which contain ammunition and equipment stashes:

1. Northern Passage: On the eastern rock wall, near the grave and "The Sun Is Killing Me" graffiti.
2. Ruby Hill Mine: Part of the rock wall, just to the right of the door.
3. Charleston Cave: Part of the rock wall, just to the right of the door, by the heart graffiti.
4. Silver Peak Mine: Part of the wall, just to the right of the shack through which you enter.
5. Vault 22: On the north bank, across from the "Keep Out" sign, by the entrance.
6. Jacobstown: Just outside the perimeter, to the right of the main entrance, where the Super Mutants stand guard.
7. Remnants Bunker: About 10 feet north of the entrance, part of the rock wall.
8. Chance's Map: Adjacent to the dirt map, with "The Sun Is Killing Me" graffiti on it.
9. Bloodborne Cave: Just to the right of the cave entrance.
10. Cannibal Johnson’s Cave: Just to the right of the cave entrance.
11. Fisherman’s Pride Shack: By the campfire, north-west of the shack.
12. Camp Guardian: Next to the Camp Guardian population sign, at the base of the path up to Guardian Peak.
13. Follower’s Outpost: Built into the steps of the signal box structure.
14. Boulder Beach Campground: By the side of the road, north-west of the jetties, with "The Sun Is Killing Me" graffiti.
15. Cazador Nest: Part of the rock wall, on the east side of the nest alcove, facing back towards the alcove.
16. Tribal Village: At the start of the Ravine Path, close to the corpses and tents.
17. Makeshift Great Kahn Camp: On the west side of camp, near the desert plants.
18. Yangtze Memorial: At the base of the south steps, with the peace symbol graffiti.
19. Goodsprings Cave: Just to the right of the cave entrance.
20. Primm: Attached to a large rock, near the scattered chems and the rock perimeter, above the concrete support wall.
21. Jack Rabbit Springs: South of the pools of radiation, on the shore of the Dry Lake.
22. Morning Star Cavern: By the entrance to the cavern, by the bones and the explosive crate.
23. Crescent Canyon West: In the canyon, on the west exit slope, adjacent to a rusting car husk.
24. Crescent Canyon East: On the east exist slope, just after the rail bridge.
25. Vault 11: Just to the right of the entrance.
26. Black Rock Cave: Just to the north of the fallen radar dish.
27. El Dorado Dry Lake: West of the Savaged Brahmin, in the sands of the Dry Lake.
28. Hidden Valley: West of the eastern bunker, with the "no missile" and heart graffiti.
29. Powder Ganger Camp East: Next to a Honey Mesquite Tree, around 20 to 30 feet south of the camp.
30. Primm Pass: Close to the Brahmin bones, on the western end of the pass.
31. Dead Wind Cavern: On the south rock wall slope, around 20 to 30 feet from the entrance.
32. Hidden Supply Cave: To the left of the cave entrance, with the "no missile" graffiti.
33. Walking Box Cavern: Around 20 to 30 feet east of the cavern entrance.
34. Broc Flower Cave: At the foot of the entrance slope, with "The Sun Is Killing Me" graffiti.
35. Abandoned BoS Bunker: With the small cluster of rocks and shale on the slope leading up to the bunker grating.
36. Techatticup Mine: To the right of the entrance, with the white blocks graffiti.
37. Lucky Jim Mine: Slightly beyond the shack, near the wooden cart.
38. Searchlight North Gold Mine: On the flat rock bank to the south of the entrance hole.
39. Searchlight East Gold Mine: Southeast of the entrance; climb on the pile of rock and shale to reach it.
40. Cottonwood Cave: On the road between the two sets of crucifixion poles, with "The Sun Is Killing Me" graffiti.
41. Bradley's Shack: On the west side of the entrance, by the small valley landslide.
42. Fire Root Cavern: At the foot of the entrance slope, on the left.

 

 

  • Hidden Snow Globe locations

    Search the indicated locations to find all seven Snow Globes:

Goodsprings: In Goodsprings Cemetery, at the foot of the small rectangular gravestone, near where the earth has been dug up, close to the water tower.
Mormon Fort: In Old Mormon Fort, inside the same tower as Julie Farkas' office, on top of a wooden bookcase.
Test Site: In Lucky 38 Casino, in the cocktail lounge, on the curved sideboard across from the entrance, behind the till.
The Strip: In Vault 21, inside Sarah's locked bedroom, between the two beds, on a small table.
Nellis AFB: In Nellis Air Force Base, inside Pete's museum, on the corner table by the mural.
Hoover Dam: In Hoover Dam, on a desk in the visitor's center, by a terminal.
Mt. Charleston: In Jacobstown, on the large curved desk in the reception area of the lodge, near the terminals.Easy experience

This glitch requires a 30 Speech skill level and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root. You should be able to find him in one of the tents. Ask him about his name, and then there will be an option for a 30 Speech skill level attempt. You can keep saying "Bitter-Root. You have an unusual name.", and each time you say it, you can do the Speech attempt again. Simply say "Bitter-Root. You have an unusual name.", do the Speech attempt, ask to talk about something else, and then repeat the process as many times as desired.

This glitch requires a 30 Speech skill level or the "Confirmed Bachelor" perk and friendly with NCR. Go to HELIOS One, and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the "That Lucky Old Sun" mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Do the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to "5. Full Region (Emergency Output Level)". Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the "I overloaded the plant. No one....." option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags.

If your Speech skill level is 50 or higher, you can persuade Old Ben to offer his escort services to the local bar. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can speak to him again and repeat the same Speech Challenge as many times as desired. You can find Old Ben sitting by a fire close to The King headquarters in Freeside.

This glitch requires a high Speech skill level and 8 Intelligence skill level. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and gives you multiple quests. Accept the interrogation quest, then go meet the woman upstairs to start the quest. When you get in the room to talk to Sirus, pick the "Intelligence" option first, the "Speech" option next, and then the "Intelligence" option. Any of the three "Intelligence" options work. Then, select the "Speech" option (which should now be grayed out), and cycle through the "Intelligence" options. You will get 50 XP every time you cycle through the options.

Go to Vault 11, and you will get a quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer, you will be led to the "sacrificial chamber". Use a Stealthboy to get past everyone, and when the walls on the left open (as you walk in), go into the door and access the computer mainframe. You will be given three options, "Override" and "Download" for two conversations. Select the second download to get 500 XP. Do not exit the mainframe. Just keep selecting that option to get 500 XP each time. Repeat this as many times as desired.

This glitch requires a 35 Barter skill level. Go to Cottonwood Cove (in the southeast corner of the map alongside the river). You will meet a man named Aurelius of Phoenix (he sometimes wanders out of the camp). Speak to him, and choose to barter with his camp for ammunition and supplies. Select this option will get you 35 XP. Keep selecting that option to get 35 XP each time. Repeat this as many times as desired.

This glitch requires a 35 Medicine skill level. Once you gain access to the main strip, find Victor outside the Lucky 38 Casino. He will tell you that Mr. House wants to meet you. Follow him inside, and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask "Who exactly are you, Mr. House?", and choose "You appear to be a computer, not a man". Next, select the Medicine skill check response, "The lifespan you're claiming is impossible, except for ghouls and super mutants." You will then get 35 XP (or 39 XP if you have the Swift Learner perk). You can repeat this as many times as desired.

Gamble in a casino, and play roulette. You will get 100 XP no matter if you win or lose.

  • Infinite caps

    Go to the town of Primm, and successfully complete the "My Kind Of Town" quest to get them a new sheriff. Wait 3 to 7 in game days for the Vikki and Vance Casino to open again in Primm. Then, go to the Vikki and Vance Casino, and either win as many chips as possible from gambling or exchange as many caps for chips as possible. Go to the cash register to trade the chips in for caps. You will get the equivalent for the chips in caps, but you will still retain all your chips. Simply keep trading in the chips for caps to get as many caps as desired. Note: This glitch was done on an unpatched version of the game.

    Go to a weapons and/or armor merchant, and see if he has two of the same weapon or armor for sale. If you can afford it, get the overall most expensive item at the lowest condition. For instance, if he has two Raider Sadist Armors at 45% and 76$, but also has two Flamers at 20% and 8%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Buy it again, and sell it back to them again. Usually the second, but sometimes the third time, you buy the same item from them, and it will appear in your inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they have no more caps. If you wait three days after they run out of caps, they will have new stock and approximately 650 caps. The longer you wait, the more robust their inventory will be and the more caps they will have. Note: This glitch can cause the game to freeze. It is recommended you save your game often when doing this just in case the game freezes.

  • Easy caps

    If you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating. However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose. Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game. As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading. To make easy money, try the slot machine at its maximum of 200 tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game. If you win one of the two times, save your game and continue. Note:This glitch was done on an unpatched version of the game.

    In Guardian Peak, you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in. When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition. Note: This is best done after getting the perk that allows for over encumbered fast travel.

  • Easy stealing

    Pick up an item by pressing R3. You can then drag it anywhere desired (like out of the eyesight of the shopkeeper), and press X to add it to your inventory.

  • Easy Speech

    This glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him, and select "I heard about what happened to Corporal Betsy", then "Tell me what happened". The next options will be the Speech Check or "If you were unconscious, how could you have done anything?" Do the Speech Check, and then the other option will be the only one available except "Never mind". After you select the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing X, and they will alternate. Even though the Speech Check is grayed out, it still counts as a pass.

  • Getting better items

    Find a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.

  • Unique weapon locations

    Search the indicated locations to find all unique weapons:

.357 Magnum Revolver - Lucky: In Primm, in the floor safe inside the cashier's area of the Vikki and Vance Casino.
.44 Magnum Revolver - Mysterious Magnum: Owned by the Lonesome Drifter, by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake.
9 Iron - Nephi's Golf Driver: Carried by a Fiend named Driver Nephi, in his territory.
9mm Pistol - Maria: On Benny, when you kill him.
9mm Submachine Gun - Vance's Submachine Gun: In Win's Hideout, inside the safe.
Alien Blaster: At the Hovering Anomaly.
BB Gun - Abilene Kid LE BB Gun: Inside the Fiend's Shack, lying on a shelf.
Bladed Gauntlet - Cram Opener: In Camp McCarran, owned by Little Buster.
Boxing Gloves - Golden Gloves: Inside Lucky 38 Casino, on the upper bar of the casino floor.
Bumper Sword - Blade Of The East: In Legate's Camp, carried by Legate Lanius.
Cleaver - Chopper: On the stove of Wolfhorn Ranch.
Combat Knife - Chance’s Knife: In Chance's Grave.
Cowboy Repeater - La Longue Carabine: In Camp McCarran, carried by Corporal Sterling.
Displacer Glove - Pushy: Inside the Ruby Hill Mine, on the body of a Jackal Gang member.
DogTag Fist - Recompense Of The Fallen: In Aurelius' desk, on the upper floor of the main building in Cottonwood Cove.
Euclid's C-Finder: On the Freeside Streets, carried by Max, in and around Nick and Ralph's.
Fat Man: In Quarry Junction, near the skeleton by the southern silt pool. It is also occasionally found on prospector corpses.
Fire Axe - Knock Knock: In the Camp Searchlight Fire Station, in the restrooms.
Frag Grenade - Holy Frag Grenade: In Camp Searchlight, in the basement of the eastern church. Wild Wasteland must be taken.
Gauss Rifle - YCS/186: At the Mercenary Camp; Wild Wasteland trait must not be taken.
Grenade Machine-gun - Mercy: On the floor of Dead Wind Cavern, near a dead BoS Paladin.
Grenade Rifle - Thump-Thump: At the Nellis Array, lying on the floor near the Ant mound.
Hunting Shotgun - Dinner Bell: At the Old Nuclear Test Site, inside the shack.
Laser Pistol - Pew Pew: After completing "The Legend Of The Star" quest, it will be on the body of Allen Marks.
Laser Rifle - AER14 Prototype: Inside the Vault 22 Common Area, on the blocked stairwell only accessible from the Food Production level.
Lead Pipe - The Humble Cudgel: Inside the Sealed Sewers, near the Prospector Corpse.
Machete - Liberator: In Nelson, carried by Dead Sea.
Minigun - CZ57 Avenger: In the Devil's Throat, inside, at the back of the container trailer, by the dead body.
Missile Launcher - Annabelle: In Black Rock Mountain, carried by the Nightkin Sniper on Black Rock Summit.
Marksman Carbine - All-American: In the Armory Cache, Vault 34, on the floor, on an upturned table.
Oh, Baby!: In the deepest part of Charleston Cave, near a Chewed Stealth Boy.
Plasma Rifle - Q-35 Matter Modulator: In the locked shipping room of REPCONN HQ, in a pod casement.
Pulse Gun: In the Armory Cache, Vault 34.
Sawed-Off Shotgun - Big Boomer: In Gibson Scrap Yard, carried by Old Lady Gibson.
Sniper Rifle - Gobi Campaign Scout Rifle: In the footlocker of the Sniper's Nest, overlooking the Cottonwood Cove.
Spiked Knuckles - Love and Hate: In Bonnie Springs, on the Viper Gang Leader.
Straight Razor - Figaro: In the back of King's School of Impersonation, owned by Sergio.
Tesla Cannon - Tesla-Beaton Prototype: On the ground near the crashed Vertibird.
That Gun: In Novac, on a shelf in the locked storage room inside the Dino Bite Gift Shop.
This Machine: At the end of the "Dealing With Contreras" quest, it will be a reward from Contreras for not turning him in.
Varmint Rifle - Ratslayer: Inside the Broc Flower Cave, propped up against the desk.
Zap Glove - Paladin Toaster: In Black Rock Cave, near the body of the dead prospector.

 

  • Companion locations

    Search the indicated locations to find all eight companions. Successfully complete the listed task(s) to recruit the corresponding companion. Note:You can only have one human as a companion at a time. If you recruit a new human companion, you will need to tell them to go to the Lucky 38 Casino so you can swap with him or her later.

    Arcade Israel Gannon

      Location: Arcade Gannon is a member of the Followers Of The Apocalypse with a mysterious past, and can be found in the Old Mormon Fort.

      Perk: Better Healing allows you to regain 20% more health from all sources such as Stimpaks, Doctor's Bags, food, etc.

      Upgrade: Hoover Dam help or Tesla Armor as a gift when you complete the quest.

    Cass

      Location: Cass (a.k.a. Rose of Sharon Cassidy) is a caravan merchant and the daughter of John Cassidy, and can be found at the Mojava Outpost inside the Mojava Outpost Barracks sitting at the bar drinking. You must complete the "Heartache By The Number" quest to start the process of being able to recruit her. You must then complete the "You Can Depend On Me" quest from Alice McLafferty. Note: Additional quests may come up during these quests depending on the choices you make and how you are playing the game.

      Perk: Whiskey Rose gives you and Cass a higher damage level when you both drink whiskey. You will also not suffer intelligence loss from consuming alcohol and ignoring the effects of alcohol addiction.

      Upgrade: Hand Of Vengeance or Calm Heart. The Hand Of Vengeance allows Cass to do 15% additional damage with all guns, and to have better skills with guns. The Calm Heart gives Cass +50 HP, and makes her survive longer during combat.

    Craig Boone

      Location: Craig Boone is a very talented ex-NCR sniper with a grudge against Caesar's Legion, and can be found inside the Dino's mouth guarding the town of Novac after 9 p.m. You must complete the "One For My Baby" quest that he gives you when you talk to him in order to be able to recruit him as a companion. He offers a lot of help if you play on the Hardcore difficulty. He pairs really well with either ED-E or Rex.

      Perk: Spotter automatically marks hostile targets in the area, which can help at night in case you do not spot an enemy or to differentiate between a friend or an enemy.

      Upgrade 1: 1st Recon Beret, which gives you +1 Perception and +5% Critical Chance. You will get this after completing the first quest with Craig Boone.

      Upgrade 2: 1st Recon Survival Armor or 1st Recon Assault Armor. The only difference between both armors is cosmetic. You will get this after completing the second quest with Craig Boone.

    ED-E

      Location: ED-E is a prototype eyebot designed for combat and reconnaissance operations, and can be found in Primm.

      Perk: Enhanced Sensors allow you to detect enemies at an increased range, and enemies will appear on the compass and can be targeted in VATS even while cloaked. This works even better if you use this in conjunction with the Spotter perk from Craig Boone.

      Upgrade: Enhanced armor or weapons when you complete the quest.

    Lily Bowen

      Location: Lily Bowen is a friendly nightkin and former member of the Master's army, and can be found in Jacobstown.

      Perk: Stealth Girl improves the duration of Stealth Boys by 200%, and all Sneak Attack Critical Hits do an additional 10% damage.

      Upgrade: Dialogue about medicine after psychotic breaks or administer medicine in varying amounts to affect the frequency of psychotic breaks and combat damage.

    Raul Tejada

      Location: Raul Tejada is a ghoul mechanic and former gunslinger held hostage by Tabitha, the mad leader of the State of Utobitha, and can be found in Black Mountain.

      Perk: Regular Maintenance slows down the decreasing condition of weapons and armor. It basically lengthens the amount of time you have with a weapon or armor. This can also counteract the negative effects of the Build to Destroy trait.

      Upgrade: Vaquero or Full Maintenance. Vaquero gives an increased combat ability. Full Maintenance slows down the decreasing condition of weapons and armor by 75%.

    Rex

      Location: Rex is a cyberdog belonging to The King, and can be found inside The King's School Of Impersonation in Freeside. You will either need to pay 500 caps or have a 60 Speech skill level to get past Pacer who is guarding the door. You will get the 500 caps back when you talk to The King inside. You must complete the "G.I. Blues" quest given from The King before you get the "Nothin' But A Hound Dog" quest from him, which is how you will be able to recruit Rex. It takes approximately 40 minutes to complete both of these quests.

      Perk: Search and Mark allows you to find unequipped chems, firearms, and ammunition within a short distance as well as other items such as hidden safes and hollow rocks while you are using the binoculars.

    Veronica Santangelo

      Location: Veronica Santangelo is a disillusioned Brotherhood Scribe, and can be found in the 188 Trading Post.

      Perk: Scribe Assistant allows you to craft workbench items through Veronica's dialogue. She is basically a portable workbench. She also benefits in close combat skills when you complete the quest.

  • Skill book locations

    Search the indicated locations to find all skill books:

    Tales Of A Junktown Jerky Vendor (Barter)

1. Allied Technologies Offices: In the room to the west of the entrance room, in the southwest corner.
2. Cap Counterfeiting Shack: On the suitcase by the bed, in the back room of the cellar.
3. Primm: Inside the Bison Steve Casino, on the floor behind the gift shop counter.
4. Vault 22 (Pest Control): Go north of the steps from the elevator, into the lab room; it is on the table with bubbling vials.

Nikola Tesla And You (Energy Weapons)

    1. Hidden Valley: In Bunker L1, in the white plastic bin by the desk in Schuler's office.
    2. Old Nuclear Test Site: On the small table opposite the entrance, inside the irradiated shack.
    3. REPCONN HQ: Inside the locked shipping room with the collapse ceiling, on top of a safe on the floor, in the corner.
    4. REPCONN HQ: On the second floor, in the northeast server room, on the table with the terminal in the far corner.

Duck And Cover! (Explosives)

    1. Mojave Outpost: Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter.
    2. Nellis AFB: Inside Mother Pearl's barracks, on the bookshelf.
    3. Sloan: Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.

Guns And Bullets (Guns)

    1. Gomorrah: In the Zoara Club, on the first low bookshelf, to the left of Big Sal's office.
    2. Nevada Highway Patrol Station: In the first room you come to after the entrance, on a desk near the door that leads to the cells.
    3. Raul's Shack: In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance.
    4. Vault 34: On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending.

Pugilism Illustrated (Hand-to-Hand)

    1. Fisherman's Pride Shack: On the bedside table inside the shack.
    2. Nipton Road Rest-stop: Inside the store marked "Lester", on one of the wooden bookcase shelves.
    3. The Tops Casino: On a small table near the pool tables, in the Presidential Suite.
    4. Vault 11: Inside the living quarters, in Female Dorm #1, by the fallen dresser.

Tumblers Today (Lockpick)

    1. Bitter Springs Recreation Area: Inside the office shack to the west, on the desk in the smaller of the two rooms.
    2. Silver Peak Mine: Inside the shack, behind the two small tables, on the bottom of an open locker, to the right of the entrance.
    3. The Prospector's Den: Inside the cave system, in the subterranean section, in the barracks room, on the floor in the far right corner.
    4. Wolfhorn Ranch: Inside the farmhouse, under the door-less refrigerator.

D.C. Journal Of Internal Medicine (Medicine)

    1. Follower's Safehouse: On the bedside table shelf, in the second room.
    2. HELIOS One: On the bed with the pillow, in the room with the Holotape password, on the very top floor; cross the planks to get there.
    3. Mesquite Mountains Crater: Inside Hell's Motel, below the globe with the hat on it, on the table with the repair kit and radio.
    4. Novac: Inside Ranger Andy's motel bungalow, in the middle of the queen-sized bed.

Grognak The Barbarian (Melee Weapons)

    1. Cannibal Johnson's Cave: On the sleeping mattress near the ham radio, close to the campfire.
    2. Cottonwood Cave: Inside the Headquarters building, on the upper floor, on the bedside table's shelf.
    3. Hidden Supply Cave: On one of the cave's large metal crates.
    4. Jacobstown: On the floor next to the cooker, inside the eastern bungalow, near the pond.

Dean's Electronics (Repair)

    1. Abandoned BoS Bunker: On the metal sill, opposite the reloading bench, inside the office area.
    2. Nellis Air Force Base: Inside Loyal's workshop shed, on the long metal counter.
    3. Sloan: Inside the barracks, on the shelf between the dino toy and radio.
    4. Southern Nevada Wind Farm: Inside the shack, on the table with the clipboard.

Big Book Of Science (Science)

    1. Brewer's Beer Bootlegging: In the basement of the shack, on the table with the chemistry equipment.
    2. Camp Forlorn Hope: Inside Major Polati's tent, on the desk in the far right corner.
    3. Nipton: On the mayor's desk, on the top floor of the town hall.
    4. REPCONN Headquarters: Inside the HQ, on a shelf in the Gift Shop store-room.

Chinese Army: Spec. Ops Training Manual (Sneak)

    1. Camp Searchlight: In the east chapel, inside the Gecko-filled basement, on the stone floor, at the foot of the metal shelves.
    2. Goodsprings: Under a book in the low bookcase, inside the ranch house just east of the schoolhouse.
    3. NCR Sharecropper Farms: In the ranch house near the four fertilizer hoppers, by the corner desk.
    4. Vault 3: On the low bookcase, inside the executive dorm.

Lying, Congressional Style (Speech)

    1. Brooks Tumbleweed Ranch: On an open locker shelf, in the upstairs room with the chessboard.
    2. Cerulean Robotics: On the floor among the desks in the office.
    3. Lucky Jim Mine: Inside the shack, below the Varmint rifle, to the right of the empty fridges.
    4. NCR Correctional Facility: In the Administration Building, on the desk in the darkened room opposite Eddie's room.

Wasteland Survival Guide (Survival)

    1. Lone Wolf Radio: Inside the radio trailer, near the Scrap Electronics and mattress.
    2. Matthews Animal Husbandry Farm: Top balcony of the northern barn, near the barrel.
    3. Mesquite Mountains Campsite: Inside the westernmost tent, behind the rolled-up bedding.
    4. Scavenger Platform: On the Northern Platform section, among the other books by the fallen metal shelf.

 

  • Hollow Rock locations

    Search the indicated locations to find all Hollow Rocks, which contain ammunition and equipment stashes:

1. Northern Passage: On the eastern rock wall, near the grave and "The Sun Is Killing Me" graffiti.
2. Ruby Hill Mine: Part of the rock wall, just to the right of the door.
3. Charleston Cave: Part of the rock wall, just to the right of the door, by the heart graffiti.
4. Silver Peak Mine: Part of the wall, just to the right of the shack through which you enter.
5. Vault 22: On the north bank, across from the "Keep Out" sign, by the entrance.
6. Jacobstown: Just outside the perimeter, to the right of the main entrance, where the Super Mutants stand guard.
7. Remnants Bunker: About 10 feet north of the entrance, part of the rock wall.
8. Chance's Map: Adjacent to the dirt map, with "The Sun Is Killing Me" graffiti on it.
9. Bloodborne Cave: Just to the right of the cave entrance.
10. Cannibal Johnson’s Cave: Just to the right of the cave entrance.
11. Fisherman’s Pride Shack: By the campfire, north-west of the shack.
12. Camp Guardian: Next to the Camp Guardian population sign, at the base of the path up to Guardian Peak.
13. Follower’s Outpost: Built into the steps of the signal box structure.
14. Boulder Beach Campground: By the side of the road, north-west of the jetties, with "The Sun Is Killing Me" graffiti.
15. Cazador Nest: Part of the rock wall, on the east side of the nest alcove, facing back towards the alcove.
16. Tribal Village: At the start of the Ravine Path, close to the corpses and tents.
17. Makeshift Great Kahn Camp: On the west side of camp, near the desert plants.
18. Yangtze Memorial: At the base of the south steps, with the peace symbol graffiti.
19. Goodsprings Cave: Just to the right of the cave entrance.
20. Primm: Attached to a large rock, near the scattered chems and the rock perimeter, above the concrete support wall.
21. Jack Rabbit Springs: South of the pools of radiation, on the shore of the Dry Lake.
22. Morning Star Cavern: By the entrance to the cavern, by the bones and the explosive crate.
23. Crescent Canyon West: In the canyon, on the west exit slope, adjacent to a rusting car husk.
24. Crescent Canyon East: On the east exist slope, just after the rail bridge.
25. Vault 11: Just to the right of the entrance.
26. Black Rock Cave: Just to the north of the fallen radar dish.
27. El Dorado Dry Lake: West of the Savaged Brahmin, in the sands of the Dry Lake.
28. Hidden Valley: West of the eastern bunker, with the "no missile" and heart graffiti.
29. Powder Ganger Camp East: Next to a Honey Mesquite Tree, around 20 to 30 feet south of the camp.
30. Primm Pass: Close to the Brahmin bones, on the western end of the pass.
31. Dead Wind Cavern: On the south rock wall slope, around 20 to 30 feet from the entrance.
32. Hidden Supply Cave: To the left of the cave entrance, with the "no missile" graffiti.
33. Walking Box Cavern: Around 20 to 30 feet east of the cavern entrance.
34. Broc Flower Cave: At the foot of the entrance slope, with "The Sun Is Killing Me" graffiti.
35. Abandoned BoS Bunker: With the small cluster of rocks and shale on the slope leading up to the bunker grating.
36. Techatticup Mine: To the right of the entrance, with the white blocks graffiti.
37. Lucky Jim Mine: Slightly beyond the shack, near the wooden cart.
38. Searchlight North Gold Mine: On the flat rock bank to the south of the entrance hole.
39. Searchlight East Gold Mine: Southeast of the entrance; climb on the pile of rock and shale to reach it.
40. Cottonwood Cave: On the road between the two sets of crucifixion poles, with "The Sun Is Killing Me" graffiti.
41. Bradley's Shack: On the west side of the entrance, by the small valley landslide.
42. Fire Root Cavern: At the foot of the entrance slope, on the left.

 

  • Hidden Snow Globe locations

    Search the indicated locations to find all seven Snow Globes:

Goodsprings: In Goodsprings Cemetery, at the foot of the small rectangular gravestone, near where the earth has been dug up, close to the water tower.
Mormon Fort: In Old Mormon Fort, inside the same tower as Julie Farkas' office, on top of a wooden bookcase.
Test Site: In Lucky 38 Casino, in the cocktail lounge, on the curved sideboard across from the entrance, behind the till.
The Strip: In Vault 21, inside Sarah's locked bedroom, between the two beds, on a small table.
Nellis AFB: In Nellis Air Force Base, inside Pete's museum, on the corner table by the mural.
Hoover Dam: In Hoover Dam, on a desk in the visitor's center, by a terminal.
Mt. Charleston: In Jacobstown, on the large curved desk in the reception area of the lodge, near the terminals.Caravan Card locations

Search the indicated locations to find all Caravan Cards and people to play the card game against:

Ambassador Dennis Crocker: In NCR Embassy, play or take.
Blake: In Crimson Caravan Company, purchase cards from Blake.
Chet: In Goodsprings, purchase cards from Chet.
Cliff Briscoe: In Novac, inside the Dino Dee-lite Gift Shop or inside Dinky. Play or take.
Dale Barton: In The Fort, near the Legate’s Gate. Play or take.
Isaac: In Gun Runners, play Isaac, or get his cards from him using any desired method.
Johnson Nash: In Primm, inside the Vikki and Vance Casino. Play or take.
Jules: In North Vegas Square, near the Squatters. Play or take.
Keith: In Aerotech Office Park, inside Suite 200. Play or take.
Lacey: In Mojave Outpost, propping up the barracks bar. Play or take.
No-bark Noonan: In Novac, in his shack, or around town. Play or take.
Little Buster: In Camp McCarran, near the First Recon tents. Play Little Buster, or take his cards.
Old Lady Gibson: In Gibson Scrap Yard, purchase cards from Old Lady Gibson.
Poindexter: In Camp Golf, take them.
Private Jake Erwin: In NCR Embassy, play or take.
Prospector Corpse: In Central Sewers, at Prospector's Rest, inside the sewer. Loot the corpse.
Prospector Corpse: In Deathclaw Promontory, on a corpse, surrounded by deathclaws.
Prospector Corpse: In Nevada Highway Patrol Station, on a corpse, in the cells.
Prospector Corpse: In Prospector's Den, on a corpse, inside the dorm room.
Prospector Corpse: In Prospector's Den, on a corpse, just outside the cave entrance.
Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
Prospector Corpse: In Scorpion Gulch, on a corpse, near the ramp, in the ravine.
Quartermaster Mayes: In Camp Forlorn Hope, inside his tent. Play or take.
Ringo: In Goodsprings, inside the Gas Station. Play or take. He also gives you your first deck.

 

  • Indiana Jones And The Kingdom Of The Crystal Skull reference

    Go south on the road out of Goodsprings. After about 100 yards, you will find a refrigerator at the base of a hill. There is a skeleton wearing a fedora inside.

  • Star Wars reference

    Go to the town of Nipton. Walk to the right of the town hall's front entrance to find a burned out building, with a pair of burned corpses in front. The view resembles the scene from Star Wars where Luke Skywalker finds the bodies of his Aunt Beru and Uncle Owen.

  • Trophies

    Successfully complete one of the following tasks to get a trophy:

New Kid (Bronze): Reach 10th level.
Ol' Buddy Ol' Pal (Bronze): Recruit any companion.
Crafty (Bronze): Craft 20 items.
Mod Machine (Bronze): Install 20 weapon mods.
Walker of the Mojave (Bronze): Discover 50 locations.
You Run Barter Town (Bronze): Sell 10,000 caps worth of goods.
Blast Mastery (Bronze): Cause 10,000 damage with Energy Weapons.
Love the Bomb (Bronze): Cause 10,000 damage with Explosives.
Lead Dealer (Bronze): Cause 10,000 damage with Guns.
No Tumbler Fumbler (Bronze): Pick 25 locks.
Stim-ply Amazing (Bronze): Heal 10,000 points of damage with Stimpaks.
New Vegas Samurai (Bronze): Cause 10,000 damage with Melee Weapons.
Jury Rigger (Bronze): Repair 30 items.
Hack the Mojave (Bronze): Hack 25 terminals.
Artful Pocketer (Bronze): Pick 50 pockets.
Outstanding Orator (Bronze): Make 50 Speech challenges.
Desert Survivalist (Bronze): Heal 10,000 points of damage with food.
Old-Tyme Brawler (Bronze): Cause 10,000 damage with Unarmed weapons.
Know When to Fold Them (Bronze): Win 3 games of Caravan.
One Armed Bandit (Bronze): Play 10 spins of Slots.
Little Wheel (Bronze): Play 10 spins of Roulette.
Double Down (Bronze): Play 10 hands of Blackjack.
Ain't That a Kick in the Head (Bronze): Complete Ain't That a Kick in the Head.
All or Nothing (Bronze): Complete All or Nothing.
Veni, Vidi, Vici (Bronze): Complete Veni, Vidi, Vici.
Eureka! (Bronze): Complete Eureka!
No Gods, No Masters (Bronze): Complete No Gods, No Masters.
Come Fly With Me (Bronze): Complete Come Fly With Me.
Talent Pool (Bronze): Complete Talent Pool.
Return to Sender (Bronze): Complete Return to Sender.
Arizona Killer (Bronze): Complete Arizona Killer.
You'll Know It When It Happens (Bronze): Complete You'll Know It When It Happens.
G.I. Blues (Bronze): Complete G.I. Blues.
That Lucky Old Sun (Bronze): Complete That Lucky Old Sun.
Volare! (Bronze): Complete Volare!
The Legend of the Star (Bronze): Complete The Legend of the Star.
Up and Comer (Silver): Reach 20th level.
The Boss (Silver): Reach 30th level.
The Whole Gang's here (Silver): Recruit all companions.
Master of the Mojave (Silver): Discover 125 locations.
Globe Trotter (Silver): Discover all snow globes.
Caravan Master (Silver): Win 30 games of Caravan.
The Courier Who Broke the Bank (Silver): Get banned from all the Strip's casinos.
They Went That-a Way (Silver): Complete They Went That-a Way.
Ring-a-Ding-Ding (Silver): Complete Ring-a-Ding-Ding.
The House Always Wins (Silver): Complete The House Always Wins.
For the Republic (Silver): Complete For the Republic.
Render Unto Caeser (Silver): Complete Render Unto Caeser.
Wild Card (Silver): Complete Wild Card.
Hardcore (Gold): Play the game from start to finish in Hardcore mode.
Platinum Trophy (Platinum): Collect all other 50 trophies for this trophy.