What You Should Know About Fallout: New Vegas - Fallout New Vegas - Xbox 360 - www.GameInformer.com
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Fallout New Vegas

What You Should Know About Fallout: New Vegas

Bethesda showed off Fallout: New Vegas at a recent event in Las Vegas a few weeks ago, giving us all a chance to check out the highly anticipated game. After seeing the game in action and talking with the development team, it’s clear that New Vegas isn’t a sequel to Fallout 3. It does take place shortly after the events of Fallout 3, but it stars a new character and takes place in a Nevada setting far removed from the irradiated D.C. Metro wastelands. It’s also being developed by Obsidian Entertainment, a studio that was formed by some of Fallout 1 and 2’s developers, Black Isle Studios. Think of it more along the lines of it being a different interpretation of an already reinterpreted series.

We spoke with Josh Sawyer, the game’s project lead, and Feargus Urquhart, Obsidian’s CEO, to learn more about New Vegas. If that’s not enough for you, be sure to check out the June issue of Game Informer Magazine, which includes a six-page feature filled with exclusive details from my hands-on time with the game.

In the meantime, here are a few things you should know about Fallout: New Vegas:

The game takes place out West, so expect some Western elements
One of the advantages of having the game based in the desert wastelands of Nevada is how the setting immediately lends itself to certain missions. Washington D.C. is home to some of the planet’s most famous landmarks, but aside from those it’s tough to think of anything else the setting evokes. The wild west is a completely different beast.

That element manifests itself in myriad ways. When you start the game in the outskirts of Goodsprings, Nevada, you’ll hear old-school country music on the jukeboxes of the town’s saloon. An early mission has you hunting critters out near the well. You can also help the town band together in a battle against some opportunistic bandits. This being Fallout, though, it’s not a straight Western. The town prospector pokes around in irradiated ruins for treasure instead of picking away in dark mineshafts. And those critters aren’t pesky gophers, but man-sized mutant geckos.

Dialogue is a big deal for Obsidian
Fallout games have been known for their dialogue and writing, and New Vegas is no exception. Obsidian’s focus on that aspect of the game even drove them to rethink the way they developed the game. “We have our tools at Obsidian that we use for writing dialog, the structure of them, and how we work with them goes all the way back to Black Isle,” says Sawyer. “With the GECK [Fallout 3’s scripting toolset], their dialog editor was not like that. So right away I was like, ‘This is getting changed.’ So we did actually redesign the entire interface so that it is essentially an Obsidian dialog-editor interface. We know the type of interfaces that we need to make deep dialogues with lots of reactivity, lots of branching. So that was the focus very early on. It’s been an emphasis for us since the beginning.”

“I think even in the original six-page pitch document it said there will be explosions and a dinosaur and we’re going to rewrite the dialog editor,” jokes Urquhart.

You want new perks? You got ‘em
OK, this one shouldn’t be that surprising. Fallout: New Vegas adds some new perks to the character mix. Want to know more? Here’s a little teaser.

“We’ve introduced a new dialog perk called terrifying presence,” says Sawyer. “It allows you to, when someone basically confronts you, instead of talking your way out of a fight you terrorize the person who’s threatening you to the point where they all run. It initiates combat, but they all run for the hills. Some guy comes up to you and says, ‘Man, you just screwed with the wrong guy,’ and you’re like, ‘I’m going to f---ing cut your head off and wear it as a hat,’ and they’re like, ‘Holy s---!’ and he freaks out and as soon as it ends he and all of his crew just run. It gives you about five seconds where they’re just running in terror from you so you can just go off on them. But it’s just one of those things where every once in a while it just comes up in conversation and you can just lay it down.”

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  • Man this is looking good! I liked Fallout 3 but I really hope the glitching in this one gets cleared up because I hate having to save every few seconds because the game is going to crash.

  • looks like the same game different story (and some added content and features). not interested. the character models and animations are a turn off for me which is the reason i never played Fallout 3 in the first place.

  • Awesome. Can't wait to see how this game works out.

  • the pitures are nice but seriously guys. It looks the same. :/

  • I have been looking forward to to this game since I first heard about it. Fallout 3 is my personal favorite game and this will be a nice change. This will be a great game!

  • Fallout 3 was (and still is) amazing, as I'm still not finished everything in the game and the expansions.  With that said, I'm curious to see how well Obsidian does with this.  They did a decent job with Neverwinter Nights 2 after Bioware handed the reigns over to them, so I'm willing to give them a shot with this, especially considering they helped create the series in the first place.  

  • Fallout 3 was (and still is) amazing, as I'm still not finished everything in the game and the expansions.  With that said, I'm curious to see how well Obsidian does with this.  They did a decent job with Neverwinter Nights 2 after Bioware handed the reigns over to them, so I'm willing to give them a shot with this, especially considering they helped create the series in the first place.  

  • is there a release date for this yet?

  • Burning questions answered

    1.    Can you kill kids in Fallout: New Vegas?

    Funny how it always comes up. LOL I mean who here didn't want to plug Bryan Wilks?

  • I wasn't particularly impressed with Bethseda's version of Fallout compared to Oblivion, but I'm hoping Obsidian can bring something new to the table.

  • Eh, Fallout 3 seemed just too repetitive for me. This seems that it'll follow the same footsteps.  

  • Fallout 3 was all exposition, not enough game. It relied on shocking you with the "wow" factor of national monuments turned to ruin, which was cool at first but not enough basis for an entire game.

    The gameplay itself, all I remember was that the slow-motion shooting system was horrendously unrealistic; you'd plug 7 bullets into a guy's head and finally he would die.  It was just stupid.  That and none of the salvage you find the world is anything but junk, very very very rarely would you find a new gun or interesting item that was worth something more than an immediate vendor sell.  So looting got old real fast too.

    I'm looking for this game to change both of those things, and if it doesn't then I'll probably just pass, as much as I like Obsidian and I'm sure they'll tell a great story.

  • While Fallout may not have the most impressive graphics, it's story and characters are always amazing. Since it will be a new character, I'm curious as to what's possible during the first "Orgin" mission and what it will entail.

  • Absolutely can not wait for this . Expecting to log several hundred hours with this game , any word on dlc ?

  • The graphics don't look that good.

  • Wasn't "Terrifying Presence" the name of a spell in Oblivion?

  • looks like a spin-off with the same crappy 360 graphics.

  • Sweet! This looks quite promising. I didn't purchase the last one because I didn't like its delivery but I may have to get this. Good luck Obsidian.

  • The two-headed bear on the New California flag XD

  • This game is looking great so far. I can't wait until it's released.

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