I have to admit, Bethesda Softworks is a very talented company. I didn't find the idea of a 1950's esque post-apocalyptic shooter/role-playing game very appealing. I first played this at a friends house and actually found the game quite likable. I bought a copy myself, along with all the DLC packs, and took a trip to post-apocalyptic Washington, D.C.

The setting is wonderful, and the environments are realistic. But after a while, all the textures seem to disappear and it becomes blobs of grey, which is one of the few problems I have with this game. While realistic, it needs more color. I also think it was creative to have bottle caps become currency. And creativity is what lacks in some games today. Kudos to Bethesda.

The dialogue is surprisingly great, and with great actor choices too (I really liked Liam Neeson playing the father). However, the monotone voice over the radio is redundant, and kind of like the NWS radio station, when it starts to repeat, it becomes white noise, as well as forgettable. I also don't remember any music, so if there was any, that shows you how forgettable it is.

Combat is awesome, and I definitely loved the V.A.T.S. targeting system, seeing as I'm horrible at shooting if the game doesn't have Iron Sights. The combat A.I. was pretty good as well.

However, when it comes down to the story, not only is it cliche (finding a lost parent), but it is a lot like The Elder Scrolls V: Skyrim. Why? Because the story, while interesting for a while, became not as engaging. So I did like I do in Skyrim: screw the main mission, I'll do whatever. The side quests however, are not as engaging as Skyrim's, so when playing Fallout 3, I just walk around, scavenge for supplies, kill attackers (and some innocents if they have something I want or need), and (depending on my save file) spend a lot of time in either Megaton or Tenpenny Tower.

Overall, Fallout 3 was a memorable and fun game, with a long of things to do. However, that many DLC packs were not needed: I only played Mothership Zeta (which was creative and fun), but none of the others since it was like Bethesda kept pushing a game I had already moved on from.