On The Road With Fable: The Journey - Fable: The Journey - Xbox 360 - www.GameInformer.com
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Fable: The Journey

On The Road With Fable: The Journey

The announcement of a new Kinect-based Fable game raised a lot of questions. Is the game on rails? How will combat work? Is it as big as a full-fledged Fable game? After sitting in on a demo with Microsoft's Peter Molyneaux, we now have a better idea of how the game works.

Before the demonstrator could even pick up the virtual reigns to his horse, Peter Molyneaux was eager to clarify a few things about Fable: The Journey. First and foremost: the Kinect-only game is not on rails, as many assumed based on the E3 demo. Although most of the game does take place from the driver's seat of a carriage, you have full control over where your horse leads you. Players begin trotting by moving the reigns up and down, then steer left and right by moving their respective arms forward and backward. Although gameplay is more focused than Fable 3, it still sounds like there's plenty of content: Molyneaux says that the games titular journey will cover over 300 miles of land as players make their way to the kingdom of Albion. Luckily you won't have to worry about your legs getting tired on your adventure -- the entire game is played from the seated position.

Molyneaux stressed that your horse isn't just a tool in the game, but more of a character that players will bond with (or not, if you choose to mistreat it). The horse will respond to verbal commands, but they're not set; you can train the horse to run by saying "Let's go, girl," or "Move, you dirty old nag," or any other command you choose to say. Along the road you'll also pick up travelers who you will interact with, but an example wasn't shown during the demo.


Magic plays an important role in the game, and looks pretty good too

Another major aspect of the game is magic, which is your only form of attack in the game. During one section of the demo, the character dismounted his carriage and walked into the woods, spotting a goblin (while the on-foot section was on rails for the demo, Molyneaux says players will have some level of movement control in the final game). The demonstrator held up his hands, which activated the magic system and caused glowing lights to appear. These lights swirled around as he moved his hands, then short forward in an energy ball when he moved his arms forward, similar to the functionality seen in Sony's Sorcery demo shown for the Move at last year's E3. However, the magic system in The Journey is much more involved. Players can interact with the glowing energy in a variety of ways. For example, if you squeeze your hands together, the energy will condense, resulting in a greater explosion when you push it towards players. You can use either hand for attack, or use them together for greater damage.

The most interesting aspect of the magic system was the crafting mechanic. Rolling your hands around each other activates crafting, allowing you to perform a variety of gestures that will result usable objects. As another goblin lumbered toward the screen, the player rolled his hands together, then made a stretching motion. The energy solidified into a long spear, which the player could then move around and throw at the enemy. Molyneaux says there will be a ton of objects, and mentioned a fishing pole and telescope during the demo.

Morality is another staple of the Fable series, and Molyneaux says it will be incorporated into The Journey as well. His example (which wasn't shown at the demo) was coming across a puppy during the trip. Players could use a life leech spell to absorb a little energy from the dog, causing it to fall asleep, or continue harvesting the helpless canine until it dies. Whether there will be enough of these moments in the game to rival the choice presented in other Fable games remains to be seen, but it's a start.

Compared to simpler Kinect games, The Journey looks great, retaining the vibrant and exaggerated art style the series is known for. The particle effects used in the magic spells are also easy on the eyes, but graphics aside, I still have major reservations on how controlling a Fable game solely with Kinect will work. Molyneaux seems prepared for this type of skepticism, but insists that The Journey is a core game, and contains everything players love about Fable, with the added bonus of gameplay that a standard controller can't provide. That seems like a tall order, but with a 2012 release date, Lionhead still has plenty of road left to travel in the Journey's development.

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Comments
  • Seems really gimmicky to me, and since when does fable have horses? This game hardly seems like fable at all, but then, fable has always been an overrated gimmicky game that calls itself an RPG. I honestly have no idea why people even respect Peter Molyneux, has he ever made a game truly worth your $60?
  • Well i'm certainly relieved the game isn't primarily on rails like it appeared yesterday but I still think this game does not fit properly into the Fable series. I mean Fable without swords, hammers, or rifles and crossbows just doesn't seem like much fun. Giving the horse voice commands could be cool though. Only time will tell.
  • Can you make your horse go by saying GIITNIIP!?

  • The horse is fitting.  This looks like something it dropped behind it on the Journey.

  • I knew this game couldn't be nearly as simple and as linear as it looked in the press conference. Whether it will turn out well and be accepted by Fable fans or core is another matter entirely. I look forward to finding out.

  • Well I'm glad they aren't doing something that could have simply been done on the Wii, but I'm not getting excited.  So many times has PM promised the sun and the moon and all we've been given has been the chance to watch the series spiral further down the rabbit hole.

    We shall see indeed.

  • I would honestly rather have a controller and kinect sensitive action scenes.

    Going through a couple camps or caves with the kinect 1st person would be fun. But at a village it seems it would be more effective to offer controller support too.

  • This seems interesting, but I'm wondering if this will live up to the other entries in the series.

  • I saw the trailer for this and i thought it looked promising until i read this. Come on Lion Head the Kinect is a cool idea but in the end nothing beats a good old fashion controller. I think the Fable Series needed to end at number three now they're just waisting money.
  • First, don't recall asking for more gimmicky games, which could've been a regular game.  Second, WHY IS FABLE STILL ALIVE?  I was done, like completely done with fable near the end of 2.  I know its an exlusive xbox game, but couldn't they have created something new?

  • This game seems...odd.

  • Love Fable Games, But Hate ON-Rail Games.
  • I'm still kind of upset that after all of these years of giving my money away to Peter for games that, with the exception of Fable 2, have never delivered that I now get punished for not owning a Kinect.
  • As much as I want the gestures for magical combat Kinect game to work... I'm just not convinced the device has the precision to make it happen. Prove me wrong, please!

  • "Apa! Yip Yip!"

  • I think I would prefer the game to have a controller. I have loved Fable since the beginning. The horse idea is neat to me, but I don't know exactly where I stand on the idea. Making it on Kinect, the interactive part is just too much for me. I have a Wii and a PlayStation, some games that are interactive just get boring to me. I love just using a regular controller like I've been doing since my very first Nintendo.