The lights are on
Fable III is an RPG published by Microsoft Studios. Though the game should be concentrated on the story--as indicated by its name--it fell short and disappointed in more than one way.
The main character of the game is the child of the late hero queen of Albion from Fable II and the sibling of the tyrannical king Logan. Because of Logan's madness, he makes her choose between killing her beloved childhood friend, Elliot, or the workers of Bowerstone Industrial that have done nothing wrong. The new hero vows revenge and goes off to lead a revolution.
The "special" characters of the game are mostly allies like Page and Walter, but there are also villains like Master Reaver. They are very fun-looking characters and are very distinguished in a crowd of regular NPCs. Though they look cool, I did not care about their safety or what would happen to them (minus Walter Beck and Ben Finn). By the end of the game, I found myself not caring whether they lived or died. This is not the way to build a story.
The decision-making system was okay, but it wasn't a hard thing to do. You would only make decisions based on being evil, funny or good so there was no reason to have to think hard about them. If it had not told me which choices were evil, good or funny, I would have thought more and had been more engaged in the process.
The combat was extremely easy and I never had to try much.It was the basic sword, magic and gun actions with a few special moves here and there. It was very much like Fable II, but that was okay considering the combat did not need to be front and center. The combat could have been improved if you had to load save files instead of getting back up after a knock-out.
I was knocked out by enemies many times during my first playthrough and I noticed that there is no harsh punishment for being knocked out. Many games would say you died and you had to load a previous save file. I would prefer that to the knock-out system because at some point, I didn't care how many times I fell. I knew I would just get back up and lose progress towards just one guild seal. I understand the hero cannot die, but there are different ways of doing it.
The environment I was able to run around in seemed very vast and beautiful, but it did not make me want to explore it. The only reason I would dare stray from the roads and my quests would be dig spots and treasure chests. I barely even did that much.
NPCs were very cool because they reacted to your presence. They didn't just say something when you passed by, they look at you, and say something based on your status around the world. It made me feel involved and also let me know the personal opinion of me from the people of Albion. The only problem I had with the NPCs is not wanting to marry any of them because of their uninteresting looks and the fact that they were always shorter than me.
The storyline, in total, was slow and only picked up when I was able to go to new areas of the map. When it did pick up, it wasn't long before it slowed right down and made me want to quit the game after only an hour of play. It was a journey to get through, and it wasn't a good one.
The treasury you must fill to save the people of Albion is only useful if you wish to save everyone. If you wish to do the right thing, but don't have enough in the treasury to save anything, there are enough people that stay alive even after the story ends (though I found out they hate you for those good deeds anyway). I knew through the fact that the knock-out system does not have a big penalty that this would not either. It was a problem to have to worry about them when most of them would live anyway.
The end of the game was a total disappointment. The story at some point was brought up from its monotonous tone and was interesting, but it all came to an ending that I neither enjoyed nor thought was difficult. I will not spoil it here, but combining the easy combat and the ability to just be knocked out, the final boss was just five minutes of slashing my sword at it. The story didn't even make me feel anything, so I was in a bad mood when the credits rolled.
Fable III had so many aspects that could have been amazing, but they fell short in the departments they should have excelled in. If they had done well on things that usually go together in gaming, they would have had a better time. Just because the world looks good and the NPCs respond to you, it doesn't mean it will save the game from being a bit of a disaster. Considering the game is called Fable, the story should have been way better as well.
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