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  • Blog Post: Follow The Leader Through A Placid Apocalypse

    With titles like Dear Esther and Amnesia: A Machine for Pigs , developer The Chinese Room has been a pioneer in the field of interactive storytelling. Restrictive linearity has been a weakness of the studio's titles, but Everybody's Gone to the Rapture allows players to meander off and explore... More
  • Blog Post: See 16 Minutes Of An Idyllic Post-Apocalypse Village In Everybody's Gone To The Rapture

    When we talk about post-apocalyptic settings, we often think of the wasteland. Desolation, destruction, and desperation punctuate games set after global cataclysm. Everybody's Gone to the Rapture is different. Set in the English countryside in a small village, The Chinese Room has created a haunting... More
  • Blog Post: We Are Still Mystified By Everybody's Gone To The Rapture, And That's A Good Thing

    The Chinese Room just released another trailer for its mysterious follow-up to Amnesia: A Machine For Pigs. Intrigue has surrounded the first-person adventure Everybody's Gone To The Rapture since its debut. Where is everyone in this town, and what happened to make them vanish? The new trailer does... More
  • Blog Post: The Developer Of Amnesia: A Machine For Pigs Explores A Calmer Apocalypse

    A lot of modern post-apocalyptic fiction revolves around survivors in burnt-out cities fighting marauders and monsters just to persist. But what if the end of world isn't as generically dramatic as all that? This is the question raised by The Chinese Room, developer of Dear Esther and Amnesia: A... More
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