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Everybody's Gone To The Rapture
Follow The Leader Through A Placid Apocalypse
on August 10, 2015 at 07:00 AM
With titles like Dear Esther and Amnesia: A Machine for Pigs , developer The Chinese Room has been a pioneer in the field of interactive storytelling. Restrictive linearity has been a weakness of the studio's titles, but Everybody's Gone to the Rapture allows players to meander off and explore...
See 16 Minutes Of An Idyllic Post-Apocalypse Village In Everybody's Gone To The Rapture
on May 29, 2015 at 11:33 AM
When we talk about post-apocalyptic settings, we often think of the wasteland. Desolation, destruction, and desperation punctuate games set after global cataclysm. Everybody's Gone to the Rapture is different. Set in the English countryside in a small village, The Chinese Room has created a haunting...
We Are Still Mystified By Everybody's Gone To The Rapture, And That's A Good Thing
on April 16, 2015 at 10:19 AM
The Chinese Room just released another trailer for its mysterious follow-up to Amnesia: A Machine For Pigs. Intrigue has surrounded the first-person adventure Everybody's Gone To The Rapture since its debut. Where is everyone in this town, and what happened to make them vanish? The new trailer does...
The Developer Of Amnesia: A Machine For Pigs Explores A Calmer Apocalypse
on June 15, 2014 at 11:30 AM
A lot of modern post-apocalyptic fiction revolves around survivors in burnt-out cities fighting marauders and monsters just to persist. But what if the end of world isn't as generically dramatic as all that? This is the question raised by The Chinese Room, developer of Dear Esther and Amnesia: A...
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