Sometimes I see a busted chick, and after a few double-takes, I kind of start to think she's attractive anyways. Not to mislead about Enslaved -- if this game was a chick at a bar, you'd be retarded to not talk to her. The backdrops and scenery are that stunning.

I'm actually a bit disturbed at how attractive I found Trip, one of the main characters. There are three main characters, one (Pigsy) not appearing until much later in the game. Monkey, the protagonist, actually presenting himself as more of an anti-hero, has an exaggerated muscular build and large hands. Pigsy, a disgusting and clumsy mechanic with the a huge jealously complex, is on the other end of the spectrum. He's fat, short, and augmented with some pig-like features. These character models are an interesting contrast to the realistic look of the game, and make hot-ass Trip look seriously out of place.

The animations are just as gorgeous, but they come with hitches. Nothing about this game is smooth. There's a choppiness, and that isn't just with the visuals. Sometimes the sound vanishes, or ticks a few seconds behind the action it's suppose to sync with. Monkey often has a difficult time deciding which context function he needs to perform, with jump and dodge mapped to the same face button. Only certain spots can be leaped across, and the consistency of which spots those are seems to change from one level to the next. Coming under heavy fire from mechs, discovering that the barrier I was able to hop over and duck for cover last level, is not an interactive part of the current level. There are also some issues with scenarios that need to take place in order to progress in the game, not taking place. I restarted 3 or 4 levels from the the last checkpoint because the game stuck me in a crap-chute.

Despite the problems, there's just something about Enslaved that's worth the patience. The combat is pretty diversified for an action/slasher. The platforming is acceptable, if not linear. The "boss fights" are decent. The only downers are the chase scenes and the cloud segments, which feel like Jet Moto to me (not a good thing). As individual items, nothing is great. But as a whole, there's just enough of everything to be entertaining. The story is well written. The characters are emotionally engaging. I always felt compelled to continue, and I was invested in what was happening. So, even if the mechanics aren't super-sound and there's nothing new for someone who has been playing games since childhood -- I feel like Enslaved was worthy of my time.