We’ve already taken a healthy look at the single-player portion of Enemy Front and now Stuart Black, the creative director behind the game, has given us some insight into how multiplayer will work.

In a surprising revelation for a first-person shooter with online multiplayer, the team at City Interactive is focusing on one mode, and it’s not your standard deathmatch. The mode is called Conquest, and it’s a team based multiplayer mode where two teams work against one another to capture points in a corridor like level, as Black describes it. The corridor design of the stages, as opposed to the open environments typically seen in other online shooters, plays into the overall design of Enemy Front. Players are being fed into team versus team shootouts, as opposed to multiple miniature skirmishes happening all over the map. It’s all about playing tug-of-war with the front line of battle along the level.

This corridor-like level design helps play into the combat that limits the need for quick 180-degree turns. By funneling players into these isolated team versus team battles, you will spend less time moving from point to point, and more time aiming and shooting.

Black explained how much he hated leveling systems when it comes to online multiplayer. "I want a multiplayer game that I can pick up and play anytime," said Black. You won’t be collecting experience to unlock perks or new weaponry. The idea that Black has for the multiplayer, is that anyone should be able to hop on at any time as often or infrequently as they want, and have the same advantage as everyone else.