The lights are on
I'll make this review short, as I must admit that I have not gone that deep into the game. When a game rests its laurels so heavily on art style, individual response is bound to be a matter of taste. I didn't really enjoy the abstract art style, but I don't have a problem with those who do. However, let's look past the unique graphics and see what we really have left. You have a game with mediocre platforming, simplistic combat, and confused story-telling. Apparently, (and according to his own words) Phil Kollar may enjoy homoeroticism in his games, finding it a "breath of fresh air", but I do not. However, I guess this does explain why he didn't care for Catherine. The one thing this game has going for it is its potential in story telling. Unfortunately, it's the praised art style itself that causes the story to suffer. While people may enjoy abstract art styling, at least for me, it takes away from the gamer's ability to fully immerse themselves into the game world. Having said all this, once again, I realize it is largely a matter of taste. That's why I think it's unfair to judge the game based on individual taste for art style, which seems to be largely what the GI critics have done. Based on game play and story telling, this game is above average, but nothing to write home about.