The lights are on
As the studio behind the Dead Island series, Techland knows a thing or two about the zombie apocalypse. Unlike Dead Island, Dying Light is putting an equal emphasis on both fight and flight. You're able to hold your own against the undead using ranged and melee weapons, but when it's time to leave, you're nimble enough to free-run your way to safety, scaling up walls and over obstacles (including zombies). I spent a chunk of time with the game, and here are five of the highlights.
1. I soaked in the sceneryTim saw the game running on the Xbox One back at E3, but this was my first time with it. Even though the demo was set in the slums of Harran – during a zombie outbreak, no less – it's a great-looking game. The tutorial section offered a temporary safe zone, where I was able to watch the wind ripple through palm trees and spy on the biters milling around aimlessly. According to Techland, Dying Light features about 10 times as many zombies onscreen.
2. I ran like hellThe game's free running makes it easier to get away from enemies than in many other games, simply because it can transform walls from obstacles into opportunities. You're not superhuman, but if you have enough speed and you see something that seems as though it's reasonably within your grasp, it probably is. It took me a while to get used to it. I'm more accustomed to games where I smack zombies around for a while, clear out a space, and move on. In Dying Light, this strategy doesn't work so well. They're attracted to sound, and my sledgehammer and ax seemed to generate plenty of it. That was my cue to make tracks.
3. I broke some bonesBefore I ran like hell, I did thwack a few biters around with my melee weapons. You can smack them around with regular attacks, or hold down the button for a more powerful charge attack. The charged sledgehammer attacks would occasionally break zombie bones, which was highlighted with a nifty X-ray effect. After breaking one enemy's leg, I walked over to her and gloated for a second. Bad idea. She lunge/crawled at me and attempted to bite off part of my face. I really should be more careful.
4. I kicked a dude into a spiked wallI don't know who made the spiked wall, but I am forever in their debt. It did exactly what I needed it to do. AAA+ Great spiked wall would impale enemy on it again.
5. I got a nice look at HarranMy demo ended with a look at a new trailer for the game. The last bit showed a zoomed-out view of Harran, and it provided a tantalizing glimpse of what's ahead. The city is a blend of the ancient and modern, which Techland says was partially inspired by Istanbul. It looks like there's plenty of vertical space to explore, as well as a stadium tucked back in one corner of town.
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Your welcome for the spiked wall. I spent hours on it.
Sounds promising. I liked Dead Island, even if it wasn't what I wanted. I'm hoping to be pleasantly surprised again.
This game looks really good.
This game is gonna be amazing.
this is one of the games next year I'm on the fence about. Not a big fan of Dead Island, and I'm hoping this will be a different.
If it comes out around spring I'm going to have to skip it, there are way to many games I want that are ahead of this for the spring. If it comes out around fall, there will be a better shot at me playing this.
Sounds promising. Didn't like dead island and will steer clear if its parkour in dead island. Hope it's much more ambitious and adult. Dead island felt namby and a bit childish. I am looking for something with some depth and a lot of teeth.
sooo..... dead island 2?
This game is going to be fantastic. Anything with zombie's is a plus for me, and Dead Island was a great game..I feel like it didn't get near enough credit. Can't wait for Dying Light
I was hesitant about this game, but this feature brought the game back on my radar. I still plan to wait for more info on the game. I'm hoping it could be a day one purchase for me, but just not yet.
For me personally this game looks infinitely better then DR3. I like the premise a lot more and the fact that you can free run. Also this game looks like a great co-op game. I think Techland's quality is improving (gliches are just inherent in free world games). I never liked the Dead Rising games before (1and2) due to the whole we built a great sandbox to play in but you have a time limit thing. I know the new one makes the timer optional but still having played two games in the series and not enjoying them plus its exclusive third party for the xbone and I am not getting one of those until its $200(Which probably wont ever happen).
I've play'ed both the Dead Island games, and as a fan of Techlands work and huge fan of open world games all together. Ill picking this up for my now paid for Xbox one, when it come's out. P.S Xbox One's going to kill it, That's my 'guess anyway. Get what has the games you want most,both will be grate! peaces of hard-where. don't buy into the hype machine.
As a big fan of the first Dead Island, to which in all honesty I loved the hell out of, but it had MANY issues that i won't lie about, though some I can ignore. Once you leave the Beach and delved into the city, I started to notice the charm and allure wear off a bit. Most regarding the characters and 'story" The scenery and locations were great, combat was satisfying but the game had promised more Ah well, it had tons of fun, kept me playing for hours & imo it was worth the price of admission :]
That said, the sequel and now this....way too much familiarity and to be honest I've had my fill of first person zombie games.
"AAA+ Great spiked wall would impale enemy on it again."
Hahaha. That was great.