12 New Things We Found Out About DriveClub - DriveClub - PlayStation 4 - www.GameInformer.com
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12 New Things We Found Out About DriveClub

DriveClub is gunning full throttle for its new October 7 release date, and our recent time with the title has revealed some new details.

First of all, the game looks great. It's fast and the couple of cars I drove felt good – somewhere in between being casual and being sim. The lighting effects make the world pop out, and you can even change the time elapse of day into night. On the track, the A.I. cars exhibited some different lines. I didn't win the two races I participated in, which I take as a good sign!

Regardless, we came away with a bunch of new details about the game.

CHALLENGES

  • You can create and send challenges from races you've already raced in the past.
  • Face-offs are areas of tracks that dynamically generate challenges specific to that part of the track. These are color coded and can be used to generate challenges to other players. Blue is for best line, orange is drifting, and yellow is average speed. On average there should be three of these per track, and they can be turned off.
  • Any challenge you've been sent can then be sent on to others.

CLUBS

  • There is no gifting of cars within a club (although clubs members will all win cars together as the club levels up) or inter/intra-club wagering system.
  • Clubs are comprised of six members, but Paul Rustchynsky, game director at developer Evolution Studios (click for more from Rustchynsky about the game), says this is flexible. "We've done huge amount inside the office, user-testing, etc., and we've kind of found that six is the sweet spot. It's a nice balance between the amount of fame players earn, how quickly people level up... But we're definitely open to increasing that if it's something we see that people want." You can also create a club consisting of only yourself.
  • Whomever started the club is its commissioner. The commish has the right to kick out anybody in the club. Should the commissioner remain inactive for a period of time, then commissioner duties would be transferred to the next longest-tenured member.
  • If the club is disbanded or you leave, all your club rewards are lost.

Assists – There are no assists you can turn on/off in the game. Instead, each of the 50 cars is tuned to feel different from each other. 

Car Customization – There are options to customize your car, including creating a club livery and insignia.

Tracks – The game's 55 tracks are populated across five countries: Chile, Canada, Scotland, India, and Norway. These include point-to-point races, hill climbs, traditional race tracks, road circuits, 24-hour races, and more.

Damage – The damage in the game is only visual, but in multiplayer matches your throttle will be temporarily restricted if you drive too aggressively.

Session Manager – DriveClub uses an always active party system that keeps your party intact across the game modes and which lets you pre-register for online sessions. Thus, if an online session you want to join is currently mid-race, you can pre-register with your party, go play another area of the game, and you'll get a notification when the session is ready.

Microtransactions – The game doesn't feature an in-game economy, but you can spend real money for cars in the game.

My DriveClub App (iOS/Android) – Here you can see your stats, challenges received, manage your club, and see your friends' streams if they are broadcasting.

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Comments
  • Looks really good, I cannot wait to try this out.

  • Only visual damage? Guess I'll pass on this one. It's not a real racing game unless you have to be careful not to damage your car and cause performance issues. Otherwise you can just drive like an idiot and set records.
  • Going to get this during some down time after playing all the AAA titles, looks super cool and I haven't bought or owned a racing game in at least 7 years.

  • "Microtransactions – The game doesn't feature an in-game economy, but you can spend real money for cars in the game." So every single car in the game has to be purchased with real money? WTF...
  • I caught myself . In my mind, I was like "only 50 cars?!" but I realize that Forza and GT spoiled me on car counts in games. Honestly, 50 cars is quite a bit. And I like the idea that there are many different race types in this game. Cant wait to see more.

  • So, maybe it's just me, but I'm having trouble seeing what gap this game fills so long after the PS4's launch. It's not sim, like GT/Forza. It's not arcadey, like NFS or Burnout. It looks nice, but at 30 FPS, a player's sense of speed and responsiveness of controls are going to be impaired versus a 60 FPS racer. I think racing is one of the genres where FPS makes a huge difference, especially at high speeds. There's a reason this is the first 30 FPS racing title we've seen in a long time; it's an inferior setup, as inputs are more sluggish, which can be a disaster at high speed. To compensate for this, the developer will likely need to make the controls "squishier", which in turn makes the game feel worse. Who wants to feel like they're driving a car through molasses? The club features look like a glorified clan option, and a very small one at that (six players/club? Seriously?). A lot of the competitive features seem like they're a huge ripoff of EA's "Autolog" feature, which has been around for several years. The amount of cars is certainly acceptable for this type of racing game, but the fact that there is no assist control is a little strange. I like being able to customize ABS/ESC/TCS, as this allows me to coax whatever behavior from the car that I desire. And if every car is tuned to feel different, I think we can safely say that there are no options to customize anything under the hood. So I ask again: why does this game even exist? Seems like an answer in search of a question, and a pretty compromised one at that.
  • Looking forward to the PS Plus edition. If it's good, then I'll purchase full. Try before you buy. Oh yeah!

  • No real damage? Bummer.

  • "If the club is disbanded or you leave, all your club rewards are lost"

    This blows very, very hard.

  • Sorry, you lost me at Visual Damage Only. I'm out and not purchasing.

  • I gotta agree with everyone else: the visual damage with no consequences is really disappointing. I know they never said they were building a race simulator, but it's a bummer that they would create a world and cars with so much detail and not go all the way with it.
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  • I'm rely exited about this game..I just started gaming I have learned to not get my hopes up.