The lights are on
While I grew up with games like Pole Position and Rad Racer, driving games never really clicked with me until I played Burnout 2 (and more recently Criterion's Need for Speed titles). The risk of crashes and, more importantly, the ability to knock opponents out of the race with well-timed takedowns, made all the difference. Maybe that's why BeamNG's Drive captured my attention.
BeamNG has been at work since 2011 on a new soft body physics engine for their in-development title, Drive. As you'll see in the video below, progress is coming along nicely.
The title is currently in Alpha, and you can buy in right now for three different locales, including an industrial complex, a tropical island, a more temperate region, and three others. Five customizable vehicles are currently available, and more design-savvy users can edit the terrain using any combination of 3D modeling, image editing, and text editing software.
BeamNG plans to add demolition derbies, races, delivery missions, police chases, and a free-roaming career mode as development progresses. You can find out more and purchase Alpha access for $15 on the studio's website.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
Very nice indeed!
That's pretty dang impressive.
That's just too cool.
I'm in the same boat, Mike. Always messed with racing games but never really got into them until the more recent, dynamic crashes and physics came into play. One of my favorite games of 2011 was Driver: San Francisco. Such an incredibly fun game.
Ghost Cars the game. But in all seriousness the car crashes look great.
Pretty cool crash physics and animations. Not enough to make me want to buy the game though. They should license that tech to major companies.
I loved their car physics videos but I didn't know they were making a game! Hopefully I can afford it
That's weird, i've seen this before like a year ago or more, well at least the pick up truck demo, but it was under a different user's name.
if this was in a gta game i'd be blown away
Mix the physics engine running this and the ground deformation engine from Spintyres and you would make a brilliant racing game.