While I grew up with games like Pole Position and Rad Racer, driving games never really clicked with me until I played Burnout 2 (and more recently Criterion's Need for Speed titles). The risk of crashes and, more importantly, the ability to knock opponents out of the race with well-timed takedowns, made all the difference. Maybe that's why BeamNG's Drive captured my attention.

BeamNG has been at work since 2011 on a new soft body physics engine for their in-development title, Drive. As you'll see in the video below, progress is coming along nicely. 

The title is currently in Alpha, and you can buy in right now for three different locales, including an industrial complex, a tropical island, a more temperate region, and three others. Five customizable vehicles are currently available, and more design-savvy users can edit the terrain using any combination of 3D modeling, image editing, and text editing software.

BeamNG plans to add demolition derbies, races, delivery missions, police chases, and a free-roaming career mode as development progresses. You can find out more and purchase Alpha access for $15 on the studio's website.


Thanks, Connor