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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Dragon Age Origins - Xbox 360</title><link>http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Dragon Age Is A Different Beast On Consoles</title><link>http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/2009/11/03/review.aspx</link><pubDate>Tue, 03 Nov 2009 18:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:63039</guid><dc:creator>Joe Juba</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.05/6644.DAconsoletop.jpg" border="0" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;This is the strangest case of video game d&amp;eacute;j&amp;agrave; vu I&amp;rsquo;ve ever
experienced. After playing through the &lt;a target="_blank" href="http://gameinformer.com/games/dragon_age_origins/b/pc/archive/2009/10/05/review.aspx"&gt;PC version of Dragon Age last
month&lt;/a&gt;, I know these characters, I&amp;rsquo;ve seen these locations, and I&amp;rsquo;ve
done these quests. In terms of content, everything in the console
versions of BioWare&amp;rsquo;s epic fantasy RPG is practically identical to the
PC release. On the other hand, the gameplay drastically changes the
contours of the combat, creating a new landscape littered with familiar
landmarks. By no means is it the same game, but it remains a great
adventure.&lt;/p&gt;
&lt;p&gt;When it isn&amp;rsquo;t being measured against the successes of
its PC counterpart, this iteration of Dragon Age stands on its own as a
mix of real-time battles and tactical combat. Instead of executing
strategies using the classic pause-and-play approach (a hallmark of the
Baldur&amp;rsquo;s Gate and Neverwinter Nights series), you spend most of your
time in the trenches activating abilities and firing off spells in
rapid succession. Pausing to issue commands is still available, but
fights seem tailored to be action-oriented and less about considering
your options &amp;ndash; especially since the lack of an isometric view means
that you rarely have a solid awareness of the whole battlefield.&lt;/p&gt;
&lt;p&gt;Powers
are mapped to the face buttons, which works particularly well for
characters with a modest selection of skills, like fighters and rogues.
You&amp;rsquo;ll wade into a group of enemies, use your powers, then attack
normally until your cooldowns are ready to go again. If you plan on
playing as a mage or carefully managing your ally mages, you should
expect to pause combat regularly in order to select the most
appropriate spell from the clunky menu system.&lt;/p&gt;
&lt;p&gt;Battles have a
more freewheeling style thanks to the shift away from pause-and-play,
so you&amp;rsquo;ll want to be confident that your party members aren&amp;rsquo;t doing
something stupid where you can&amp;rsquo;t see them. Constantly juggling control
among your various allies throws a wrench in the otherwise smooth flow
of combat, so I&amp;rsquo;d recommend spending lots of time with your AI
scripting so your pals can fend for themselves. As an unexpected
benefit, I felt more of a connection to my created characters since I
spent more time controlling them directly rather than managing my party
as a whole.&lt;/p&gt;
&lt;p&gt;In streamlining combat for consoles, developers
BioWare and Edge of Reality also dialed back the punishing difficulty.
Fights that I won by the skin of my teeth in the PC version were a
breeze this time around, largely because friendly fire is disabled on
the normal difficulty setting. You can spew gouts of flame and conjure
lightning storms with relative impunity, which removes all of the risk
from casting high-level spells. I thought this was lame at first, but
it isn&amp;rsquo;t without charm; I got lots of laughs using attacks and
strategies that wouldn&amp;rsquo;t be viable if my allies were in harm&amp;rsquo;s way.&lt;/p&gt;
&lt;p&gt;Tossing
a fireball into a crowded melee is entertaining, but it represents the
biggest problem with this incarnation of Dragon Age. The
action-focused, low-pressure encounters are fun, but they rarely force
you to truly test your skills. Though you&amp;rsquo;ll mow down hundreds of
darkspawn and thugs, you&amp;rsquo;ll rarely feel the satisfaction that comes
with a hard-won victory. Even the spoils of battle are a pain, since
cramped inventory is a pervasive problem, and the only way to truly
solve it is to shell out seven dollars for the Warden&amp;rsquo;s Keep DLC,
adding a sorely needed storage chest for your excess items. This
feature is a genre standard that should have been in the core package,
and holding it back to make players buy it on launch day is pathetic.&lt;/p&gt;
&lt;p&gt;Despite
differences in the mechanics, the land of Ferelden is just as vast and
intricate in the console versions of Dragon Age. The involved history
behind the characters and organizations lends the world surprising
depth, though technical hiccups (like an uneven framerate and
occasional glitches) and an awkward interface can hamper your enjoyment
of the content. Your dialogue and interaction options eschew the
traditional good-versus-evil dynamic, instead embracing a more
ambiguous view of morality. The story and its multiple branches will
grab your attention, and the combat &amp;ndash; while different in style &amp;ndash;
delivers plenty of thrills. I prefer the PC iteration, but it&amp;rsquo;s still
good on PS3 and 360, and way better than not playing Dragon Age at all.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.05/6278.DAconsolebottom.jpg" border="0" alt="" /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=63039" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Dragon+Age_3A00_+Origins/default.aspx">Dragon Age: Origins</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Role_2D00_Playing/default.aspx">Role-Playing</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/EA/default.aspx">EA</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/review/default.aspx">review</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Dragon+Age/default.aspx">Dragon Age</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/200/default.aspx">200</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category></item><item><title>BioWare`s Old School RPG Is Off To A Good Start</title><link>http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/2009/09/29/preview.aspx</link><pubDate>Wed, 30 Sep 2009 02:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3523</guid><dc:creator>Jeff Marchiafava</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/rsscomments.aspx?WeblogPostID=3523</wfw:commentRss><comments>http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/2009/09/29/preview.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.05/8322.high_5F00_dragon_5F00_012.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.05/8322.high_5F00_dragon_5F00_012.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;BioWare has been good to RPG fans over the years, with games like
Mass Effect and Jade Empire. But for players that prefer elves and orcs
to aliens and kung fu, it&amp;rsquo;s been a long wait for a more traditional,
D&amp;amp;D-style adventure. With Dragon Age&amp;rsquo;s release just a few months
away, the wait is almost over. After some more hands-on time with the
PC version, it seems all of BioWare&amp;rsquo;s hard work is ready to pay off.
&lt;/p&gt;
&lt;p&gt;The most impressive aspect of Dragon Age thus far is BioWare&amp;rsquo;s
continually refined storytelling abilities. Usually, the more narrative
freedom a game offers players, the more diluted that story becomes,
with generic cutscenes and a series of isolated plot points. Dragon Age
seems like a prime candidate for such a problem, with its six different
introductions to the game via the Origin stories and the continued
effects that your race and class choices have on your interactions with
NPCs &amp;ndash; not to mention the innumerable decisions you make throughout the
game. But in our time with Dragon Age, something strange happened;
BioWare somehow kept the plot potent, the characters unique, and
cutscenes cinematic &amp;ndash; all to a level usually reserved for highly linear
games. We&amp;rsquo;ve yet to see everything Dragon Age has to offer, but
ultimately the game&amp;rsquo;s biggest success might be the balance between
telling you a story and letting you meaningfully affect that story with
the choices you make.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/5504.party_5F00_fighting_5F00_015.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/5504.party_5F00_fighting_5F00_015.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Which is not to say that the gameplay disappoints; although combat
seems deceptively simple at first, the complexity multiplies as you
unlock new talents (moves) and acquire items. Battle Tactics add
another layer to the strategy, allowing you to select basic behavior
patterns for party members or script your own individual actions. This
helps take advantage of spell combos, and allows for you to tweak your
approach for specific skirmishes.&lt;/p&gt;
&lt;p&gt;Trust us, it all comes in handy; some of the enemies you face are as
cunning as they are dastardly, employing traps, ambushes, and powerful
spells. The game successfully endows a real sense of survival. The
first few missions we played outside of the main camp not only left our
party (and gaming ego) mortally wounded, but imparted a sense of
urgency to get back to safety so they could rest and recover &amp;ndash; and to
give us a break from the tense and tactically heavy battles. While the
combat can feel overwhelming at times, health and stamina quickly
regenerate after battles, and a forgiving autosave staves off any
feeling of frustration. So far Dragon Age has just been *** fun. Check
out our timeline on the right, and prepare yourself; the adventure
starts November 3rd. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;Dragon Age: An Introduction&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Your
time in the first hours of Dragon Age depends entirely on the character
you choose. Here&amp;rsquo;s what happened in our first few hours of play: &lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/3240.Hour-1.jpg"&gt;&lt;img style="float:left;" src="http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/3240.Hour-1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Hour
1: We make our character, a warrior with the human nobleman origin. It
isn&amp;rsquo;t an easy choice; each race has a unique place in Dragon Age that
affects your experience long after your Origin story plays out. Some
tweaks to the standard set of facial features left us with decently
distinguished character, rather than the abominations customization
sliders usually result in. After wading through the plethora of skills
and talents available, we take our first steps in the world of Dragon
Age around our father&amp;rsquo;s castle.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/6837.Hour-2.jpg"&gt;&lt;img style="float:left;" src="http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/6837.Hour-2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Hour
2: We acquire our first party member, a Mabari hound who was
terrorizing our long-time nanny in the pantry. We name the dog Barf,
and fight our first fight against &amp;ndash; what else &amp;ndash; a pack of giant rats.
When mom asks how it went, we can&amp;rsquo;t help but select, &amp;ldquo;Nan&amp;rsquo;s head
exploded and my hound ate the kitchen staff.&amp;rdquo; Fans of the jerk dialogue
option won&amp;rsquo;t be disappointed with Dragon Age.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/7506.Hour-3.jpg"&gt;&lt;img style="float:left;" src="http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/7506.Hour-3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Hour
3: All hell breaks loose as enemies storm the castle. The cinematics
and voice acting are top notch, but the voiceless main character is
distracting. Combat requires thoughtful consideration; we set Barf&amp;rsquo;s
behavior to &amp;ldquo;Aggressive,&amp;rdquo; and teach him to attack enemies knocked down
with our &amp;ldquo;Shield Bash&amp;rdquo; move. The combination works well. Our Origin
story is complete &amp;ndash; time for revenge!&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/6886.Hour-4.jpg"&gt;&lt;img style="float:left;" src="http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/6886.Hour-4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Hour
4: Duncan &amp;ndash; a Grey Warden we met earlier &amp;ndash; introduces us to his
apprentice, Alistair, and King Cailan. All of the characters seem
complex; it&amp;rsquo;s hard to tell who&amp;rsquo;s good or bad, and how much is affected
by our character. We&amp;rsquo;re given a mission in preparation for our
induction into the Grey Wardens, which requires a journey into the
Korcari Wilds.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/4075.Hour-5.jpg"&gt;&lt;img style="float:left;" src="http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/4075.Hour-5.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Hour
5: We face our first formidable foe. A Hurlock Emissary leads us into a
group of bear traps outside his camp, and we are slaughtered in the
ensuing ambush. A change in approach &amp;ndash; using our bows to pin down and
pick off foes from a distance &amp;ndash; ultimately leads to victory. Fallen
warriors are revived after battles, but suffer persistent injuries that
penalize stats. By the end of the mission one member is deafened, one
has a cracked skull, and another has head trauma.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/1715.Hour-6.jpg"&gt;&lt;img style="float:left;" src="http://gameinformer.com/resized-image.ashx/__size/200x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.04/1715.Hour-6.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Hour
6: We meet Morrigan &amp;ndash; holy cleavage! After becoming a member of the
Grey Wardens, we battle more Dark Spawn. We have to change Barf&amp;rsquo;s
&amp;ldquo;Aggressive&amp;rdquo; behavior; he was charging into battle like Leeroy Jenkins,
and got the party killed more than once. We defeat my first Genlock
Emissary, an enemy skilled in magic. Alistair finishes him with a
special death blow, slicing his head clean off. We continue on, knowing
these are just the first steps of our journey.&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=3523" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Dragon+Age_3A00_+Origins/default.aspx">Dragon Age: Origins</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Role_2D00_Playing/default.aspx">Role-Playing</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/dragon_age_origins/b/xbox360/archive/tags/Preview/default.aspx">Preview</category></item></channel></rss>
