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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Dragon Age II - Xbox 360</title><link>http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Dragon Age II Console Review</title><link>http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/2011/03/08/dragon-age-ii-console-review-amid-improvements-bioware-leaves-story-behind.aspx</link><pubDate>Tue, 08 Mar 2011 17:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:791462</guid><dc:creator>Joe Juba</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/bioware/dragonage2/reviews/da2360review610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The console version of Dragon Age: Origins didn&amp;rsquo;t have the same magic
 as its PC counterpart. The story, characters, and quests were all the 
same, but the thrill of battle was damaged during the transition. 
Addressing this problem is the greatest strength of Dragon Age II; by 
implementing a combat system tailored to console gameplay, BioWare&amp;rsquo;s 
epic fantasy series takes a new shape. This changed vision for the 
franchise may disappoint hardcore fans of the original, but the sequel 
still delivers &amp;ndash; though not in the ways you&amp;rsquo;d expect. &lt;/p&gt;
&lt;p&gt;BioWare&amp;rsquo;s 
template story structure involving an intro, four main quest hubs, and a
 finale is nowhere to be found in Dragon Age II. Unfortunately, no 
compelling story rises to take its place. Framing the story with another
 character&amp;rsquo;s narration, Dragon Age II attempts to tell the tale of 
Hawke&amp;rsquo;s rise to power in Kirkwall. In execution, this story amounts to 
little more than a bunch of sidequests lashed together. They are rarely 
connected to a central goal, and since the main plot has no arc, you get
 little sense of mounting tension or rising stakes until the climax is 
upon you.&lt;/p&gt;
&lt;p&gt;Most of the missions are short, in-and-out affairs that 
involve traveling between Kirkwall&amp;rsquo;s painfully limited number of 
locations. While the city is supposedly huge, you only bounce between 
about 10 areas and a handful of buildings and caves within them. By the 
fourth or fifth time I was sent down to Darktown to resolve shady 
business, I was pining for the vast forests of Ferelden. Speaking of 
Ferelden, you can import your save from Origins, but it just alters some
 dialogue and a few cameos so don&amp;rsquo;t expect constant references to your 
previous exploits.&lt;/p&gt;
&lt;p&gt;Your surroundings get old quickly, but most 
quests have a clever spark that keeps the entertainment value high. I 
hunted a serial killer, took a jaunt into the Fade, and watched an ally 
awkwardly blow a date with her ideal man. A few mundane missions fill in
 the gaps (prepare to kill a lot of slavers), but the inventive 
scenarios and excellent writing are among the highlights in Dragon Age 
II. The tasks you perform for your party members are particularly cool, 
aided by the fact that your companions are more interesting characters 
than those in Dragon Age: Origins.&lt;/p&gt;
&lt;p&gt;The biggest change from the 
first game is the combat. No longer trying to straddle the fence between
 tactical and action-focused systems, Dragon Age II gives itself over 
entirely to fast-paced, responsive battles. This drastic departure from 
the original formula is bound to upset purists, but it suits the game 
well. Throwing down a non-stop barrage of spells and weapon techniques 
is empowering, and since you aren&amp;rsquo;t just issuing commands and waiting 
for their execution, the action feels more immediate. Don&amp;rsquo;t expect this 
sensation right away, though; you&amp;rsquo;ll have to play for several hours 
before you have enough abilities to keep combat interesting. In the 
early stages, you&amp;rsquo;ll burn through your meager skills and then mash the 
attack button while you wait for them to recharge. I promise, it gets 
better. By the time you&amp;rsquo;re wiping out your opposition before they even 
hit your front lines, it all seems worth it.&lt;/p&gt;
&lt;p&gt;Aside from combat, an
 array of smaller tweaks make this sequel better suited for console play
 than its predecessor. The Mass Effect-like conversation system gives 
Hawke a voice and keeps the dialogue flowing, though it also removes 
some of the moral ambiguity. BioWare has tuned the combat difficulty to 
require minimal micromanagement, but this comes at the expense of the 
pause-and-play approach (which is technically still possible, but 
totally useless). Inventory and equipment are easier to manage, and the 
new skill trees &amp;ndash; while heavily simplified &amp;ndash; help differentiate 
characters and give them unique roles in combat. I also encountered some
 technical issues like enemy pop-in and graphical hiccups, but they 
rarely hampered my enjoyment.&lt;/p&gt;
&lt;p&gt;Part of me was disappointed with 
Dragon Age II. I hoped for an improvement on the original, but it 
ultimately feels like a step back. The new battle system is fun, but not
 nearly as satisfying or rewarding as Origins&amp;rsquo;. Since you don&amp;rsquo;t even 
have a main antagonist until the final hours, the story pales in 
comparison to the original. If you put those complaints aside and remove
 Dragon Age II from the impressive shadow of its predecessor, you&amp;rsquo;ll 
find an engaging action/RPG experience that still retains BioWare&amp;rsquo;s 
trademark clever dialogue, cool characters, and detailed lore.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;(Note: This review pertains only to the Xbox 360 and PS3 versions of Dragon Age II. You can read the PC review &lt;a target="_blank" href="http://www.gameinformer.com/games/dragon_age_ii/b/pc/archive/2011/03/08/dragon-age-ii-pc-review-a-port-caught-in-the-middle.aspx"&gt;here&lt;/a&gt;)&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=791462" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/tags/Dragon+Age+II/default.aspx">Dragon Age II</category><category domain="http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/tags/EA/default.aspx">EA</category><category domain="http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/tags/Role_2D00_Playing/default.aspx">Role-Playing</category><category domain="http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/tags/Dragon+Age/default.aspx">Dragon Age</category><category domain="http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/tags/BioWare/default.aspx">BioWare</category><category domain="http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/tags/Review/default.aspx">Review</category></item><item><title>Dragon Age II: The First Five Hours</title><link>http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/2011/03/02/dragon-age-ii-the-first-five-hours.aspx</link><pubDate>Wed, 02 Mar 2011 21:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:777296</guid><dc:creator>Phil Kollar</dc:creator><slash:comments>85</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/rsscomments.aspx?WeblogPostID=777296</wfw:commentRss><comments>http://www.gameinformer.com/games/dragon_age_ii/b/xbox360/archive/2011/03/02/dragon-age-ii-the-first-five-hours.aspx#comments</comments><description>&lt;div class="paginated-post" rel="3"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/bioware/dragonage2/DA2__HawkeCU_Gory0301.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Hawke. It&amp;rsquo;s a name whispered in dimly lit taverns across the 
continent of Thedas. Each retelling brings new embellishments. In one, 
Hawke is a headstrong, power-hungry female mage, decimating whole 
legions of Darkspawn in a single battle. In another, Hawke is a 
mysterious male rogue with questionable intentions. Each person seems to
 have a version of Hawke&amp;rsquo;s tale. I&amp;rsquo;m five hours into Dragon Age II, and 
this is the story of my Hawke.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Heroic Beginnings&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Hawke&amp;rsquo;s legend begins in Lothering during the events of Dragon Age: 
Origins. As the doomed village is overrun by the Blight, Hawke escapes 
with his antagonistic brother Carver, his sister Bethany, and their 
mother. The desperate family fights through several Darkspawn ambushes, 
and they save a Templar named Wesley and his wife, Aveline. Upon 
discovering that Bethany is an apostate &amp;ndash; a rogue mage not under the 
guidance of the Circle of Magi &amp;ndash; Wesley attempts to apprehend her, but 
Aveline&amp;rsquo;s cool-headedness prevails. &amp;ldquo;Now is not the time for this,&amp;rdquo; she 
reminds him as another wave of Darkspawn attacks the beleaguered group. &lt;/p&gt;
&lt;p&gt;As a seemingly endless stream of Darkspawn continues to flow, the 
makeshift team begins falling to the beasts. One member of the group is 
killed, and another is mortally wounded. Just as all appears lost, a 
dragon flies over the horizon, burning a majority of the Darkspawn and 
scattering the remnants. &lt;/p&gt;
&lt;p&gt;The dragon floats down to the charred battlefield and lands before 
the family, transforming into an old woman before their startled gazes. 
Aveline is the first to identify her: Flemeth, the Witch of the Wilds. 
The legendary figure has already saved Hawke and his kin from 
near-certain death, but she wants to cut a deal. She&amp;rsquo;ll ensure that they
 find safe passage across the Waking Sea to the land known as the Free 
Marches. All she asks is that Hawke deliver an amulet to a Dalish elf 
tribe camped near the city of Kirkwall&amp;hellip;&lt;/p&gt;
&lt;div style="border:1px solid #333333;margin:10px;float:left;width:250px;"&gt;
&lt;div style="padding:3px;background:none repeat scroll 0% 0% #666666;width:244px;color:#ffffcc;"&gt;&lt;b&gt;Leveling Up Levels Up&lt;/b&gt;&lt;/div&gt;
&lt;div style="padding:6px;"&gt;
As part of the effort to streamline and improve the feel of Dragon 
Age II, BioWare redesigned the UI around leveling up and choosing new 
skills. Abilities are now laid out in branching trees rather than a 
series of linear paths, with possible upgrades highlighted in blue as 
you level up. Each new upgrade also has a greater impact on battles than
 in Origins. Here are a couple of the most impressive skills I noticed 
for each class:
&lt;p&gt;&lt;b&gt;Warrior &lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Giant&amp;rsquo;s Reach &amp;ndash; This passive ability allows your regular swings with two-handed weapons to hit multiple enemies.&lt;/p&gt;
&lt;p&gt;Scythe &amp;ndash; This awesome charge attack sends you hurtling toward 
enemies. For regular opponents, it&amp;rsquo;s a great opener, and weak foes will 
instantly explode into a puff of blood.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Rogue&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Evade &amp;ndash; This stylish backflip makes any enemy trying to kill you 
retarget. When upgraded, it also has the potential to stun opponents.&lt;/p&gt;
&lt;p&gt;Pinning Shot &amp;ndash; Archery-focused rogues need to keep their distance, 
which is why they&amp;rsquo;ll want this great skill to push enemies back or stick
 them in place.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Mage&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Winter&amp;rsquo;s Grasp &amp;ndash; This spell slows down enemy attacks and movements, allowing you to avoid powerful swipes by bigger creatures.&lt;/p&gt;
&lt;p&gt;Walking Bomb &amp;ndash; This fan favorite from Origins causes damage over 
time. if an enemy is killed while still under the effect, it causes them
 to explode and injure other baddies in the area.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&lt;b&gt;Dragon Age Moves From Tactical To Tactile&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;From the moment we first saw Dragon Age II, it was clear that BioWare
 wasn&amp;rsquo;t content with creating a sequel that was more of the same. The 
universe has not changed. Some characters will return. But for better or
 worse, the gameplay has shifted significantly.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Few would argue that Origins&amp;rsquo; transition from PC to console was 
graceful. While the PC version used pause-and-play tactical combat in 
the classic computer RPG style, the Xbox 360 and PlayStation 3 ports 
were dumbed down. The game wasn&amp;rsquo;t bad on console, but it felt clunky and
 unsuited to the control format. &lt;/p&gt;
&lt;p&gt;Dragon Age II has been designed from the beginning with the intention
 of being played with a controller, and it shows immediately. The game 
opens with the dwarf Varric telling a tall tale of Hawke fighting off a 
horde of Darkspawn on his own. In this segment, I had the chance to play
 as a fully powered Hawke with all of his high-level warrior abilities. &lt;/p&gt;
&lt;p&gt;The biggest change was apparent immediately. In Origins, you would 
tap a button and watch your character move into place before using an 
ability or auto-attacking. In Dragon Age II, you&amp;rsquo;re in full control. You
 have to move Hawke into attack range, and you have to press the attack 
button for each swing, arrow, or spell. &lt;/p&gt;
&lt;p&gt;Combat doesn&amp;rsquo;t consist solely of mashing one button. I also had 
access to a ton of special abilities, such as a shield bash, a jump 
attack, and a charge that swiftly closed the gap with ranged enemies. 
This kind of responsive combat is a far cry from the tactical approach 
of Origins, but when you&amp;rsquo;re actually in control, it&amp;rsquo;s a much faster game
 &amp;ndash; and honestly, it feels good.&lt;/p&gt;
&lt;p&gt;After I wiped out a healthy number of Darkspawn, the game cut 
(without loading) back to Varric telling the story. His interrogator, a 
Chantry seeker named Cassandra, interrupted: &amp;quot;Bulls---! That&amp;rsquo;s not how 
it happened!&amp;quot; In Dragon Age II&amp;rsquo;s framed narrative, Varric&amp;rsquo;s exaggeration
 provided an opportunity for me to see how powerful Hawke will 
eventually become, but at this point the dwarf starts over from the 
beginning, stripping away those powers and taking the main character 
back to level one. &lt;/p&gt;
&lt;p&gt;It may take another 20 or 30 hours before Hawke is as bada** as he 
was in that introductory sequence, but every time I leveled up and 
gained a new ability, I felt like it genuinely changed the way I 
approached battles. Some abilities felt useless or buried in Origins. In
 Dragon Age II, I found myself using everything at my 
disposal.&lt;/p&gt;
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