Dissidia 012 Review: Focusing On Action Instead Of Polish - Dissidia 012 Final Fantasy - PSP - www.GameInformer.com
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Dissidia 012 Final Fantasy

Dissidia 012 Review: Focusing On Action Instead Of Polish

The original Dissidia pitted an array of classic Final Fantasy characters against each other in fast-paced, haphazard combat. The transformation into a fighting game wasn’t exactly a natural fit for an RPG series that has helped defined video game storytelling for the last 20 years, but fans seemed to enjoy the opportunity to beat up their favorite villains and heroes. This sequel continues to serve those fans – and no one else.

The core concept isn’t all that made the transition from the first game; the sloppy controls are back, too. Basic maneuvers like dashing and dodging are unreliable thanks to a button layout that you can’t re-map (in a fighting game!), and the awful camera is a more formidable foe than some opponents. Most battles are tuned so that you don’t need to perform flawlessly, but a handful of boss fights made me absolutely furious by expecting a level of precision that the game cannot provide.

Most of the single-player mode isn’t bad or frustrating; it’s just dull. You repeatedly fight the same opponents, and the new overworld map is just more of a detour between grid-based levels similar to the last game. The thrill of leveling up, learning new abilities, and unlocking secrets is still here, but the surrounding gameplay is more mechanical than entertaining. The only time I felt the adrenaline pumping is when I was fighting a human opponent, which is easier this time around since multiplayer is no longer local-only.

Despite its faults, the Final Fantasy fan in me had some great times with Dissidia 012. The new characters are solid additions to the roster; I particularly liked the twists that Yuna and Laguna bring to combat. The new assist system is good, too, adding an extra dimension that was missing the first time around. I also can’t argue with the amount of content, since the story mode features three campaigns (though one is basically a re-hash of the original).

If you liked Dissidia, you will like Dissidia 012. Square Enix’s minimal attempts to address the first game’s issues won’t win any new fans, but the company knows how to pander to an audience. That’s one area where Dissidia 012 is firing on all cylinders.

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User Reviews:

  • 7.75
    I really liked this game. The style was really fun and interesting. I liked the story line and the characters' fighting styles.
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  • 8.50
    Dissidia Duodecim 012 Final Fantasy yes a real mouthful but even though the title is pretty bad the game itself is good. Square Enix decided to make a sequal or prequel to its fighter slash rpg, the story takes place before the events of the first game where a small group led by lighting (from ff 13...
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  • 8.25
    The original Dissidia was a great game for Final Fantasy enthusiasts, and Duodecim has improved most of the game to make it even better this time around. The addition of a world map and rpg mode make the game feel more like Final Fantasy, and more characters is never a bad thing. Greater health bars...
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  • 8.00
    Before I start the article, what does Duodecim mean? Dissidia 012 takes the old Dissidia game, and actually makes it into a Final Fantasy game, not just a fighting one. Taking away the board game type of story mode, and replacing it with a more "rpg" type of play. New character additions makes...
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  • 9.75
    ummmmmmmmmmmmmm this game is frickin awesome, y gameinformer gives this game a 7, is beyond me.
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