The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
The original Dissidia pitted an array of classic Final Fantasy
characters against each other in fast-paced, haphazard combat. The
transformation into a fighting game wasn’t exactly a natural fit for an
RPG series that has helped defined video game storytelling for the last
20 years, but fans seemed to enjoy the opportunity to beat up their
favorite villains and heroes. This sequel continues to serve those fans –
and no one else.
The core concept isn’t all that made the
transition from the first game; the sloppy controls are back, too. Basic
maneuvers like dashing and dodging are unreliable thanks to a button
layout that you can’t re-map (in a fighting game!), and the awful camera
is a more formidable foe than some opponents. Most battles are tuned so
that you don’t need to perform flawlessly, but a handful of boss fights
made me absolutely furious by expecting a level of precision that the
game cannot provide.
Most of the single-player mode isn’t bad or
frustrating; it’s just dull. You repeatedly fight the same opponents,
and the new overworld map is just more of a detour between grid-based
levels similar to the last game. The thrill of leveling up, learning new
abilities, and unlocking secrets is still here, but the surrounding
gameplay is more mechanical than entertaining. The only time I felt the
adrenaline pumping is when I was fighting a human opponent, which is
easier this time around since multiplayer is no longer local-only.
its faults, the Final Fantasy fan in me had some great times with
Dissidia 012. The new characters are solid additions to the roster; I
particularly liked the twists that Yuna and Laguna bring to combat. The
new assist system is good, too, adding an extra dimension that was
missing the first time around. I also can’t argue with the amount of
content, since the story mode features three campaigns (though one is
basically a re-hash of the original).
If you liked Dissidia, you
will like Dissidia 012. Square Enix’s minimal attempts to address the
first game’s issues won’t win any new fans, but the company knows how to
pander to an audience. That’s one area where Dissidia 012 is firing on
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