Getting To Know Dishonored - Dishonored - Xbox 360 - www.GameInformer.com
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Dishonored

Getting To Know Dishonored



Wrapping your brain around a new Halo or Mass Effect is easy enough. Understanding a new franchise like Dishonored is a little harder, and our cryptic cover probably didn’t help much. Read on to get a sense of what this stealth/action adventure from Arkane and Bethesda is about – and to see the first screenshot of the game.

(click the pic to enlarge the screenshot to full resolution)

Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

Why should you care?

Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

What’s the catch?

It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.

When can I learn more?

Soon! You can get ten pages worth of details in the print magazine, and we’ll be dropping new online content, from video interviews to an interactive map of Dishonored’s world, throughout the month. We asked a lot of questions, and Smith and Colantonio had a lot to say. For starters, on Wednesday we’ll share a video that breaks down why you should be interested in the team at Arkane even if you haven’t played any of their previous games.

Comments
  • Looks like the setting of Fable 3, graphical style of Bioshock infinite, and, well, other good stuff. : )

  • Liking the Graphics. I've been looking for a brand new series that I can say, "I've been there from the beggining" to.

  • hmmmm brink 2 anyone?
  • Wow this sounds awesome!! I loved Thief,still one of my favorite stealth games to this day. I can't wait to hear more.

    Really interested in this.

  • got my issue last night when i got homw from work...game sounds great and am looking forward to the extended content on the site during the month :)

  • Curse being in the UK and thus not being able to get the magazine. This game looks interesting, one to watch at the moment.

  • I'm sold when I see "Bethesda". So I'm looking forward to this piece. The players freedom in resolving situations sounds creative and liberating. Glad to see more games utilize this mechanic!

  • This sounds intriguing, and the fact that it's a new IP makes it even more promising.

  • looks very interesting,might consider picking up when it releases.

  • did anyone notice that Corvo is a girl??
  • I'm a huge fan of their old Dark Messiah: MM game, so this is definitely something I'm going to spread word about :)

  • I hope they add some RPG elements like leveling up, purchasing new skills, and conversation choices. We will have to wait till we get moe info to be sure...

  • That image really looks like Rivet City from Fallout 3, meh maybe I've just been playing it too much lately, lol
  • This one seems actually good, unlike the last bunch that Bethesda published like 'Rogue Warrior' and 'Brink'.
  • Game seems great so far. Can't wait to get my issue and read about it for myself. The chaos system also sound nice and promising. I'm hoping that this game is released 2013. No need to rush.

  • looks like another shooter PASS fps lack in everything childplay PASS

  • Sounds great!
  • My imagination is running wild with this game's concept.

  • I finished reading th 10 page cover story from the magazine and it was hard for my mind to completly wrap its self around the whole "simulation" part, which attracted me to it.

  • another one from Bethesda hooey can't wait for this one if they teamed up With Arkane Studios...