Getting To Know Dishonored - Dishonored - Xbox 360 - www.GameInformer.com
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Dishonored

Getting To Know Dishonored



Wrapping your brain around a new Halo or Mass Effect is easy enough. Understanding a new franchise like Dishonored is a little harder, and our cryptic cover probably didn’t help much. Read on to get a sense of what this stealth/action adventure from Arkane and Bethesda is about – and to see the first screenshot of the game.

(click the pic to enlarge the screenshot to full resolution)

Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

Why should you care?

Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

What’s the catch?

It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.

When can I learn more?

Soon! You can get ten pages worth of details in the print magazine, and we’ll be dropping new online content, from video interviews to an interactive map of Dishonored’s world, throughout the month. We asked a lot of questions, and Smith and Colantonio had a lot to say. For starters, on Wednesday we’ll share a video that breaks down why you should be interested in the team at Arkane even if you haven’t played any of their previous games.

Comments
  • I`ll keep my eye on this.

  • There is literally nothing about this that doesn't sound awesome.

  • Is this game going to be open world. They mentioned a map?

  • is this an exclusive to xbox?

  • Same guys that did Dark Messiah, Oblivion, Deus Ex, and Thief? Sign me up, this sounds like it's gonna be good.

  • This game had me at the main character's name: Corvo. Seriously, that name is original and catchy to say. See, 'Corvo', try it, it's good stuff. Also, the way they let you go about the game playing at your own pace and style is intriguing, and the story also sounds promising. Can't wait to read more.
  • Definitively on my "MUST HAVE" list. Also, is this a 360 exclusive?
  • I'm getting excited with just this tidbit of info.

  • I'm remaining cautiously optimistic about this game. It has a good premise and a lot of ideas that sound great on paper, but I'm going to wait and see if they execute these ideas well.

  • I'm remaining cautiously optimistic. It has a good premise and ideas that sound great on paper, but I want to wait and see if they execute these ideas as well as they sound.

  • I'm remaining cautiously optimistic. It has a good premise and ideas that sound great on paper, but I want to wait and see if they execute these ideas as well as they sound. And if there's any double or triple posts it's because mobile isn't showing my own comment to me.

  • Color me even more intrigued

  • Great, I can't delete or edit any of my triple posts because those buttons apparently won't work with my mobile; even the reply button. Please fix?

  • I loved the stealth and combat from Dark Messiah! :D Can't wait to learn more about this!

  • The 'who are you' paragraph made me think of Gladiator.

  • Many games have tried the "infinite ways to solve a situation", and only time will tell if this game succeeds on that concept.

  • An assassin with supernatural powers that wields a sword and an assortment of gadgets? Sign me up right now.

  • Dishonored sounds very intriguing.  I look forward to reading the cover story and learning more.

    The interplay of the different gameplay elements is the most interesting aspect so far.

  • Why does it look like Brink with a sword?
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