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A Tale of Vengeance and Honor
on April 11, 2013 at 06:39 PM
Too many games today are content with the idea of funneling you down a corridor giving you a series of opposing heads to dispose of or blatantly point out that there is only one way to get from point A to point B. Try any other option and the results you will most likely get is complete and utter failure...
Dishonored - The Power of Player Freedom
on January 21, 2013 at 01:43 PM
Player choice and freedom is an idea many video games try desperately to capture. Ultimately, the vast majority fail, instead only offering brief glimpses of what a game could be like if it truly let you play it your way. Dishonored is not one of those games. In the dark, steam punk, rat plague ridden...
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