The lights are on
Dishonored is a game that I bought mostly out of appreciation
for someone creating a new game that wasn't a sequel to an already
successful franchise. I'm about tired of Call of Duty, Gears of War,
Halo, and Assassins Creeds.
It was a GREAT buy.
you enjoy the kind of ingenuity that Bioshock offers, then that alone
says you should play this game. It's not often enough that game
companies call on the player to play through games in more than one
Almost every shooter on the market is generally, "start mission, kill bad guys, swap weapons (if you want), rinse and repeat".
NOT THAT THERE'S ANYTHING WRONG WITH THAT.
But Dishonored offers the player the option to play through the ENTIRE game without killing a single guard.
While at the same time giving you powers and weapons to make killing dozens of guards a very, very tantalizing option.
play as Corvo the protector of the Empress, and you get framed for the
untimely death of, you guessed it, the Empress. The rest of the plot is
filled with twists and turns that I won't give away.
To be completely honest, the gameplay and settings make the storyline almost optional.
there are some guilt ridden moments where you choose between killing or
not killing a key character. For the most part, Dishonored is driven by
perfectly executed abilities and swordplay and open-ended exploration
in a withering city.
And the city is Dunwall
is a plague filled city in the Elizabethan time period. With one
difference. Dunwall has harnessed the power of whale oil, giving the
city a futuristic boom in technology. A lot of Half Life reminiscent
machines and enemies are a product of that.
city itself is beautiful in a kinda disgusting, plague-y, rat infested
sort of way. Streets are littered with trash while buildings belonging
to higher ups seem pristine and proper. Think French Revolution.
setting in Dunwall is a huge enjoyment to explore and plunder for Runes
and Bone Charms, which act as upgrades for yourself and your powers.
Your powers, are what separate you from the typical Dunwall guard.
Given to you by someone known only as "The Outsider", they are the pinnacle of Dishonored.
is the first ability you get. And it is without a doubt the most
flawless teleport to be in a game since Shadowrun. If this was the only
ability in Dishonored I would still play it and enjoy it just as much.
they didn't stop at blink, other powers include stopping time,
possessing animals, and summoning a swarm of rats, amongst others. All
fitting the game perfectly, never seeming over-powered and melding well
with the games core concept. Blending these powers with excellent sword
play is some of the most fun I've in a while.
Dishonored did have some rough patches for me though...
a game based on stealth, mechanics were a little off for the AI.
Randomly spotting you across the map and blowing your cover, pathways
often led to a guard walking into walls for no reason, and the
introduction of search hounds is very clumsily executed.
play this game, it is a breath of fresh air in a repeating cycle of
boring FPS's. I became attached to Dunwall and it's dirty residents, I
loved the powers and how they melded to my style of play, and the
mixture of stealth and action this game brought to the table was ideal.
Those 3 reasons are strong enough for me to play through it again and
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