Do you like action-adventure/strategy games? Are you interested in things involving the Wild West? Do you like Bloons TD or the original Dillon's Rolling Western? If you answered yes to at least one of these questions, then Dillon's Rolling Western: The Last Ranger might be the game for you. Featuring numerous villages to save, a wide variety of grocks, and over 20 hours of gameplay, Dillon's Rolling Western may be a Nintendo eShop game that you're interested in. Read my review on Dillon's Rolling Western: The Last Ranger to decide whether you should save the villages from the grocks or leave them to defend themselves.

     Story: If you have played the original Dillon's Rolling Western, then the story that is present in Dillon's Rolling Western: The Last Ranger will sound mostly familiar: an armadillo named Dillon and his trusty sidekick Russ defeated the grock attacks and put an end to their reign of terror one year ago. That was, until the grocks reappeared and started wreaking even more havoc by eating the villages scrogs along with terrorizing passing trains whose destination is the villages. This means that the partners Dillon and Russ return to put an end to these incoming grock attacks once and for all. This is not much of a story, especially when considering the fact that most of it is very similar to the original Dillon's Rolling Western's story, but it's actually a pretty good story that I find to work just perfectly. It's not something very long and complex or very simple, but, in my opinion, it works perfectly fine and the game doesn't require a longer story with more details.

     Gameplay: If you've ever played the original Dillon's Rolling Western, the gameplay that you'll see present is a very familiar style of gameplay with a few changes that make a dramatic impact. As is the original Dillon's Rolling Western, the gameplay of this game is divided into two sections: daytime and the evening. During the daytime, you'll be scouring the area outside of the village in search of supplies for preparing for the grock attacks. You'll be searching for a variety of things that you'll need to help you, including scruffles, ore, and money. The scruffles are found on some of the grassy areas outside and are able to be picked by Dillon and any other Ranger. You can use these scruffles to increase the amount of scrogs, or pigs, in the village, which are what the grocks are after. If they eat all of the scrogs, it will be game over and you'll have to start the level from your last save. Ore can be found in the mines that are laid out outside, too. You can go mining for these materials so you can build up the gates' defenses, and you can also find other materials from mining, which can be sold in the village for more money at your disposal. Extra money may also be collected by rolling into rocks around the desert land. While you're searching, you can also find ancient ruins somewhere in the land, with there being 3 ruins in each area outside each village. These ruins either contain a heart piece, which is similar to how you can collect heart pieces to form another heart in the The Legend of Zelda series, a mineral, or money (you will only collect money if you revisit the ancient ruin a later time and the mineral isn't there). You can collect the heart pieces to form a full heart that can be added to your health, and you can sell the mineral in the village for more money to use.

     After collecting all of the supplies you need and having all of the money you could've gotten during that day, you can start building gun towers. These are towers where coyotes use guns that you built there to destroy incoming grocks, which are very beneficial during grock raids. You can either place a shotgun, gatling gun, canon, or long cannon, which all have different ranges and powers. The shotgun can shoot grocks anywhere within a short range that is 360 degrees while a gatling gun can shoot many bullets at a grock within a moderate range. The cannon is very powerful and can shoot cannons a far distance, but the only disadvantage to it is that the rate of fire is very poor and it takes a while for it to charge up. The long cannon is just as powerful as the cannon and can shoot a farther range but has a poor rate of fire like the cannon. The only downside to the gun towers is that the places you can build them are already fixed, meaning you can't place a gun tower wherever you like. Each gun that you use at that tower also has a place it fires that is also fixed, some with a worthless area it shoots at while others with a beneficial one. For example, if you want to see where the cannon can shoot if placed at that gun tower, it is already chosen for you, and you cannot tell it to make the cannon shoot in another area. The fact that the game does this does adds much more of a challenge to the game, but it can be annoying how some of the areas where a certain gun shoots at is in a spot where either no grocks go to or is just one that doesn't benefit you. The power of the gun also changes with levels. In some villages, the levels of the guns available can be higher, meaning you're able to equip towers with stronger weapons. One key feature regarding the tower is also how strong the actual tower is. You can build a tower using wood, iron, or steel. Wood is the cheapest material while steel is the most expensive material. Although that is true, wood is the weakest material while steel is the strongest.

     As you explore the desert land outside of the village, eventually, the sky will become darker and Russ will notify you that the grock raid will happen soon and that you should take care of any business that requires the village at that point before they lock up for the raid. When it gets even darker, that's when the real action begins. The village will close its gates, meaning you're unable to enter it during the raid, and the grocks will start their invasion of the village. There will be a wide variety of grocks that you'll eventually encounter with each one having something different than the last. As you begin, you'll slowly get reintroduced to grocks that appeared from the original Dillon's Rolling Western, and, as you progress, you'll get introduced to completely brand-new grocks, such as the rail ramgrock. The grocks will start leaving their dens and marching towards the village in order for them to eat scrogs. Your goal throughout all of this is to destroy every last one of the grocks that appears. They can be destroyed by you, the gun towers, and even by the gate if the gate's defense is strong enough to destroy the grock when it rams into it. It's not an easy task as there are many types of grocks with their own special abilities that appear from dens. The dens are also scattered in positions that can make it more difficult to handle. The amount of grocks that appear may also add to the challenge as many can appear and leave you needing to destroy them all. On their way to the gates, the grocks also are fond of destroying gun towers, which can make things even harder on you. In order to defeat them all, you'll really need to examine the land and think up of a strategy that can allow you to save the village.

     As a new addition for Dillon's Rolling Western: The Last Ranger, you may hire another ranger to help you out on your mission to defeat the grocks. In certain areas, you can hire Gallo, a lizard, Boone, a bear, or Nomad, an octopus. Each one has their special advantages and disadvantages. You can tell them to pick the scruffles, mine the ore, collect money, or wait at a battle location during the day, and the ranger that you hire will help you defeat the grocks. On the third day at that village, if you did hire that person, you'll also engage in a duel with him for whatever the reason, and, if you defeat him in the duel, you'll be able to use him in other villages for free. It's a nice new addition to Dillon's Rolling Western: The Last Ranger that can make your job much easier.

     Out of everything new that was included into this sequel, the biggest difference is the fact that you'll need to protect a train that needs to pass by villages to deliver supplies. This train only passes by every two villages you go to and will need to be protected on the third day of you being at that village, though. The tricky part about when the train passes by, though, is that you'll need to protect both the train and the village from the grocks, which may be a difficult task for you. To make things even harder, the train doesn't go fast at all; the train moves pretty slowly due to "fragile things being delivered," which makes it more vulnerable to grock attacks. The grocks will try to terrorize the train as it passes by by hitting it and trying to destroy the train. There also are certain types of grocks that you need to keep a close eye on, as they can cause major damage to the train, such as the rail ramgrock and the bombgrock. This is a nice new gameplay style that definitely adds more challenge to the game and really mixes things up. I'm pretty fond of the new train addition, and I think that it was very cleverly implemented and very challenging and entertaining to protect along with the village.

     After you wrap up destroying the grocks for the day, you'll take a visit to the saloon, just as you did in Dillon's Rolling Western. This time, though, you're actually able to walk around the saloon and talk to the people in it. You can talk to the mayor of that village, Russ, Sal, the bar tender, a mysterious man that visits, and the ranger you can/did hire. The mayor of the village will allow you to save your game, which is also possible if you end the day. Russ will allow you to review the reward you made during that day and allow you to review the battle from the day and where the grocks came from along with the amount that came from those certain dens. Sal, as he did in the original Dillon's Rolling Western, will allow you to purchase equipment, such as a glove or a boot, that can help you in battle. The ranger will allow you to hire him if you hadn't already, and, if you already did, you'll be able to talk with him. The bar tender will allow you to purchase food or a drink that restores some/all of your life. He'll also give you a free meal on the third day after you defeat the grocks. Finally, the mysterious man will tell you information if you give him a certain amount of special coins that you could find. Quests haven't been left out, as there is a complete section of the saloon where you can read, accept, deny, or finish the quest, as was in the original Dillon's Rolling Western. In addition, you're also able to go out to the back to see the scrogs or go back to the field to pick up any scruffles or mine any mines that you missed.

    Graphics: Similar to the original Dillon's Rolling Western, Dillon's Rolling Western: The Last Ranger includes nicely crafted characters and divine environments. As you roll around the outside region of the villages you visit, you'll notice environmental features that look very nice, such as grass, slopes, and mines. It's absolutely wonderful to see such incredibly crafted features. To add to that, it looks great when you witness the sky changing colors to show a change in the time of day. The grocks that you battle against also look very nice and really do look like rock monsters. The varying colors and designs displayed on the grocks add a nice touch, too, which mixes up the design rather than the same-old same-old bland grey look. Some of the characters seen, like Russ, do look artificial and as if it's a person wearing a costume, though. Other characters, like Dillon, look more realistic and have designs that you'd typically see from that animal. Graphically, Dillon's Rolling Western has a lot of beautiful designs and really exhibits what the 3DS is capable of producing.

     Sound/Music: As you wander throughout the environments and even enter places like the saloon, you'll hear many different western/Spanish tunes to help entertain you as prepare for battle against the grocks or actually battle the grocks. As good as they are, sadly, a handful of the music was borrowed from the original Dillon's Rolling Western, which isn't a very good thing. Some of the songs you do hear will sound familiar but just were edited a bit to mix things up. Others, which aren't very many, are brand-new to Dillon's Rolling Western: The last Ranger. Regardless, the music you'll listen to as you traverse the villages to defend them from grocks is still pretty nice. Simple sounds like the "dish" sound when you shoot Dillon after rolling him into a ball also are present and add more to the game. Some of these sounds may get annoying after a period of time, though. The sound/music also creates more of a Wild Western atmosphere in the game, which is much obliged. If you want to listen to some cool new Spanish tunes as you travel across the Wild West, you're mostly going to be out of luck since most of the songs you'll hear are from Dillon's Rolling Western, but you'll still enjoy what is exists regardless.

     Replayability: If replayability is what you're looking for from a Nintendo eShop game, then this certainly isn't a game that has very much replayability. Like Dillon's Rolling Western, after you save every village, there isn't much of an incentive to make you want to replay the game. Sure, you can always try and get all 5 stars in every village, but it's still not something that holds up very well or will really entice you into replaying the game. With the addition of Streetpass in Dillon's Rolling Western: The Last Ranger, you'll probably come back to see data received via Streetpass; that is, if you do exchange data via Streetpass with somebody or even enable the game to deliver data via Streetpass. You could always try the replay duels option and replay duels you have done to try and get a better time, but that isn't something that will really make you want to revisit the game after you beat it.

Replayability: Moderate

     Controls: The controls, not surprisingly, are exactly the same as Dillon's Rolling Western: The Last Ranger's predecessor, meaning that you should be familiar with them if you purchased Dillon's Rolling Western. Dillon's Rolling Western: The Last Ranger's controls consist of two main factors: the circle pad and the touch screen if you are right-handed. There also is an option for left-handed people to use the touch screen and the A, B, X, and Y buttons to control the game. You'll be using the circle pad to move Dillon around from place to place or turn the direction he is headed while rolling, and you'll be using the touch screen to roll Dillon, choose options in menus, fight in duels, and more. I used the combination of the circle pad and touch screen, as I am right-handed, and I found these controls to be very precise. When I told Dillon to do something, it responded immediately and correctly, which is required for a game like this since you need to act quickly. The controls also fit very well with the game and are easy to use. Although it is a nice control scheme, your arm may start aching after a while. When it comes to controlling Dillon's Rolling Western: The Last Ranger, the controls work very well and very precisely although your arm may start aching on occasions.

     Saving: Do you want to know how often you're able to save your game in Dillon's Rolling Western: The Last Ranger? Well, I'm glad to inform you that saving is actually performed very nicely and is effective in this game. First of all, rather than you manually having to go and select save in a menu or go to a save point, Dillon's Rolling Western: The Last Ranger asks you if you want to save your game. The game will ask you to save the game frequently, too. You should be expecting the game to ask you if you want to save or not at the end of each day. It'll also save if you perform something such as quitting a level, which is great for the game to do. Dillon's Rolling Western: The Last Ranger handles saving just as good as its predecessor and certainly does a mighty fine job at it.

     Streetpass: Unlike its predecessor, Dillon's Rolling Western: The Last Ranger offers you the option of enabling Streetpass for swapping data regarding the game with other 3DS owners. What is the data that the game will deliver via Streetpass, you may ask? Well, as a new addition to the game, you'll have your own profile card of data from your game in Dillon's Rolling Western: The Last Ranger. When you do Streetpass with somebody who has the game, you'll swap profile cards and exchange each other's strategy on defeating the grocks in villages, which can be very helpful. It certainly is a nice feature that Dillon's Rolling Western: The Last Ranger has and isn't something that falls very short of expectations. This is a great feature that Dillon's Rolling Western: The Last Ranger has and makes the game even better if you enable Streetpass and end up doing Streetpass with somebody who has the game/

     The Conclusion: Overall, Dillon's Rolling Western: The Last Ranger is a marvelous game with a very lengthy and compelling gameplay that requires much tactical thinking. For an eShop game, it's a very immense game that contains much more than 20 hours of gameplay packed into a $10.99 price tag. For the price, regardless of it being priced moderately more than other eShop games, including its prequel, this certainly is worth your money and contains an abundant amount of content. If you've played and enjoyed the original Dillon's Rolling Western, this is definitely worth your time. If you never did play the original, I still highly recommend that you try out this game, regardless of its minor flaws and the fact that it's the second game in the series. Dillon's Rolling Western: The Last Ranger is a very enthralling action-adventure, strategy game that really puts your brain to the test along with giving you an ample amount of gameplay at its best, and I highly recommend that you purchase it for what it's worth.

Dillon's Rolling Western: The Last Ranger @ Nintendo

If you want to learn more about the prequel to Dillon's Rolling Western: The Last Ranger, then check out my review on Dillon's Rolling Western.