The lights are on
O, beloved Diablo
You have returned to my screen.
10 long years of promise
and the removal of the skill tree
No longer can I make my own character
the progression is too lame
everything is done for me
and that's a *** shame
I would love to play you
but that just cannot happen
when there is nothing to you
just items and nothing random
Farewell Blizzard
you now focus on greed
removing skills for items
to make money you do not need
Well, we are finally here at last, Blizzard. This may as well be my final moment with you, so hear me out. I once loved you, but those days are now long gone. You came into my heart with Diablo and that very same part of you is why it's over.
Well, let's begin with exactly what you did that is so damn wrong. As soon as I was finally able to play the open beta weekend, after waiting 24 hours for the servers to stop being as terrible, I knew something was fishy. The game just doesn't feel like Diablo or its sequel, not a single bit. The only common things are the name, style, interface, viewpoint and the health and mana/whatever they decided to replace it with globes. That's about it. All of the other aspects that really defined the series for me are now gone. No longer are skill trees and stat allocation present, effectively reducing the role that you play down to the preconfigured five that the developers force you to pick. This linear progression system also goes in line with the absolute removal of procedurally generated land and dungeons, one of the absolute defining factors of the series.
One of the questions I have had since I had the misfortune to lay hands on this was "why?"
Why did you have to dumb to game down to the point that it is just not even satisfying to play, Blizzard? Since you won't seem to answer quickly, I'll just assume. You want the braindead WoW kiddies to play within their mega-casual comfort zone, so you made version of that game in Diablo's universe. As with that dreadful MMO, the only difference between the different playthroughs are items that your character has. That's it. You're only going to replay the game to get better items. But why, why would you ever do that to my beloved semi-roguelike? I know just the reason. The auction house.
It seems as if the entire game was designed around the item drops, and selling them on the auction house, to the point where people who only want to play a single-player game are being downright punished if they even want to consider playing. Anti-consumerist measures like these are leading to the death of PC gaming. I'm a person who wants to play the game all by myself, without the notion of ever going online to sell the items that are mine, but I can't because Blizzard wants to make even more money off of the people who play this. Even though I am never going to touch the multiplayer or social options, I am still being forced to log into a service that I'm never going to use, and the game will prevent me from playing as it pleases. This is a practice that should be punishable by law. If Blizzard seriously wants people to not cheat for items to sell on the auction house, then they should have a separate executable with characters that will not be allowed to go online. All of this nonsense should not be used when one is in the pursuit of greed, especially since the company has so much money from some MMO game that is just as awful as this.
The only thing I can really compliment this game on are the sound effects. They're just as I expect them to be in a Diablo game, but they get too damn loud most of the time.
So this, this game is the final straw between Blizzard and I. It's been a good long road, but all roads have to end somewhere.
RIP BLIZARD I WIL PLAY DIS TORCHLIGHT II IN UR MAMRY BRO
Bravo, sir. This review exemplifies everything I disdain about Diablo III. I absolutely regret spending a single dollar on it.
RIP Diablo. May thou RIP
So you place this "poem" like writing an epic song to a beloved, then you try to make a review as if you were serious even trying to analyze and review the game...
Then you place a 0.x review, showing that all before was a lie... So in reality you don't try to value the goods and the bads, you don't try to see the other side at all or on how the game can be better with some of the options they made.
In reality your text is just a wall of have because you disagree with the some design choices... So you say that the game is not the same:
"only common things are the name, style, interface, viewpoint and the health and mana/whatever they decided to replace it with globes"
So for you what defined Diablo was the rest... the skill tree, the stats points, and the procedure generated terrain (isn't it still the same now)...
So I wonder who failed to catch the essence of diablo... when I was playing, the worst thing the game had was the talent trees and stats points... It was pointless, unbalanced and ridiculously limiting...
So, ok, we all understand that D3 ARE NOT D2 the same, so we understand that changes were made... Else we would have D2 again...
What you failed to explain is why it is worse now!! why the lame static skills you could select plus a few static increases on hp/mana/str...
For me its better!! A LOT! First you have more skills! HEY some more complexity! plus you have A LOT MORE skill (defensive, offensive and CDs) MANY MORE actually, plus a lot of runes that can use to improve them or customize them.
The most stupid thing about diablo was that you had to choose the skills and the points, before you even try them or get to experience it... then you were locked and cant change them at all...
D3 brings love to your char, you choose your skills you choose the gameplay, you pick how you play from how you enjoy it the most and not on how you are forced by your previous decisions.
Its fun, you can make different builds try them and improve.
Plus PVP is coming soon(TM) and you will definitely see the need for changing talents then..
ANW,I'm having a lot of fun playing co-op! and can't really say I have any feelings on "this is not diablo" It totally feels like it, just improved, just more fun and more co-op!
I feel compeled to play better, to get better gear, to get more achivements, to try all difficulties, to replay the game again and again. On D2 I played it once that used a trainer to make my items and to play with coallegues, but it wasn't even 10% as fun as now... Only later when I made a bnet char the game became memorable.