Uppercutting Demonic Fools In DmC - Devil May Cry - Xbox 360 - www.GameInformer.com
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Devil May Cry

Uppercutting Demonic Fools In DmC

We’ve been on board with Ninja Theory’s reboot of the Devil May Cry franchise since the beginning, but in the game’s newest build we got to explore an inverted city and knock a few enemies into space with some fiery fists. It’s safe to say, we have no intention of deboarding this hype train.

The game’s newest demo starts as Dante jumps into a lake and emerges into the demon realm, which is an upside-down reflection of the city as seen in the lake. Platforming around this inverted city is fun, but it takes a bit of skill, forcing you to make good use of Dante’s new Angel Lift and Demon Pull grapple attacks.

One of the game's new weapons is a pair of demonic gauntlets. These weapons deal a lot of damage, but they force Dante to get up close and personal with his enemies. These massive fists let Dante do a three-staged charge attack that builds towards a Shoryuken-like uppercut, sending demons careening into the sky. While in the air, an enemy’s weapon immunities lapse and they will be more vulnerable to any number of Dante’s attacks. I found these gauntlets particularly effective against some of DMC’s larger foes.

My skills were put to the test against DmC’s new Rage enemies. These bad boys are like a cross between a porcupine and a saber-toothed tiger. They skitter across walls and shoot spikes at you while you try to dodge their massive paws. These enemies also attack in packs – there is always an angel version and a demon version, and each version is only vulnerable to its corresponding weapon. The trick is that after a Rage’s brother has fallen, the remaining Rage is becomes infuriated and powers up. This means that it is often better to spread out damage between the two enemies equally, so that when one falls the newly powered-up foe will also be close to death.

Our hands-on time with the game left us more excited than ever for this stylish action title. If you’re still not convinced that you should pick up DmC when it comes out on January 15, check our Gamescom coverage for more reasons to get excited about Ninja Theory’s take on a Japanese classic.

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  • *amaze* pretty cool.

  • sounds like it's coming along nicely.

  • I pity the Demonic fools.
  • definitely sounds promising

  • It's ok I guess...

  • I see the sound traks are as good as ever I so cant wait to play it

  • sweet

  • pass

  • lol not exactly huge praise in the comments huh Ben? Course everyone gets to have their opinion.

    I'm hugely excited for DmC. DMC4 really turned me off. Making Nero the main character and tacking on Dante just sat sour with me. That the whole "Savior" boss fight was just horrific. Me anyway, if they kept going in that direction, I would've probably skipped DMC5. 4 was THAT bad to me.

    So I'm happy they've gone in a new direction art-wise, and personality-wise. Plus, I probably won't have to roll my eyes at the dialogue so much.

  • I'm excited for this game but I HATE the way the new Dante looks. It is the only thing holding me back from fulling jumping on the hype train. I hope that the developers include a classic skin as a preorder bonus or something because he looks like a ridiculous club kid.
  • I keep reading it as Run DMC.

  • It's like Andrew Bernard after Michael Scott.
  • i'm sorry but Dante just sounds like a little b*tch to me. he sounds puny and weak. case in point, "my name, by the way, is DANTE!" at 1:22. anyone else agree?
  • These trailers are over the top and crack me up!!!!!!  A nice way to kick in the new year!!!

  • People are still complaining about Dante's new look? Really? It's funny, because when I play action games like this, I'm more interested in what's going on around me, and who I'm fighting against. Not how the character I'm playing looks or dresses. "A real man wouldn't play as this Dante!", is what I get when I read some of the negative comments. lmao.

    It's an action game...not a fashion show.
  • Whoa.... Dante is kicking major butt!

  • Why would anyone hold back on picking up this game just because of his looks? That is ridiculous. It's an action game. Why would you focus on his 'hair' or anything else, when you're fighting enemies and so forth? This game looks great. The action looks amazing, and the camera angles look fluid. When you're fighting the enemies, you can see every hit count and land. That is awesome. This game is looking very good. I hope there are a decent amount of puzzles in this game, that would be sweet. I remember when God of War came out, and I loved it not just for the action, but because of the puzzles that were included. If this game performs like that, I will be happy.

  • NT knows how to make a trailer.

    With that said, pass

  • I would love to try a demo. It looks great so far.

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