The lights are on
We’ve been on board with Ninja Theory’s reboot of the Devil May Cry franchise since the beginning, but in the game’s newest build we got to explore an inverted city and knock a few enemies into space with some fiery fists. It’s safe to say, we have no intention of deboarding this hype train.
The game’s newest demo starts as Dante jumps into a lake and emerges into the demon realm, which is an upside-down reflection of the city as seen in the lake. Platforming around this inverted city is fun, but it takes a bit of skill, forcing you to make good use of Dante’s new Angel Lift and Demon Pull grapple attacks.
One of the game's new weapons is a pair of demonic gauntlets. These weapons deal a lot of damage, but they force Dante to get up close and personal with his enemies. These massive fists let Dante do a three-staged charge attack that builds towards a Shoryuken-like uppercut, sending demons careening into the sky. While in the air, an enemy’s weapon immunities lapse and they will be more vulnerable to any number of Dante’s attacks. I found these gauntlets particularly effective against some of DMC’s larger foes.
My skills were put to the test against DmC’s new Rage enemies. These bad boys are like a cross between a porcupine and a saber-toothed tiger. They skitter across walls and shoot spikes at you while you try to dodge their massive paws. These enemies also attack in packs – there is always an angel version and a demon version, and each version is only vulnerable to its corresponding weapon. The trick is that after a Rage’s brother has fallen, the remaining Rage is becomes infuriated and powers up. This means that it is often better to spread out damage between the two enemies equally, so that when one falls the newly powered-up foe will also be close to death.
Our hands-on time with the game left us more excited than ever for this stylish action title. If you’re still not convinced that you should pick up DmC when it comes out on January 15, check our Gamescom coverage for more reasons to get excited about Ninja Theory’s take on a Japanese classic.
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*amaze* pretty cool.
sounds like it's coming along nicely.
definitely sounds promising
It's ok I guess...
I see the sound traks are as good as ever I so cant wait to play it
lol not exactly huge praise in the comments huh Ben? Course everyone gets to have their opinion.
I'm hugely excited for DmC. DMC4 really turned me off. Making Nero the main character and tacking on Dante just sat sour with me. That the whole "Savior" boss fight was just horrific. Me anyway, if they kept going in that direction, I would've probably skipped DMC5. 4 was THAT bad to me.
So I'm happy they've gone in a new direction art-wise, and personality-wise. Plus, I probably won't have to roll my eyes at the dialogue so much.
I keep reading it as Run DMC.
at some point you have to watch this and think of dmc 1 at the same point, the only possible outcome is you saying "what the *** happened there?"
half joking, still excited, will play it but i hope there's plenty of puzzles and keys and *** too xD i liked the res evil ripoff style of the first game
These trailers are over the top and crack me up!!!!!! A nice way to kick in the new year!!!
Whoa.... Dante is kicking major butt!
Why would anyone hold back on picking up this game just because of his looks? That is ridiculous. It's an action game. Why would you focus on his 'hair' or anything else, when you're fighting enemies and so forth? This game looks great. The action looks amazing, and the camera angles look fluid. When you're fighting the enemies, you can see every hit count and land. That is awesome. This game is looking very good. I hope there are a decent amount of puzzles in this game, that would be sweet. I remember when God of War came out, and I loved it not just for the action, but because of the puzzles that were included. If this game performs like that, I will be happy.
NT knows how to make a trailer.
With that said, pass
I would love to try a demo. It looks great so far.