Update: Trailer added. Fans of the Devil May Cry series will love Ninja Theory’s take on the series, but the game should also be able to appeal to a lot of new players.

A majority of DMC takes place inside the demonic realm of Limbo, a dark mirror of our own reality where the environment shifts around and creates obstacles that try to kill Dante. The world’s most powerful demons are able to pull Dante into limbo anytime they wish, but we got sucked into DMC’s fast paced combat right away.

One big change for DMC is the introduction of demonic and angelic weapons. Dante will still possess his iconic sword Rebellion, but he now has access to an angelic-powered scythe and a demonically-infused battle axe. Each weapon performs differently in combat. The axe is powerful and knocks enemies back with a sickening crunch, while the scythe is fast and a great way to work crowds of enemies. While Dante’s sword is a great balanced weapon, some foes will only be vulnerable to either demonic or angelic attacks. Dante will also earn several other types of angelic or demonic weapons as the game progresses, but so far we’ve only seen these two.

Dante’s new angel lift power lets him zip towards enemies, while his demonic push allows him to pull enemies towards him similar to the Devil Trigger abilities in DMC 4. Half the fun of this DMC is working the crowd, pushing and pulling enemies around the screen and flying up into the air to slice them up in classic Devil May Cry fashion.

This spectral pull mechanic can also be used to help Dante navigate the world. The angelic lift can be used to zip towards high points just like a grapple hook, while the demonic pull yanks out large sections of buildings, providing Dante with new platforms to seek purchase.

Our encounter with one of the game’s bosses was a lengthy encounter, but we enjoyed the battle, which saw us battling a massively fat demon as it hung over the side of an acid bath. After hacking at its hands for a minute, this demon leaned forward to spit acid on us, which allowed us to split open the soft parts of its head. After a few cycles of whittling away the demon’s life, we were able to chop off the cable chaining the beast to the ceiling and then shred the demon to hamburger on a giant industrial fan.

The game is fast a fun and it already looks fairly polished, so we’re hoping that Ninja Theory won’t have too much trouble hitting their January 15 release.