The lights are on
The story of DmC, which in my opinion isn't the strong point of a Devil May Cry game, is good enough to make you want to continue the game. Don't go into this game expecting to be blown away by it's story telling, it's not going to happen, but that in no way means the story in this game is awful, its just not it's strongest point. The story follows Dante, as you should know by now. Dante is Half-Demon and Half-Angel this time, rather than Half-Demon - Half-Human. His father Sparda being a Demon and mother Eva being an Angel. Because of this Dante is known as Nephilim, the only known race which can slay a Demon King.
The story progresses quite quickly and spans across 20 Missions. After some events, Dante ends up working with Kat, a Human and Vergil, a fellow Nephilim and Dante's twin brother. Some of the missions are quite short which is a shame, they could have added much more content and expanded on the story more than they did. But length of the title was never a Devil May Cry strong point either, but what they managed to capture in this short amount of time is good enough for it not to be much of problem.
There are some scenes that capture the different personalities of characters well, such as Dante's emotional side, Kat's fragility and Vergil's callousness. Its these scenes that really help to make the game great.
After hearing people say the ending of the game was rubbish, I wasn't holding much hope for it. But it's no where near as bad as they let on. In fact, it was pretty good. After playing the originals it's what I was expecting from the start, but the reasoning behind it I wasn't expecting.
The characters are actually a step up from the originals. The new Dante, although many people don't like him because of his profanity, he is a great character. They did well with his development throughout the game. You will notice his swearing becomes much less frequent as he matures through the game, but his good old cockiness and witty sense of humour stays with him throughout, which is of course, a positive. Considering they haven't spent much time together for reasons that will be explained in the game, Dante and Vergil have great chemistry between them, they even share the best bit of dialogue through Mission 18 I believe, let's just say, I laughed quite a bit.
Although its not really indicated, Kat seems to be one of the reasons Dante keeps on going through this whole ordeal. He goes out of his way for her and seems he would do anything to protect her.
The three main characters personalities compliment each other too, Dante being physically strong, Kat being mentally strong and Vergil being the smart one, they need each other to be able to reach their goal and even though Dante in the playable main character, he isn't shown as more important than the others. None of them are annoying and each of them are very like-able.
Gameplay is addictive and isn't repetitive at all. There's many skills available to unlock, 70 in total for 8 Weapons plus Dante's abilities, each weapon bringing it's own unique features to the field. Some much stronger and slower than others, whilst some are weak but fast. Weapon designs are also nice, they aren't the most imaginative of designs, but they aren't boring to look at either. A lock-on feature would have been a nice touch to the game-play, I found my self aiming at the wrong enemy, which resulted in me taking a battering since it was usually the tougher enemies.
The variety of enemies is also a positive, they are spread out throughout the game, because of this combat becomes less repetitive and more challenging when a new enemy is introduced and you don't know it's strategies.
The difficulty was a let-down. I played on the hardest difficultly available, which was Nephilim and got through the game without much of a problem. Although Dante Must Die difficulty introduces all the hardest enemies from the get go. In mission one you will find enemies that aren't introduced until around mission 10, and the health of enemies is significantly higher, but again, I didn't find it much of a challenge, although I haven't complete DMD difficulty yet, I'm presuming it gets harder as the game progresses, much like Nephilim did.
There is some replay-ability for the game. Harder difficulties, secret missions and releasing all of the trapped souls. Whether or not this will be enough to keep players re-playing the campaign is another matter. I'm aiming to complete each mission to 100% myself. But even if the game doesn't draw your attention after you finish the campaign, you should hold on to your copy since Bloody Palace is making it's way to the latest installment, as well a Vergil based DLC called 'Vergil's Downfall' where you will assume the role of Vergil and play through around 3-4 hours of content, supposedly. And who knows what other DLC is on the way.
Overall, DmC: Devil May Cry in my eyes is a welcome edition to the Devil May Cry franchise, and in many ways, improves upon the original series of games. The games does far more right than it does wrong and I can't wait to see what happens in the next DmC: Devil May Cry. Judging by the ending, it should be interesting.
The combat is fluent and there aren't any annoying characters. The replay-ability of the games isn't that high, but is enough to make you want to play through the game again and experience all the content. The voice acting is great from beginning to end, whilst the environments and scenery are extremely imaginative, this is one of the best conjured up worlds I've seen in a long time in a video game. Ninja Theory did an excellent job in creating an experience that won't be forgotten easily and without a doubt, rivals the originals for superiority. The music in this game must also be praised, it helps to create a more powerful, emotional and tense scenes, it's great at producing an atmosphere and also for the action parts of the game. It's very well composed and so must be praised for it's contribution towards the game.
The story, combat and characters are more than enough to keep you interested and see this game through to the end.
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