Good Looks But Controls Don't Measure Up - Deus Ex: Human Revolution – Director's Cut - Wii U -
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Deus Ex: Human Revolution – Director's Cut

Good Looks But Controls Don't Measure Up

Deus Ex: Human Revolution was one of my favorite games of 2011. The mix of stealth and action combat with the philosophical undertones kept me hooked. So when I heard, a Director's Cut was coming for the Wii U, I thrilled that a new audience would get a chance to experience it.

Today on the show floor, I finally got to see in action how the Director's Cut measures up, which has a slew of new enhancements such as reworked boss battles, improved graphics, and a grenade throwback option. I tested it out for the Wii U, which was what the Director's Cut was originally announced for, but is now also coming to other platforms.

The timing for my hands-on demo with the Wii U version couldn't be better since the GamePad controls are the only aspect separating it from the other platforms. The Wii U version certainly looks great and better than I ever anticipated it could on the console. But looks aren't everything, and adapting to how the game plays on the Wii U isn't easy. Since the  GamePad is such a larger mass than an average controller, it's not exactly ideal for shooters. The clunky GamePad is hardly the biggest issue though. The map appearing on it is jarring, as you have to look down and then up on the larger screen. I'd preferred it right on the main screen, opposed to this setup. 

The map isn't the only thing that appears on the GamePad's screen, any text in the game is brought up on there as well. It took me out of the experience to have to stop and look down, especially for simple tasks like hacking. Playing the game on two screens just doesn't feel natural, and that's disappointing since that's the Wii U's bread and butter. Moving around the world doesn't feel as natural as before as I'm adjusting the camera way more than I can remember in the original console versions.

Additions like throwing back grenades add a new option to combat, but I couldn't get away from the feeling that the Wii U version plays differently than what I originally experienced with Deus Ex. Human Revolution and not for the better. 

Adam Jansen's story of being thrust into a world where humans are genetically enhanced is worth experiencing, but the Wii U may not be the best avenue for the experience. Nonetheless, this isn't a knock at the Director's Cut, which has the improved the boss battles, something that were criticized when the original version came out. 

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  • I think i'll pick up the ps3 version since i never played it when it first released.

  • It's surprising to me the number of articles I have read where the "immersion" is broken when glancing down at the gamepad. Having the ability to switch weapons, change cars, or look at a map at my finger tips is awesome...yet I often read about it as a problem. Instead of going into a pause menu, waiting for that to load, then switching through screens to access the map, Wii U gamers can immediately access the map on their gamepad. I don't see that as a hindrance whatsoever.

    -As for the hacking gameplay, being able to manipulate the puzzles with the touch screen sounds fun. Some of my favorite moments in Grand Theft Auto: Chinatown Wars were the hacking mini games, so if the touch controls are smooth, I'll be happy.

    -Although I have the original on 360, I will buy the Director's Cut on Wii U.
  • To be fair, I think it should be noted that pretty much *any* control scheme that is different from what you are accustomed to will feel a bit jarring at first. There is a difference between having controls that are unsatisfactory, and between having controls that simply require you to take some time to readjust your cognitive-corporeal pathways. Both the Wii and the Wii U fit the bill in this regard, imo.