The lights are on
Most video game studios hire talented freelance composers to build their soundtracks for them, but not Bungie. Martin O'Donnell is a full-time employee with Bungie, and the only people who have been with the studio longer than him are those who started the company. If you’ve played any of Bungie’s Halo games, you know that the soundtrack is one of the most defining elements of the series. For Destiny, O’Donnell has created a whole new soundtrack that heightens the cinematic intensity.
The Destiny presentation showcased lots of visual aspects of the game, including glimpses of the engine and plenty of concept art. For O'Donnell’s section of the presentation, he showed a PowerPoint slide with his name and title, and then turned off the projector, dimmed the lights, and played snippets of the soundtrack. Hearing Destiny’s music was one of the highlights the event. You can still hear some of O’Donnell’s signature flourishes, like the use of choruses and human voices, but Destiny’s soundtrack is distinct from Halo’s. It abandons the heavy percussion focus in favor of a theme that seems to mix John Williams’ best science-fiction work with O'Donnell ‘s memorable violin riffs. We heard optimistic soft tracks presumably written to highlight successful missions, as well as combat music that offered a sense of high seas ship battles. The stirring tracks easily live up to O'Donnell ‘s excellent reputation of knowing how to tell a science-fiction story with music.
What will Destiny call home?Bungie says Destiny is coming to Xbox 360 and PlayStation 3, and made no mention of next generation consoles or PC. Bungie said that it makes console shooters, so playing with anything other than a controller seems unlikely. The game also has a mobile component. Though details were minimal, Bungie showed off a Destiny app for iOS that allows players to send and accept invitations to play, as well as customize their Guardians.
The Hopeful Apocalypse
Video game worlds often showcase bleak post-apocalyptic worlds. Games like Fallout and Gears of War feature dark worlds where characters don’t know what the future holds, and some don’t want to know, preferring to focus on the present. Destiny may take place after a major global disaster, but everything from the concept art to the soundtrack represents a hopeful world where humans are doing more than surviving – they are fighting for the future. This is part of Bungie’s plan. It wants to create a world that is inviting and interesting and appeals to all gamers, even the “impatient and distracted ones,” says project director Jason Jones.
Bungie has yet to showcase Destiny’s gameplay, but it has established an interesting world and laid the foundation for the expansive narrative. The studio wants to show it can add more to its legacy than Master Chief, and they’re going all in on Destiny. “We hope you’ll agree – it’s really crazy,” Jones says.
For more on Destiny, check out this documentary from Bungie.
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I've actually lost interest in this title thanks to the always online, co-op bit. I don't care for that.
I love the concept of a large, EVE-like world on consoles. Personally, though, I've always hated drop-in/ drop-out multiplayer.
Been waiting for details forever! Lookin' good Bungie. Can't wait to hear more on the competitive MP and release timeframe.
These screenshots make me think Mass Effect + Star Wars... Which would be awesome!
Wait, isn't Acarno The Traveler? Destiny is actually OverBlood 3!
Seems interesting, but it's just for consoles so, zzzZZZZzzzZZZZZ....
Fallout: Star Wars
I'm beyond interested, now. Please do a cover story on this game!
I am so excited for this game! I can't wait until release.