The lights are on
Marvel’s Deadpool is one of the most eccentric characters in comics. He is a mercenary who is friends with both heroes and super villains. He has a mile-a-minute mouth and a grating personality, yet his fans find him charming. He’s a hand-to-hand combat specialist with a penchant for big guns and explosives. And he’s completely bonkers. After earning his own monthly comic series and appearing in titles like Marvel vs. Capcom 3 and Marvel Ultimate Alliance, Deadpool has finally earned the right to star in his own game.
In the comics, Deadpool regularly references his comic creators and talks to his readers. Developer High Moon is incorporating this concept into the game itself. Deadpool not only comments on how well players perform during combat, but the game’s narrative centers on the idea that Deadpool has taken over a video game studio and is working to design the “most kickass” Deadpool game possible.
“During the game, he might turn to you and make a wise-crack about how well you are doing playing him, or make fun of you for how badly,” says Sean Miller, game director at High Moon Studios. “It’s been a long time since I’ve laughed this much while making or playing a video game.”
The game’s most recent demo starts with Deadpool accepting a contract to assassinate a media mogul. As Deadpool works his way through the billionaire’s high-rise, he shreds through several security guards. Deadpool’s ADD-riddled personality comes through in his combat style, which is erratic and fast-paced. After running down a hall firing two pistols at a group of guards, he might perform a spin attack with dual katanas or grab a sledgehammer and knock together a few heads. As Deadpool dances through combat, he builds up a series of combo bars that unleash room-clearing special moves such as a spinning sword attack.
One of Deadpool’s powers is a healing factor similar to Wolverine’s. This makes Deadpool nearly invulnerable, but he isn’t indestructible; he slowly falls apart as he suffers damage during combat. Players can either wait for the missing limbs to regrow or pick up his missing chunks and reattach them. When we asked Miller if Deadpool’s healing factor makes the game more difficult to balance, he shared an interesting opinion about the state of modern gaming.
“Really, how is this different from any other video game out there? We’ve become used to the idea that ‘my character’ can soak up damage and miraculously recover from multiple gunshots, or if I actually die, I just respawn at my last checkpoint. Just because I can take a lot of damage doesn’t mean I can’t lose – and Deadpool hates losing.”
Deadpool breaks the fourth wall as often as he break noses, but that could be one of his game’s most distinguishing characteristics. Given High Moon’s pedigree working on licensed titles like Transformers: Fall of Cybertron, we expect this game to be a polished experience full of comedic action and dazzling explosions.
Humor isn’t an easy thing to inject into a game. Deadpool is known for talking a lot, and players will be able to hear the voices inside his head, which creates the possibility of Deadpool overload. We asked game director Sean Miller what the studio is doing to make sure the humor stays fresh.
“The key is that Deadpool wants to be a likable guy. He’s been through a hellish life, and like many of us, the jokes he cracks help lighten up some pretty serious business. The game won’t be an endless stream of repetitive one-liners – he’s playing the game with you, so his thoughts and jokes are in the context of what you are both experiencing. He just lets out who he is, unfiltered – something none of us get to do in our day-to-day lives.”
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I really like everything I'm reading in this article, save for one thing. The whole losing limbs thing when Deadpool takes damage is far too reminiscent of the game NeverDead, and we all remember how that turned out right? Hopefully High Moon can figure out how to make that mechanic work well and not cause the game to be a frustrating mess to play (unless you're good enough to never take damage in the game).
i only hope they dont make this game too short, and they avoid repetetive one liners like they noted in this story.
"hero, your health is low"
After playing a good bit of War for Cybertron, I suspect High Moon's Deadpool will be similar in a few ways:
Gameplay will repeat itself a bit too often
The boss fights will be more old-styled
and the story will make sense about 85% of the way.\
He seems to potty mouthed.
As much as I would love it not to be, I feel like they'll just make the inappropriateness overly obnoxious (even more than it already is) and sacrifice gameplay and story for more of the same. Maybe I'll be surprised though...
Hmm, Deadpool. Didn't a certain Game Informer editor write a script for a Deadpool comic that hasn't been published? Gee, I'd sure like to read some of it.
Deadpool has been needing his very own game for quite sometime. Can't wait for this to get released.
Uh, huh... Well he is pretty nasty
I can't wait to see where they go with this :)
Im on the fence about this game.
That last pic reminds me of equilibrium
The regeneration aspect shouldn't make things that different from Wolverine: Origins. You could see Wolverine get blown to bits only to heal a short while later. In fact, I don't think I died once playing that game except for some boss moments which were a sort of pass/fail thing, like with Zero on the helicopter. Personally, I enjoyed seeing Wolverine take damage and seeing his insides pumping and pulsing as his body regrew itself.
I would like to look forward to this, but I've mostly been turned off to superhero games unless they have the word "Ark" and "ham" in the title. I just can't help but feel this is going to be a re-skin of the new Family Guy game.
Sounds like a bunch of stupid insane fun. I'm in.