A Fright-Light Shootout - Dead Space: Extraction - Nintendo Wii - www.GameInformer.com
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Dead Space: Extraction

A Fright-Light Shootout

The horror of being hunted in the vacuum of space never quite takes grip in Dead Space: Extraction, a Wii-exclusive prequel to the exceptional Xbox 360 and PlayStation 3 space drama. Whether that’s due to the perspective switch from third- to first-person, the lack of dynamic lightning, or weaker scripted scares can be debated. One thing is certain: I didn’t jump once while playing this game. Without a suspenseful atmosphere, there isn’t much to fear, or, conversely, to draw you in.

Dead Space: Extraction runs on rails, pulling the player forward at a scripted pace. Developer Visceral Games did a commendable job of making this experience feel more organic. Shaky cameras constantly distort your field of view, and you can hear your character’s labored breathing. As intended, the bobbing camera combined with dancing shadows plays tricks on your eyes, and can lead to a few shots being fired ­at ­nothing. 

This dynamic viewpoint clashes with the targeting reticle, a gigantic, beach ball-like display that takes up far too much of the screen, hiding the excessive brutality and highest quota of dismemberment per enemy body in any game. If you’re playing the game co-op, with two vibrantly colored cursors on screen, you’re not going to see much unless an enemy gets on top of you. This is another area where the game doesn’t retain the charm of its predecessor. Not having to worry about the positioning of your character makes for easier battles. Since the dev team held true to its fiction and hasn’t altered the enemies to attack in different ways, their sloth-like assaults are easy to repel.

Storytelling is the only area where Extraction shines, even more so than the original game. The plot implies that other things may be afoot in this universe than players may have thought, and the way this information is doled out – through multiple playable characters – is executed beautifully, especially when you don’t know if your character at the time will survive. Several of the story sequences conclude in horrific ways (more than just the chance of a good guy dying), and also connect nicely with the founding tale.

The action doesn’t do much for the series, or even the genre for that matter. The pacing is much slower than your typical House of the Dead, and the firefights never feel like a stressful ordeal. Dead Space fans should check it out for the fiction. All other interested parties should look elsewhere for a suspenseful ­shooter.


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Second Opinion:


A refreshing surprise amongst a sea of unsatisfying Wii adaptations, Dead Space: Extraction’s unfaltering intensity and intriguing storyline makes the game worthy of the Dead Space moniker. New monsters, weapons, and characters expand upon the groundwork laid by the original thriller, and the realistic execution and pace of gameplay makes it easy to forget that you are on rails. Responsive controls, stellar voice acting, impressive visuals, and noteworthy unlockables make the game’s gravitational pull that much stronger. Minor flaws keep Extraction from making par with its predecessor, most notably the large reticles that obscure the bulk of approaching Necromorphs — making cutting off their limbs more of a gross estimate than a precise task. As with many rail shooters, gameplay is formulaic at times, particularly in the case of boss battles. But Extraction is every bit as creepy as its predecessor — perhaps more so since the game’s rails pull you around that corner. Dead Space: Extraction isn’t a simple substitute for those who missed the first iteration. It’s a must-play for fans of the franchise and newcomers alike.

User Reviews:

  • 7.75
    this game is a prequel to the dead spce one than came out on the xbox 360 and ps3. its goes as a on rails shooter and seems exeptional. graphics are exellent for a wii game, the only thins is that i didnt jump once while playing this game and i beat it on a single day.thats right, a single day it contains...
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  • 6.75
    Mabye it is because I have grown up in the era of the FPS and the TPS (Third-Person-Shooter), but Dead space extraction was my first experience with a on rails first person shooter, and I slightly regret even renting this one. Dead space is a I.P that has evreything gong for it. A originial Idea, great...
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  • 8.00
    Dead Space: Extraction is a prequel to the original game, Dead Space. The main differences between the two games, besides this one being a prequel, is that it's on the Wii, and it is a rail shooter. Both games still stick to their horror roots though. Dead Space: Extraction (which from now on will...
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  • 7.75
    For those of you looking for a great prequel to the Xbox 360 and PS3's smash hit Dead Space I regret to inform you that you will be disappointed. Dead Space: Extraction isn't a bad game it is in fact a average on-rails shooter but it does lack alot of the qualities that Dead Space had. The tense...
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  • 9.00
    Fear. Raw, unabashed, ever present fear. That’s the only way I can describe my state of mind while playing the original Dead Space. One of my favorite games of 2008, Dead Space was a breakthrough of sorts for EA. It seemed like one of the first steps toward shirking the “Evil monopoly out...
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  • 7.50
    Great try of a game but lacking due to the system it was put on. Even though the Wii's motion controls are "good" for shooters(I've found it lacking in good control), but people still want shooter to be played with a joystick on a controller not motion control. Also this version takes...
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