The latest entry into the Dead Space 3 series does not disappoint. The game has now been made to focus a bit more on action, while not necessarily leaving behind the survival horror elements that the series is well known for. That's not to say that the game doesn't have it's share of scares and tense moments. 

Picking up three years after Dead Space 2, Dead Space 3 quickly throws its protagonist, Issac Clarke, into another sticky and deadly situation. Without spoiling too much, this new adventure takes him to many locations, providing us gamers with the most location variety that we've seen before. The change in scenery allowed Visceral Games to play around with players' expectations and allowed them to stay fresh with their scare tactics. 

Speaking of scares, Dead Space 3 still offers the traditional jump scares we've all come to know and love, but, where I believe Dead Space 3, and the rest of the games, shine is in its atmosphere. Not knowing what's in the next corner, or in the next room can be nerve wracking at times, especially if you're running low on health or ammo. Also new to Dead Space 3 are optional missions, which completing will offer up goodies for the player. 

Another new element to Dead Space 3, and the one I regret not exploring more the most during my first playthrough, was the crafting system. Gone are the days where credits were used to purchase things; now, individual resources such as scrap metal can be used to upgrade your Rig and craft ammunition. Dead Space 3 also introduces one of the best crafting systems I've ever had the pleasure of using. Want to make a shotgun with a flamethrower? Check. Want to make a semi automatic rifle with a line gun? Check. Not only can you create an incredible amount of weapons in Dead Space 3, there are dozens of blueprints that can be found throughout the game. The game also introduces Scavenger Bots for the first time, which travel around the area and collect resources for you. 

Co-Op is also new to the game and introduces John Carver as a second playable character. Playing with a friend changes the way Dead Space 3 plays, starting with the dialogue, which can differ from single player. Partners can also share the loot that they find, which helps sell to create an aura of dependence on each other. Co-Op mode will also throw more enemies at you, but I recommend you play the game at a higher difficulty for a more challenging time. 

Speaking of difficulty, the game, at least for me, wasn't that hard. I attribute it to my playing in normal difficulty (which has more items be dropped by dead enemies) and universal ammunition. At one point near the end of the game, I was complaining about the fact I had so many health packs because dead enemies wouldn't stop dropping them. One fond memory of the original Dead Space I have is having run out of ammo and panicking at the sight of necromorphs coming. I never had a moment like this in Dead Space 3, which is alright okay, but I imagine that It may turn some hardcore fans off. 

The story of the game is a bit complicated and confusing at times, but by the end I was able to figure everything out by paying a bit more attention. 

All in all, I have little to complain about in Dead Space 3, and it is definitely worth picking up.