Dead Rising 3 Remedies Old Issues To Great Effect - Dead Rising 3 - Xbox One -
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Dead Rising 3

Dead Rising 3 Remedies Old Issues To Great Effect

Like many fans of the original two Dead Rising games, I was simultaneously excited and concerned when I saw the debut of its third installment at E3. It looked impressive, but the silly spirit of its predecessors seemed to be subdued. I felt better once our crew came back from Gamescom and reported that the Capcom series was still goofy as hell, but didn’t feel fully confident until I played it at a recent Xbox One event. Now that I’ve spent some time with the game, it seems that it’ll be a standout of the launch lineup.

Many of the complaints about the original games revolved around frustratingly restrictive systems for saving and other necessary mechanics. The first game’s save system was horrible and the sequel’s combo system constantly required players to seek out work benches. Both issues are remedied in Dead Rising 3, as both saving and combining items can be done on the fly. Saving is a basic pause menu command, and combos are performed with a couple quick button presses in the item menu. With these two additions alone, Dead Rising 3 is instantly more enjoyable and accessible than its restrictive predecessors.

Playing as mechanic Nick Ramos, my objective was to break into a crematorium in an effort to get Zombrex medication. I had been bitten in a cutscene, and the clock was ticking until I presumably turned into one of the undead masses. As I searched for some wheels to get me there quicker, I had a chance to see the new vehicle combo system in action. Combining a motorcycle and a steamroller gave me the RollerHawg, a patriotic contraption that essentially adds a steamroller’s front to a motorcycle’s rear. It was a blast to speed down the street, mowing down hundreds of zombies.

After I hopped off, it didn’t take me long to put together my next insane contraption. Several items laid at my feet: a dragon mask, an umbrella, a katana, and fireworks. Each item comboed into the next to make my get-up even more ridiculous, until I wound up with the Ultimate MechaDragon combination. With umbrella wings, a fire-spewing dragon head, blades coming out of my hands, and explosives shooting out of my body, I resembled the world’s most confused, insane, and dangerous zombie killing machine. It was easy to ignore my objective for a while as I sprinted around and murdered more of the horde.

I eventually began following the objective marker again, and ran into a large fellow named Gary. He said he knew where the Zombrex was in the crematorium, and he’d point it out if I helped him get in. After I climbed in and let him through the front door, he taught me about the returning queen bee mechanic that destroys any zombie in a certain radius. His tip was the end of his usefulness, as his supposed knowledge of the Zombrex proved to be false. Luckily, Nick’s wound began healing itself for mysterious reasons.

With my wound seemingly a non-issue, I was free to go back to reckless slaughter outside the crematorium. I spent my last moments with the demo experimenting with new combos and weapons, and had a lot of fun. I combined a motorcycle engine and a boxing glove to form the Dragon Punch, a motorized accessory that allowed me to perform the classic Street Fighter II move (complete with “Shoryuken!” sound effect). I went to my clothing locker and donned a giant shark suit. I used a real-life cell phone to call in drone strikes via the game’s SmartGlass integration. Basically, I just ran around and enjoyed myself. Previous games in the series have been good for this, but there was always some issue that kept me from really letting loose and having fun the way this third entry allows me to. Thanks to my hands-on time with the game, Dead Rising 3 is now one of my most-anticipated Xbox One titles. 

  • I know that this is an unpopular opinion, but I think that the game's original save system and random AI system (for allies) was one of the absolute BEST things about the game. This was where the challenge was at in that game and this was why I played it through completion so many times. They made the 2nd game lego style with how easy it was. I've sounded off about it before and I'll do it again; There are still people out there that like HARD games! Just giving us 2 or 3 hard games a year isn't enough. We should all be rooting for our games to get harder, not easier. Or do you all love getting awards for participation? Harder, not easier. And this article only highlights how a once hard game has now gotten easier. DR2 was the 2nd biggest game regret I've ever had. I preordered and even got the poker chips. And the game was easier enough for a 2 year old. It's why I don't buy preorder packages any more. Let's get back to gaming Let's make things challenging again.
  • I want to know how well Kinect works with it. The Zombies are supposed to hear sounds you make in your living room or wherever your playing which is an awesome thing to put in a game and an amazing use of Kinect!  

  • I thought from the get-go, it looked pretty alright; the shooting, even now should be worked on a bit, but overall, when I heard that they're making it so we can choose to play a normal mode, where there's no time, and I can freely explore the world, it made me instantly want it. I think while Dead Rising and its sequel are great games, they were held back to me due to the time limit.

    Dead Rising has had unique settings, but you always have to run past everything, and that's not how I like to play. I like to go at my own pace doing what I want when I want in a game like this. I think the time limit made it more intense, and you felt kind of good when you made progress, but it felt at odds with what I really want to appreciate out of the games.

    As for the shooting, while I know Dead Rising doesn't have you carrying guns a lot of the time, and it's one of the most 'throwaway' weapons in the games, it is there, so it'd be nice if it felt good. Mainly, so far, the crosshair simply look ugly to me. It'd be nice to be able to change it, to either a white dot, a smaller crosshair, or red laser.
  • Never played any of these games.  3 looks fun but I'll wait till the clearance bin.

  • Thank the Lord the time limit is optional.  Looks like a fun time!

  • Thanks for the spoiler alert ***. Obvious or not i didnt need to know nick was bitten.

  • I'm definitely amped for DR3. I loved the first one although it did give me the dreaded red rings.

  • You weren't clear enought, is the game still trying to be serious?

  • Dead Rising was one of the few games that actually made you feel like the world didn't revolve around the hero. The time limit made the game EXTREMELY stressful, invoking a lot of micromanagement and forcing you to risk losing the ultimate truth to save a life, or let a bunch of innocent (if a little dumb) people die.

    ...But no! Let's remove the mechanic that practically defined the series in favor of a generically brown open world zombie game with streamlined mechanics and air strikes, because who cares how a mechanic can access airstrikes.

    Capcom, why do you continuously disappointment me?