Dead Island Review- A Bloody Mess - User Reviews -
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Dead Island Review- A Bloody Mess

What can I say about Dead Island? Well first off, this game is a bloody mess. No pun intended. When this game was first announced I rolled my eyes thought to myself, "Do we really need another zombie game?" Months later I saw the trailer with everything in reverse and thought it had a really cool tone and perhaps maybe an emotional story. Maybe it would in a sense redefine zombie games.

Well I was obviously wrong. For starters, the story and emotional depth I was expecting is completely non existant. I usually listen to all dialogue to flesh out the story and understand the plot. Nope. Not here. After the first hour I knew right away that story was not the intent

I have a love, hate relationship to the combat. On one hand it is extremely satisfying to cut limbs off of your undead foes and make the ground red with their blood. On the other hand it got repetitive real fast. The game can last anywhere from 10 to 25 hours depending on if you do sidequests or listen to the dialogue(which i did not). It was around the second major area in the game that combat was getting stale. When I found my first gun I was pretty happy, thinking this ould add a change of pace to gameplay. Again I was wrong. The shooting mechanics are poor, and not at all satisfying.

This game looks fairly good, but has extremely bad texture issues. Often I found that whenever I loaded into an area the textures were extremely muddy and had to load for a good 3-6 seconds before the detail appeared. Some of the vistas in the game look really cool, especially the hotel/beach area. Everything after that was honestly pretty forgettable. The second area is a fairly empty city. It's huge but besides a lot of zombies and ocassional sidequests that brought you into random houses, the area had a vacant feeling. The same can be said for the jungle area. Again, nothing remarkable about that setting as well.

Perhaps the most complained about thing in Dead Island are its glitches and sometimes game breaking bugs. For instance, on a quest I had to escort and NPC to a certain area. On the way you are ambushed by several zombies and other more powerful archetypes. So I died the first time and the NPC died as well. So I reloaded the checkpoint and wound up in a situation where the NPC is in combat with the enemies, so I have to sprint over there and try to help. Again I die and respawn at the same checkpoint over and over again until all my weapons become useless form the degrade affect. It wasn't until I had a friend come help me that I actually progressed.

This game boasted a big game earlier on in the year, but after playing it was honestly one of the more painful gaming experiences this year. I know this sounds like I am being biased because I believe the whole zombie "fad" needs to go away, but this is how I called it. Please, if you have any questions or comments ask. Give me some feedback and even criticism and I will gladly take it. Thanks for reading.


  • I just think you didn't like it because you were playing it on an Xbox...Just sayin'. :) JK

    But anyways, sure the graphics take a while to load, its a huge game. Would you rather it have been horrid graphics with a tiny bit of lag? Or keep it as is and just deal with those 3-6 seconds? Sure there is a zombie fad, so what? If you don't like it, don't buy those kinds of games, its as simple as that.

    You have to remember, the only continuous story going on in the game is that you have to get off the island some how. It is an RPG.... Sure killing zombies may get repetitive at times, but at least they get harder and they all don't look the same. Did you ever take that into perspective? In Dead Rising there are only 10 different looking zombies in the whole thing. (Not types, just difference in appearence.) In Dead Island, I have not come to see the same exact zombie even once.

    This game even has incredible replay value, becuase of the ever so different characters. Each one has a specialty, and they all have different attributes. And when playing as different characters when you have 4 people, the zombies are all really hard to kill, but the game goes faster because you have more people to complete missions with. Adding that multiplayer makes the game more diverse.

    So, how can you say it was a painful gaming experience, when you haven't even looked at the whole picture here?

  • I for one am a severe Zombie Movie buff. So when I heard of this game being a Zombie slash and bash I was excited to get my hands on it. After playing this game through both Purna and Sam B I have to agree with IncubusChild27 on everything in his review. Although most of my problems are with the sheer lack of attention to Zombie lore in general. It seems to me no one in the development team ever watched a zombie movie. I mean case in point have you ever seen zombies drown or for that matter when are head shots rendered ineffective? Some of the physics just seemed nerfed as well in this game. Yes I just said nerfed cause if you can hit someone as hard as you can with a bat and they shrug it off it must be made of foam rubber. I will also call foul on the absurdity at some of the encounters too. I recall one mission to close 5 fire hydrants. When I arrived at the 4th objective I was met by 4 walkers, 3 infected (Flaming of course), and a Ram. Talk about a uphill battle and that wasn't even the last hydrant to close. One other thing too. I'd like to know who was put in charge of the driving mechanic in this title. I don't know where they learned to drive but I was taught to look behind me when ever I back up. I don't mean to drudge all the game flaws up to the surface. A lot of the game is very fun to play I just wish somethings could have been done differently.