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Vigil Games' Death Was Not In Vain
on May 18, 2013 at 09:25 PM
Darksiders 1 is an enjoyable experience with a standout cast of diverse characters, biblically/mythically inspired story, excellent choices for voice acting, unbelievably fantastic art direction, and is just simple fun with the hack-and-slash/puzzle solving/platforming gameplay. I know this game was...
Death's Growing Pains
on October 23, 2012 at 06:15 AM
This was a tough game to review. Darksiders 2 is actually a pretty big departure from the first game, both in story and gameplay. The game world opened up a lot more with tons of content, dungeons, and collectibles, and they also introduced the concept of Diablo or Borderlands style random loot drops...
Not Many Games Make You Feel As Good As Darksiders II
on September 04, 2012 at 10:04 AM
Darksiders II hooked me right from the start. As soon as I started playing, I loved the agility of the new protagonist, Death, and his fluidity as he scales walls and takes out multiple enemies at once with his scythes. Another thing that drew me in was summoning and banishing Death's horse, Dispair...
A Great Way to Meet Death
on August 31, 2012 at 10:12 PM
I tend to think of the first Darksiders as being a bit like Frankenstein’s monster: It was a little ugly thanks to its technical flaws, it had a hard time telling a story, and it was stitched together using pieces of other legendary games. However, unlike the mad doctor’s monster, Vigil Games’...
Darksiders II, another perspective
on August 16, 2012 at 08:49 PM
I am become death... Darksiders II, the next installment of the Four Horsemen story. Rather than continuing the storyline of the first game, this one takes place just after War's first fight with Straga. Death rides out to aid his brother, and find the truth behind his brother's imprisonment...
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