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Darksiders player review

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  • Okay the game is absolutely great, seamless combat setup, awesome execution moves, and a relatively good storyline. But like many reviews say, its Zelda and GOW come together. The dungeons are somewhat monotonous after all the Zelda games, traverse, find an item that finishes a puzzle and use so said item to kill the final boss. Dark as it may be it was a great play with very few minor glitchs that happen to a very few. But for the $55 dollars needed to dish out on this game, i would recommend waiting for Dante's Inferno, with much better graphics and from what I've played on the demo it is much better gameplay.

  • I enjoyed the game but of course I had a few issues. For starters I thought that your sword leveled up faster than any other weapon, which made it awkward to try to keep on using them. Also the wall traversing was unresponsive in the way that I ended up circling the joy stick all the way around just to figure out what direction was needed to get across. And finally enemy regeneration seemed lesser than I expected, I mean it's the apocalypse demons should be a foot around every corner. Other than that though this is a solid game if you're into certain afore mentioned titles, but I can't wait till hell really breaks loose in Dante's Inferno.

  • Have not played through whole thing, but what i have done so far is alot of fun. I kinda feel like a badass when playing as War. Its been a while since Ive felt that way with a character.

  • An SMB Review

    Angels, demons, and everything in between, have come together in Darksiders, a multiplatform, action-adventure game, in which you play as War, one of the four horsemen of the apocolypse, in which you guessed it, a post apocolyptic world. The game isn't horrible but believe me it does have it's flaws. The game takes many of it's influences from games MUCH better than itself and makes them less fun. If you've played Portal then you know that the portal gun was the most fun part of the game, now imagine that fun reduced, a lot. The game in itself loses points for originality again for copying magic and other abilities gameplay elements, and even story concept itself, from God Of War. The camera angles aren't horrible but they aren't great either sometimes crippling rather than helping you when you need it most. Simply said this game is an overglorified God Of War clone and if had come out at a different time may have sold more, but when the game you stole and then ruined all the elements of is coming out in a few mere months, it's better just to wait it out.


    3 out of 5

  • Darksiders is an overall FUN game.  I've really enjoyed playing it and I think the graphics are extremely clear on the PS3.  I think the creatures in the game are very detailed and creative.  It's not God Of War but it's got an awesome story line and great action and it will definitely satisfy you until God of War hits the shelves. It is a very well made game. I would give it a 3.5 out of 5 stars!

  • bought this from my friend for $20. I want it back.

    War is like gambling: someones gonna pay!

    The one who thinks the least talks the most.

  • Let me start by saying that I am a huge fan of the artist for this game. I had huge hopes for a fun action adventure game with nods to other game franchises I enjoyed. There, that's out of the way. This game is a pretty mess of poor controls and blatant theft. Portal, Zelda and God of War are all great in their own rights. This game is a jumbled mess of poorly implemented concepts. Concepts that are better utilized in the games they're taken from. The enemy lock on rarely works, if at all. Jumping and platforming should not nearly be as unresponsive as it is. Blocking? What blocking? Remember I said something about unresponsive controls? Apply that to everything that requires a button press. Everything but perhaps the gun, sword and scythe weapons. I had a problem with the x axis always being on and had to change it each time I started the game up again. The in-game "hint" feature is useless. There were times where I needed a nudge in the right direction and all you get is some smarmy garbage from whatever your companions name is. The game teaches you its rules for boss encounters in mini boss sort of encounters and then breaks them later. That is counter intuitive and shoddy game mechanics. When I first came across the finishers, I had thought I'd see at least a couple different ones for each enemy type. Nope, you get one each. The zombies get two. I bought this game for around $20 and I'm glad I only paid what I did. I cannot believe the high scores this game has received. I will say that I enjoyed the art style, voice acting and the majority of the areas you visit. There's just so much dragging this game down for me to truly enjoy it though.

    P.S. Loading in mid-fall or fight? Yeah that happens too. I put this game down too many times in frustration. It's worth the $20 or less. More than that and you're wasting your money.

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