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  • Blog Post: Poor Pacing And A Tangled Plot Ensnare Free-Flying Gameplay

    When Capcom released Bionic Commando in mid-2009, many praised its unique arm-swinging mechanics while simultaneously berating the linear playground provided. In many ways Capcom’s newest IP, Dark Void, echoes the same issues that arose within Nathan “Rad” Spencer’s attempted... More
  • Blog Post: Death From Above Has Never Had More Variety

    Freedom in video games is a Holy Grail coveted by many developers. To some this means open world exploration, to others it means the ability to make moral decisions or thoroughly customize a character. If Airtight Games’ Dark Void is any indication, the key to true freedom is a jetpack. In Dark... More
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