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Poor Pacing And A Tangled Plot Ensnare Free-Flying Gameplay
on January 20, 2010 at 12:09 PM
When Capcom released Bionic Commando in mid-2009, many praised its unique arm-swinging mechanics while simultaneously berating the linear playground provided. In many ways Capcom’s newest IP, Dark Void, echoes the same issues that arose within Nathan “Rad” Spencer’s attempted...
Death From Above Has Never Had More Variety
on October 27, 2009 at 07:46 PM
Freedom in video games is a Holy Grail coveted by many developers. To some this means open world exploration, to others it means the ability to make moral decisions or thoroughly customize a character. If Airtight Games’ Dark Void is any indication, the key to true freedom is a jetpack. In Dark...
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