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Better than Expected

I enjoyed more of Dark Void than I originally thought I would. This is because most of the reviews I read said that you were fighting on the ground most of the time, and not in the air. Well, after I beat the game, I wondered why they all lied about that. I spent 80% of the game in the air, and not on the ground. Sure, some missions require you to fight Gears of War style, but 95% of the time you can use your jetpack whenever you want, and that is what is so fun about it.

 

I can fly around shooting spaceships out of the sky with my build in machine guns, or I can hijack a spaceship, or I can hijack a friendly space vehicle, or I can jump into the Star Wars style turret guns on the massive friendly ships, or I can land on the ground and fight that way, or I can upgrade my weapons and hover around shooting them. The game gave me a lot of options for how I wanted approach most battles and I loved it. Sure, the fighting on the ground isn't nearly as fun as it is in the sky, but darting around in the clouds is fun enough to warrant a playthough.

 

Grin's Bionic Commando was a awful game, and it is not fair to compare the two. Bionic Commando's swinging feature was dreadfully implemented and the shooting mechanics stunk. At least this game got something right.

Comments
  • Thanks for a fair review