Dark Souls II's Director Talks About What's Changing And What's Staying The Same - Dark Souls II - PlayStation 3 - www.GameInformer.com
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Dark Souls II

Dark Souls II's Director Talks About What's Changing And What's Staying The Same

As part of the Gamescom festivities, Namco Bandai has released a video interview with Dark Souls II's new director, Yui Tanimura, about what changes are coming to the sequel, and what won't be changing.

You can check out the video below where Tanimura talks about his plans for the game and all the new deaths players can look forward to seeing. There's also a healthy dose of gameplay footage.

For our own interview with Tanimura at E3, head here. Dark Souls II is coming to PlayStation 3, PC, and Xbox 360 next year.

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Comments
  • I love these games!

  • I still need to finish Dark Souls, starting with getting through Blighttown.
  • I love the Souls series, but one issue I have always had was the backstabbing. Don't get me wrong, it could help out in a pinch and has saved my unskilled butt on multiple occasions, but what I didn't like about it was that it made the aggressor invulnerable for a span of a few seconds. All too often when I was helping out another player get to a boss would a player invade and immediately go for the backstab. Most of the time it would kill the host instantly, almost making the entire experience a waste of time, and the fact that the animation couldn't be stopped gave a sense of uselessness. If they could change this only slightly to give phantoms a chance to prevent frequent backstabs, then this game is good as gold in my eyes.
  • "easy mode" enemies move a fraction of a second slower.

  • This game looks great! One slightly annoying thing about this video though was trying to read the subtitles while also trying not to miss a second of gameplay footage.  

  • this game looks so freaking good. the attacks look more varied, the graphics and animation a lot better, and we actually have cloth physics it seems this time around so yay. the atmosphere looks pretty spot-on. lot's of giant-themed stuff, drakes, meaty knights, etc. hopefully the multiplayer iterates on dark souls' covenants, which were really really cool.

  • "My self and the development team are working very hard to deliver the best Dark Souls 2 experience possible."

    He looks like he is about to pass out, probably working on 70 hour weeks.

    Game looks great though!

  • I just got the prepare to Die Edition a week ago and I have been hooked on the game. So far I have about 60+ hours on it already. I really can't wait for Dark Souls 2, if it is half as good as Dark Souls 1 it will still be an amazing game. Also for the people saying it is so difficult you just need to spend a bit of time learning to dodge and parry and its not that hard.