'Beacon Fire' System Provides Respite In Dark Souls - Dark Souls - PlayStation 3 - www.GameInformer.com
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'Beacon Fire' System Provides Respite In Dark Souls

Details are still scarce when it comes to From Software's follow-up to Demon's Souls, aside from a teasing comment that the game will be harder than its predecessor. From and publisher Namco Bandai have released a new batch of Dark Souls screens today, and while they don't shed much light on the game the accompanying press release does discuss a new feature that supposedly affects gameplay in significant ways.

The Beacon Fire (pictured below) is a safe zone for players, giving them a place to heal and save their game, as well as serving as an in-game checkpoint location. It also looks an awful lot like a firepit.

While Dark Souls isn't a direct sequel to Demon's Souls, From Software is definitely using the game as a starting point in significant ways. The game will have a similar multiplayer mode, and players will be able to leave notes for other players to read online. The game's combat is said to be similar as well. One key difference between the games is that while Demon's Souls was structured around levels, Dark Souls will be taking place across an open world.

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Comments
  • Can't wait

  • Holy freaking balls. I just got done with Demon's Souls and with this coming out.....Oh my.