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Basics to Being a Super Solider

Crysis 2

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Basics to Being a Super Solider

Game Objective

Despite the ability to participate in combat, the goal of Crysis 2 is to reach a spot on the level to end the current mission. If there is opposition, chances are you can sneak by them using cloaking about 90% of the time.

There are a few instances when you cannot sneak past encounters, and must destroy enemies to bring progress to the game (example — Semper Fi or Die, or Corporate Collapse, et al.) you should have plenty of munitions and room to take cover to recover energy.

When enemies are all neutralized, there's no point in lingering, so you move forward.

Your Campaign Career

All the following you collect in the campaign (story mode) is saved to your Crysis profile (or game profile): nano-catalyst sum, armor modules (story mode only), and weapon attachments (story mode only).

This means you can purchase the armor modules for use in harder difficulties in future ''New Games''. Do that. It makes Super-Soldier difficulty much easier than say, Dead Space 2's Hardcore Difficulty mode.

 

You Are Now Samus from Metroid Prime  (Scanning)

Soon after stepping outside in the mission ''Second Chances'', you will be introduced to the VISOR and its function as a scanning device. Since you can often approach an engagement cloaked, or in a spot that is hidden from enemy patrols, you can scan the area ahead for enemies, ammunition supply bins, and tactical option points.Scanning and marking important weapons (like C4 and JAW) and enemies lets you see them when you have the VISOR put away. Knowing where enemies and items are will let you fight or sneak more effectively.

  • VISOR Range vs. Marker Range

The range of the VISOR is probably about 200 game-meters (or more). It can certainly make icons pop up a lot further on your playfield than when you have the VISOR retracted. When something is marked, it will automatically appear but subject to a range limitation of 100 game-meters.

Hence, a tactical point or enemy you marked will have its marker disappear until you get within 100 game-meters of it when you have weapons drawn. If you're not sure if you tagged something, bring up the VISOR again and make an effort to mark it. Until you remember everything in a level, marking is handy to get you used to a mission's layout.

Earning Nano-catalyst

Unless you are in the rare instance where you need to fight enemies to proceed, rely on cloaking and sneak by enemies.

  • Farming Nano-Catalyst

You start earning nano-catalysts midway through the mission ''Sudden Impact''. Since you have to actively confront and destroy the alien Ceph for nano-catalyst, you may want to earn these credits on the easiest difficulty setting.

Most stages have a limited number of enemies, but the mission ''Unsafe Haven'' has a slow trickle of infinite Ceph until you complete the objective in the Onyx Building. Since you can run out of ammunition, resort to punching enemies. With the easiest setting, you can slowly gather the needed nano-catalyst for all your modules without the threat of being quickly killed by enemies.

Nano-catalyst is that cloud of golden ''dust'' that appears where a Ceph is slain. The clouds have no weight, and float in the air if the enemy was killed in the air.

Ceph Scout — 100 Nano-catalyst

Ceph Soldier — 100 Nano-catalyst

Ceph Commander — 300 Nano-catalyst

Ceph Devastator — 500 Nano-catalyst

Ceph Pinger — 2000 Nano-catalyst