The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
As the developer behind unique titles like Psychonauts and Brütal Legend, Double
Fine has earned the respect of gamers with clever writing and likable characters.
When it comes to making games that are also fun to play, that good will only goes
so far. Costume Quest would have made a fantastic cartoon; I enjoyed the cute dialogue,
charming art style, and quirky cast in the Halloween-themed adventure. Unfortunately,
everything in the package that qualifies Costume Quest as a game falls short.
With the trick-or-treat theme, kids-save-the-day plot, and abundant candy worship,
I assumed that this downloadable game was aimed at attracting a young crowd. Once
I got a taste of the tedious combat, I had to question that assumption. The turn-based
battles are far too simple for their own good; you just hit attack, and then follow
a brief button prompt to maximize damage (or wait to defend). You won’t find
any magic, healing items, or anything else that could add entertainment. The animations
for the attacks can be funny at first, but you’ll get sick of them in no time.
You’d think the simplicity would make combat more accessible, but instead
it becomes more difficult. All strategy and variety are stripped away, so all you
can do is hope that you succeed at the button prompts. If you fail a couple times
in row, you’re screwed, and you can’t do anything about it. You’ll
collect a bunch of costumes with different special moves, but none of them fully
address this issue or the tediousness of the battle system in general.
It’s too bad that combat is such a prevalent part of Costume Quest, because
the time you spend just exploring and talking to fellow trick-or-treaters can be
hilarious. The world is brought to life with a colorful art style that reminds me
of a less deranged Tim Burton movie, and the dialogue has plenty of comedic gems.
While advancing through each area doesn’t amount to much more than a few fetch
quests and simple puzzles, I’d put off the battles in each section for as
long as possible to enjoy the atmosphere – but you need to go through the
Other annoyances make it hard to fully enjoy Costume Quest’s bizarre world.
Without objective markers or a minimap, finding your next goal is an occasional
problem, but the save system is an even bigger concern. Lacking any manual options,
you need to rely on the autosave to retain your progress, but it only kicks in under
certain conditions that are difficult to force. You can’t just decide you’re
done and quit playing; you need to complete a quest, pick up a new quest, or change
areas. In one case, I lost about 45 minutes of progress because I quit after fighting
a bunch of battles that didn’t trigger a save event (and I even leveled up
during that time!).
Costume Quest is cute and funny, so it may look like a good game for kids. Let me
assure you: After completing the adventure (which took me about five hours), I can’t
recommend Costume Quest to gamers of any age.
Email the author Joe Juba, or follow on Twitter, Facebook, and Game Informer.