The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
When The Conduit hit the Wii back in 2009 it was plagued with idiotic
AI, touchy controls, and lackluster multiplayer. Conduit 2 has arrived,
and while a few of these leaks have been plugged, new issues have
surfaced, resulting in an experience barely superior to the original.
2’s story is a hot mess. I was laughing at the lobotomized Duke
Nukem one-liners for all the wrong reasons. High Voltage even went as far as hiring the Duke's voice actor, Jon St. John. If B-movie voiceovers and a
storyline that incorporates historical figures in ridiculous ways is
your thing, Conduit 2 might entertain.
The sequel controls much
better than the original. I noticed the smoother motion control right
away, and the Wii MotionPlus increases aiming fidelity in such a way
that I could line up precise headshots. You can also plug in the Classic
Controller Pro, but the loose analog sticks made everything feel too
twitchy, even at low sensitivity.
High Voltage had the genius idea
to integrate Call of Duty-esque perks and weapon unlocks across
single-player, multiplayer, and the Horde-like Invasion mode.
Enhancements such as increased reload speed and beefed up defense are
great no matter what you’re playing, and the persistent augments are a
great incentive to bounce between all the modes to earn money.
locations such as Siberia, China, and a Washington D.C. rehash from the
first game feel like soulless sets filled with cardboard props.
Single-player levels are packed with enemies that are nominally smarter
than in the first game but still occasionally stare blankly through
their scopes at you without firing.
The 12-player online battles
are too slow-paced for my liking, but fans may enjoy new modes like
balloon battle mode which is similar in concept to Mario Kart battles.
Invasion mode is a good way to earn cash to spend on upgrades, but the
splitscreen-only action got stale for me after the first few waves due
to the small battle arenas and uninteresting enemies.
Conduit 2 looks rough. Floating bullet holes and shadows that clip
through ceilings are common occurrences. Another recurring bug involves
the Eclipse cloaking rifle, which yanks Ford’s arms from his body,
rendering the gun useless and forcing a checkpoint reload. These
downfalls, along with the abrupt and disappointing ending, make the game
feel sloppy and rushed.
If you’re an FPS-loving Wii owner that
doesn’t care about single-player, or someone who adored the original
Conduit, you may be able to squeeze some entertainment out of this game.
Everyone else should pass.
Email the author Tim Turi, or follow on Twitter, and Game Informer.