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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Clash of the Titans - Xbox 360</title><subtitle type="html" /><id>http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2010-08-01T16:34:00Z</updated><entry><title>Namco’s Newest Clash Is A Wet And Sloppy Collision</title><link rel="alternate" type="text/html" href="/games/clash_of_the_titans/b/xbox360/archive/2010/08/01/namco-s-newest-clash-is-a-wet-and-sloppy-collision.aspx" /><id>/games/clash_of_the_titans/b/xbox360/archive/2010/08/01/namco-s-newest-clash-is-a-wet-and-sloppy-collision.aspx</id><published>2010-08-01T21:34:00Z</published><updated>2010-08-01T21:34:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/game-republic/clash-of-the-titans/clash610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s no secret that games based on licensed products are generally 
bad, but when a game gets delayed long past its corresponding movie 
release it gives you hope. After all, the publisher must think the game 
is good enough to stand on its own if it is willing to forgo 
piggybacking the movie&amp;rsquo;s hype, right? GoldenEye 007 did this, and it is 
regarded as one of the most important console shooters of all time. If 
Namco Bandai was hoping for similar results with Clash of the Titans, 
it&amp;rsquo;s in for a titanic disappointment.&lt;/p&gt;
&lt;p&gt;Players take control of the 
demigod Perseus, who must fight against the will of the gods and save 
the world. You finish off foes using quick-time button presses, level up
 your weapons with souls extracted during combat, and face endless waves
 of enemies torn from a mythical Grecian bestiary. It&amp;rsquo;s reminiscent of 
one of Sony&amp;rsquo;s premiere franchises, but Clash of the Titans doesn&amp;rsquo;t have 
the chops to stand alongside Kratos.&lt;/p&gt;
&lt;p&gt;The game&amp;rsquo;s non-player 
characters provide you with over a 100 kill-or-be-killed missions 
through very linear levels filled with underwhelming environments. 
Picking up missions is the only way the game breaks up its monotonous 
combat, but these are empty moments because you don&amp;rsquo;t actually converse 
with these characters.&lt;/p&gt;
&lt;p&gt;Perseus isn&amp;rsquo;t fighting through legions of 
centaurs and harpies alone, but the game&amp;rsquo;s lazy companion AI is one of 
the worst I&amp;rsquo;ve ever fought beside. Though I wasn&amp;rsquo;t technically alone on 
the battlefield, it felt like it because my wallflower allies always 
shied away from the action. You&amp;rsquo;re better off having a live companion 
watch your back (after you&amp;rsquo;ve unlocked co-op by playing through several 
single-player missions first), but good luck finding human recruits 
willing to put up with the game&amp;rsquo;s stop-motion pace. Clash of the Titans&amp;rsquo;
 action has more hiccups than a maenad at a Dionysian party thanks to 
its jittery and repetitive animations. The combo system is virtually 
non-existent. Bosses are just bigger hit boxes with more health, and 
journeys in and out of the game&amp;rsquo;s labyrinthine menu system feel like one
 of Homer&amp;rsquo;s lost epics.&lt;/p&gt;
&lt;p&gt;The game&amp;rsquo;s coolest features fail due to 
poor design. By the end you amass an arsenal of over 80 weapons. 
However, many of these tools can&amp;rsquo;t be leveled up until you&amp;rsquo;ve collected 
soul power from specific enemies, so sharpening your swords becomes an 
arduous process that ensures you&amp;rsquo;ll stick to two or three of the first 
weapons you find.&lt;/p&gt;
&lt;p&gt;The recent &lt;i&gt;Clash of the Titans&lt;/i&gt; film was a
 mildly entertaining display of special effects. The game contains all 
of the film&amp;rsquo;s camp but lacks the spectacle of million-dollar CG krakens 
to help save it. This titan of derivative gameplay doesn&amp;rsquo;t deserve our 
reverence; it hardly deserves our attention at all.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=439548" width="1" height="1"&gt;</content><author><name>GIBen</name><uri>http://www.gameinformer.com/members/GIBen/default.aspx</uri></author><category term="review" scheme="http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/archive/tags/review/default.aspx" /><category term="Xbox 360" scheme="http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/archive/tags/Action/default.aspx" /><category term="namco Bandai games" scheme="http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/archive/tags/namco+Bandai+games/default.aspx" /><category term="clash of the titans" scheme="http://www.gameinformer.com/games/clash_of_the_titans/b/xbox360/archive/tags/clash+of+the+titans/default.aspx" /></entry></feed>