The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
It’s no secret that games based on licensed products are generally
bad, but when a game gets delayed long past its corresponding movie
release it gives you hope. After all, the publisher must think the game
is good enough to stand on its own if it is willing to forgo
piggybacking the movie’s hype, right? GoldenEye 007 did this, and it is
regarded as one of the most important console shooters of all time. If
Namco Bandai was hoping for similar results with Clash of the Titans,
it’s in for a titanic disappointment.
Players take control of the
demigod Perseus, who must fight against the will of the gods and save
the world. You finish off foes using quick-time button presses, level up
your weapons with souls extracted during combat, and face endless waves
of enemies torn from a mythical Grecian bestiary. It’s reminiscent of
one of Sony’s premiere franchises, but Clash of the Titans doesn’t have
the chops to stand alongside Kratos.
The game’s non-player
characters provide you with over a 100 kill-or-be-killed missions
through very linear levels filled with underwhelming environments.
Picking up missions is the only way the game breaks up its monotonous
combat, but these are empty moments because you don’t actually converse
with these characters.
Perseus isn’t fighting through legions of
centaurs and harpies alone, but the game’s lazy companion AI is one of
the worst I’ve ever fought beside. Though I wasn’t technically alone on
the battlefield, it felt like it because my wallflower allies always
shied away from the action. You’re better off having a live companion
watch your back (after you’ve unlocked co-op by playing through several
single-player missions first), but good luck finding human recruits
willing to put up with the game’s stop-motion pace. Clash of the Titans’
action has more hiccups than a maenad at a Dionysian party thanks to
its jittery and repetitive animations. The combo system is virtually
non-existent. Bosses are just bigger hit boxes with more health, and
journeys in and out of the game’s labyrinthine menu system feel like one
of Homer’s lost epics.
The game’s coolest features fail due to
poor design. By the end you amass an arsenal of over 80 weapons.
However, many of these tools can’t be leveled up until you’ve collected
soul power from specific enemies, so sharpening your swords becomes an
arduous process that ensures you’ll stick to two or three of the first
weapons you find.
The recent Clash of the Titans film was a
mildly entertaining display of special effects. The game contains all
of the film’s camp but lacks the spectacle of million-dollar CG krakens
to help save it. This titan of derivative gameplay doesn’t deserve our
reverence; it hardly deserves our attention at all.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.