Review Format: What I will be trying to do with reviews from here on is to rate the game based on how entertaining it was to me. How well it captures and keeps my attention is really the most important thing when it comes to video games, at least in my opinion. So, here we go.


Child of Light

Vita Version

When I first began the game I went in with the expectation that I was going to simply play this game to pass the time for my layover. I was thrilled to find a deeply charming fairy tale style RPG that drew me in on multiple levels.

The game starts off with the main character, Aurora, being whisked away to the strange and beautiful world of Lemuria. With the fate of her father and her home hanging in the balance, Aurora must find a way to restore the Moon, Sun, and Stars back to Lemuria and shed light on this strange new world which has fallen into darkness.

The most noticeable thing about the game at the start is the art style. It is a captivating world that seems pulled straight from a fairy tale picture book we all read as kids. The beautiful world really pulled me in and I was excited to explore it and see all of the diverse environments. There are also quite a few different races spread throughout Lemuria. Each with their own charms and story to tell and if you take the time to explore each area thoroughly you can add new characters from these races to help Aurora fight the darkness.

You also have a very helpful "firefly" who is always with you named Igniculus. He is controlled with the right joystick and can be used to open chests, grab items, activate switches in dungeons, heal, and blind enemies. In combat, Igniculus can also be used to heal and slow enemies down. He is a great companion and adds strategy to each battle. Plus on the vita version you can use the touch screen to control Igniculus which gives you far more control when you try to grab certain items.

The combat system is simple enough, yet the depth of combat grows as the campaign progresses. As a battle begins there is a bar at the bottom of the screen showing the order in which each character and enemy can perform an action. Different characters have different speeds so it is important to pay attention to how quick enemies progress on the bar as well as how long it takes to perform an action. When you reach the red section of the bar this is where your character selects which action they will perform. Each action has a different cast time. Defending is instant, basic attacks are usually quick, and spells, especially those that target multiple enemies, take the longest. If a character or an enemy is hit while they are attempting to cast their cast will be interrupted and they will have to wait to try and cast again. Again, simple, but lots of depth here.

Your party is one of my few gripes with the game. You are only allowed to have two party members in combat at a time. I expected to have three by the time I got my third party member because there are usually three enemies in a battle so I expected I would be given the same number, but I wasn't. It isn't to terrible though since you can swap characters in combat simply enough, I guess I am just used to typically having three.

One thing about the party that I do find to be great is how diverse each characters attacks/buffs are. They all bring something different to the table and that keeps combat fresh as you begin to experiment with each of them.

Early on in the game you unlock the ability for Aurora to fly. This allows you to fully explore the world and exploration does not go unrewarded. There are plenty of collectibles. Stardust allows you to level certain character attributes. There are potions of course, but not just hp and mp. Potions can also be used to slow enemies speed in combat, quicken allies speed, and buff offense and defense. There are also potions to allow you to cast without fear of being interrupted by enemy attacks. There are even small side quests in the game, none of which are to ridiculous to accomplish and they give out rewards that I found to be worth it.

Oculi are gems that you find in various ways throughout the game. These gems can be put into three different slots on each character. The three slots include a weapon slot, armor slot, and accessory slot. Oculi can also be combined to create new Oculi and stronger Oculi. The types you have equipped can really make certain areas of the game far easier to handle since certain Oculi add damage and defense that are stronger against different types of enemies.

Overall I absolutely loved this game. It has the charm of a fairy tale, a simple yet deep combat system, and it rewards you well for exploring. I played on normal and found the game provided a light challenge, but there is also a hard mode and a New Game Plus mode that I have yet to start. I would recommend this game to anyone looking for a quick RPG fix since you can fully complete the game in around 10 to 15 hours depending on your play style.