The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
It's hard to believe this game screws up an easy layup like mini golf, but Carnival Games MiniGolf goes out of its way to make things hard for itself. Golf has a natural transition to the Wii, but this game's swing mechanic is frustrating; for some odd reason it's not based on the motion of the Wii remote, but rather the controller's internal accelerometer. Likewise, the limited camera system is more hindrance than help. The courses themselves are no great shakes, although I applaud the game for including minigame diversions during the Adventure holes. When minigames not involving golf are the standout parts of a mini golf title, you know you've missed the mark.
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