The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Hudson's latest adventure kicks off with a group of teens that
convene in a chat room to discuss a rumor about The Black Page, a
website that allows users to communicate with the dead. Chat room
participants mysteriously get sucked into the "Mnemonic Abyss," a
cluster of locations where the deceased walk among the living. You'll
play as different characters through multiple episodes to uncover a
plot as poorly executed as most straight-to-DVD horror releases.
the title implies, Calling involves use of cell phones to communicate
with the dead and travel between three desolate locations within the
abyss: an old house, school, and hospital. You'll receive calls from
the departed where less-than-stellar voice actors deliver eerie
messages through the Wii remote's tinny speaker. Dialing phone numbers
you receive on your journey will transport you to other areas in the
Most of your time is spent navigating dark, repetitive
hallways in search of key items. Microscopic items littered across
levels are easy to overlook, as they blend into the background's static
textures. A faint glimmer would have been helpful, especially when
roaming without a light source. Once all proper items are collected,
events occur that typically involve shaking off a ghost with the Wii
remote, a sequence usually preceded by a load screen that interrupts
gameplay flow and eradicates any feeling of suspense. Warding off
ghosts unsurprisingly requires a few quick shakes of the remote.
Calling's generic locales to interact with countless objects and engage
in uneventful set pieces is hardly enjoyable. The game suffers from
slow pacing throughout the eight-plus hour experience, which fittingly
ends with an anticlimactic scene. You should just hit the ignore button
on this one.