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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Call of Duty: World at War</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: It's Back To The "Good" War</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2011/11/17/it-39-s-back-to-the-quot-good-quot-war.aspx</link><pubDate>Fri, 18 Nov 2011 02:13:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1459928</guid><dc:creator>HeyItsWill_5115</dc:creator><description>&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-07-60/5037.B001E22VR8_2D00_3_2D00_lg.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Call of Duty has went from World War II games to modern-day war games, and now it&amp;#39;s back in Call of Duty: World at War, and it sure doesn&amp;#39;t disappoint.&lt;/p&gt;  &lt;p&gt;The Campaign is your average Campaign. You&amp;#39;ll switch off between two characters in a cinematic story, while fighting both Japanese and Germans. On the Marine side, you will play as Private C. Miller, and on the Russian side, you will play as Private Dimitri Petrenko, fighting along side the Call of Duty famous Viktor Reznov.&lt;/p&gt;  &lt;p&gt;I personally liked the Campaign, and I actually had an urge to buy this game after seeing Saving Private Ryan for some odd reason. Most of the missions were pretty fun, but I liked the Pacific Front better. The Campaign seemed more cinematic and adrenaline pumping on the Pacific Front. I&amp;#39;m not saying the Russian Front is bad, it&amp;#39;s just a little boring compared to the other.&lt;/p&gt;  &lt;p&gt;But for the most part, it&amp;#39;s cinematic and entertaining.&lt;/p&gt;  &lt;p&gt;The Campaign really doesn&amp;#39;t have too many climaxes that most Call of Duty games do. It&amp;#39;s just playing mission after mission, and I was slightly disappointed with that, but it surely doesn&amp;#39;t ruin the game at all.&lt;/p&gt;  &lt;p&gt;If you haven&amp;#39;t noticed, World at War is the most graphic Call of Duty yet.&lt;/p&gt;  &lt;p&gt;After completing the Campaign, you will be automatically redirected to a game of Zombies, which at the time, was new to the series. I think that the Zombies are easier to kill than Black Ops, but the first default map is rather small and gets way too crowded with Zombies.&lt;/p&gt;  &lt;p&gt;But, I do like how the Mystery Box is easy to find in the map.&lt;/p&gt;  &lt;p&gt;Next, you might go to Multiplayer, which honestly, is fun and boring at the same time. I like the choice of weapons, but the maps kinda suck, and getting into a lobby these days is quite the challenge. I feel as if some of the maps aren&amp;#39;t a necessary addition to Multiplayer.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;I&amp;#39;m not saying Multiplayer sucks, it&amp;#39;s decent. But, out of all the Call of Duty games, it&amp;#39;s the worst one, unfortunately. It&amp;#39;s World War II, what do you expect? Sure, the killstreak rewards are absolutely terrible.&lt;/p&gt;  &lt;p&gt;If your buying World at War now and planning on using Multiplayer, don&amp;#39;t. Most people get hacked of all there progress, or for the lucky bunch, get ranked all the way up to Level 65.&lt;/p&gt;  &lt;p&gt;If you get a little sick of Multiplayer like I did, you should go on to the Co-op Campaign. This is sure a fun game mode to play with an online friend, because your participating cooperatively or competitively in actual missions from the Campaign.&lt;/p&gt;  &lt;p&gt;This is honestly the funnest game mode in the entire game, and wish that this would be placed in games with epic Campaigns such as Modern Warfare 2, but unfortunately, it was for some odd reason discontinued.&lt;/p&gt;  &lt;p&gt;I feel as if Call of Duty: World at War won&amp;#39;t be the last World War II made by Call of Duty. The series originated with this war, and I&amp;#39;m sure one of these days, another game similar to this will be released, and even be better.&lt;/p&gt;  &lt;p&gt;World at War is a great game, but it had potential to be better. It&amp;#39;s not amazing, but it&amp;#39;s worth the $20 to check it out and play the epic Campaign.&lt;/p&gt;  &lt;p&gt;-William&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: It's good</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2011/09/21/it-39-s-good.aspx</link><pubDate>Thu, 22 Sep 2011 03:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1251709</guid><dc:creator>PlasmaGames</dc:creator><description>&lt;p&gt;It&amp;#39;s good and that is all. There&amp;#39;s nothing new to the concept. Nazi zombies is really fun though.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki: Call of Duty: World at War Guides</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/default.aspx</link><pubDate>Thu, 12 May 2011 02:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:187</guid><dc:creator>Anonymous</dc:creator><description>Guides for Call of Duty: World at War</description></item><item><title>Wiki Page: Nazi zombies in WaW very fun.</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/nazi-zombies-in-waw-very-fun.aspx</link><pubDate>Wed, 11 May 2011 22:39:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2009</guid><dc:creator>Deathdeliverer20</dc:creator><description>&lt;p&gt;first of all: WHAT is Nazi zombies? well, Nazi zombies is a bonus mode in call of duty: world at war; the way you get to unlock this mode is by completing the campaign. this guide will tell you about the game as it is historically acurate and very fun as far as the zombies go. :) &lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:xx-large;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nacht der toten&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;  &lt;img src="/resized-image.ashx/__size/610x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-01-87/4011.n.jpg" width="558" border="0" height="187" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;the first and original map of Nazi zombies. this was challenging as it is fun. when it first came out after the campaign, my cousin and i saw this and immediately jumped in to it. of course as in experienced as we were then, we survived 7 rounds. the game starts you off with 500 points; use this to buy the gun called the kar98k (?) and wait till round 4. when you open the door with the word hell* (help actually)&amp;nbsp; open it and open the mystery box on your left. on round 8 go to the top of the stairs into the room on your right,when you enter the top,the sofa blocking the other stairs will provide you with only two openings for the zombies in that room.if you get the ray gun, good!&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:xx-large;"&gt;&amp;nbsp;&lt;span style="font-size:medium;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; i plan to post 3 more guides for the remaining maps :D&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: NAZI ZOMBIES??? ZOMG!!</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2011/04/27/nazi-zombies-zomg.aspx</link><pubDate>Wed, 27 Apr 2011 23:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:885370</guid><dc:creator>Dustin</dc:creator><description>&lt;p&gt;First of all, I haven&amp;#39;t played the seemingly endless horde of WWII shooters that everyone else has, so there was no &amp;quot;eh, same old same old&amp;quot; feeling for me. That said, this game is not as good as Modern Warfare. The campaign has some awesome missions, (storming the Riechstag-awesome and surprisingly historically accurate) but they are not connected very well. All they do is flash up some maps and troop movements too fast for me to read. The multiplayer was fun when I played it, but the real highlight for me was the bonus Nazi Zombies mode. This gametype is simple, mindless, gory fun. Great to play with a few friends (and a couple six packs of beer)&lt;/p&gt;</description></item><item><title>Forum Post: nazi zombies</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/f/758/p/55505/767264.aspx#767264</link><pubDate>Thu, 24 Feb 2011 00:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:767264</guid><dc:creator>seth321</dc:creator><description>&lt;p&gt;&lt;span style="font-size:medium;"&gt;nazi zombies is a mini-game on the following games, Modern warfare, World at war,Modern warfare 2, and black ops. All the following are Map-packs that you have to buy, For modern warfare 1 and 2. World at war comes with one and you can buy 3 others. Black ops comes with three, Kino der toten. &lt;strong&gt;THE Five one has to be unlocked on the campain&lt;/strong&gt;. And &lt;strong&gt;(SPOILER ALERT)! If you have a 360&amp;nbsp;you&amp;nbsp; hit&amp;nbsp;LT and&amp;nbsp;RT to get out of a chair. Go to the back of the room an go on the computer and type the following 3arc unlock to unlock all levels and zombies.&lt;/strong&gt; But if you do you cant get achievments. You can also&amp;nbsp;buy a map pack called &lt;strong&gt;THE&lt;/strong&gt; &lt;strong&gt;FIRST STRIKE&lt;/strong&gt;&amp;nbsp;caled &lt;strong&gt;ASCENSION&lt;/strong&gt;. I will make another post for more info. reply if you have any questions.&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Forum Post: Re: Call of Duty: World at War. Zombie mode</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/f/758/p/19942/766963.aspx#766963</link><pubDate>Wed, 23 Feb 2011 22:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:766963</guid><dc:creator>seth321</dc:creator><description>&lt;p&gt;Well David if you want my idea on zombies your have another thing comin... I only play ascension (black ops) zombies is the best thing you can do on black ops so ...&lt;/p&gt; &lt;p&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; TO BE CONTINUED.....&lt;/p&gt; </description></item><item><title>Blog Post: Game Over... continue? Call of Duty: World at War</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2011/01/26/the-replay-review-call-of-duty-world-at-war.aspx</link><pubDate>Thu, 27 Jan 2011 03:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:707178</guid><dc:creator>Game Over... continue?</dc:creator><description>&lt;p style="clear:both;text-align:center;" class="separator"&gt;&lt;a href="http://1.bp.blogspot.com/_4uCpYYl3ofY/TUDoFDX44sI/AAAAAAAAAFY/gy0CYNoO_FY/s1600/Call_of_Duty_5_Box+Art.jpg" style="clear:right;float:right;margin-bottom:1em;margin-left:1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="separator" style="clear:both;text-align:center;"&gt;&lt;a href="http://1.bp.blogspot.com/_4uCpYYl3ofY/TUDoFDX44sI/AAAAAAAAAFY/gy0CYNoO_FY/s1600/Call_of_Duty_5_Box+Art.jpg" style="clear:right;float:right;margin-bottom:1em;margin-left:1em;"&gt;&lt;img src="http://1.bp.blogspot.com/_4uCpYYl3ofY/TUDoFDX44sI/AAAAAAAAAFY/gy0CYNoO_FY/s320/Call_of_Duty_5_Box+Art.jpg" border="0" height="320" width="278" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:x-large;"&gt;I seem to be&lt;/span&gt; &lt;span style="font-size:large;"&gt;working my&lt;/span&gt; way backwards with my &lt;i&gt;Call of Duty&lt;/i&gt; reviews. This time it&amp;#39;s &lt;i&gt;Call of Duty: World at War&lt;/i&gt;, which returns the franchise to its WWII roots after the ground breaking success of &lt;i&gt;Call of Duty 4: Modern Warfare&lt;/i&gt;. While &lt;i&gt;CoD:WaW&lt;/i&gt; isn&amp;#39;t as good as that instant classic, it is a great WWII shooter and a lot of fun to play with a friend.&lt;/p&gt;  &lt;p&gt;The   story follows two main plotlines and switches back and forth between   them. The first is that of one Private Miller, a marine who is fighting   in the Pacific theater towards the end of the war. The Japanese are dug   in all over the islands of the South Pacific, and the Marines have been   sent to root them out. As the game begins you take control of a captured   and beaten Private Miller. From his perspective you watch as another   prisoner is brutally murdered. But then Corporal Roebuck (well voiced by   Keifer Sutherland) rescues you. Fighting along side Jack Bauer... I   mean Cpl. Roebuck, you escape to battle another day.&lt;/p&gt;  &lt;p&gt;Unfortunately,   that next fight is the pivotal Battle of Peleliu. Facing endless banzai   charges, spider holes, and tunnels full of Japanese troops is intense   and nerve-wracking! In reality, the fierce battle for that small speck   of land lasted nearly two months and cost 6500 Americans soldiers their   lives, and twice as many Japanese. It&amp;#39;s widely regarded as one of the   toughest and most bitterly fought battles in the whole of WWII.&lt;/p&gt;  &lt;p&gt;Along a similar vein, the second story to &lt;i&gt;CoD:WaW&lt;/i&gt;,   follows another Private, this time in the Russian army. His name is   Petrenko, and he is fighting tooth and nail against the Nazis during the   horrendous Battle for Stalingrad. Our young soldier joins up with   Viktor Reznov (voiced by the incomparable Gary Oldman) to attempt an   assassination of a German general (the games obligatory &lt;i&gt;CoD&lt;/i&gt;   sniper mission). Several years down the road, an unlikely reunion of   Petrenko and Reznov occurs and together you push the Germans back all   the way to Berlin, eventually assualting the Reichstag itself.&lt;/p&gt;  &lt;p&gt;Like   the real life Battle of Peleliu, the defense of Stalingrad and the   subsequent march into Germany was a terrible time. Treyarch have done   well in capturing the hopeless desperation of these defining moments of   WWII, but they don&amp;#39;t pull any punches. Be forewarned, this is a graphic,   violent game... that is driven home all the more forcefully by the fact   that it is based on real events.&lt;/p&gt;  &lt;p&gt;The gameplay is   standard FPS, although you might find yourself struggling early on on   with the period specific weapons. They don&amp;#39;t hold nearly as many rounds   as we have become used to in modern military shooters. Don&amp;#39;t worry, I   dive for the nearest sub-machine gun too! The controls are as tight and   responsive as we have come to expect from the &lt;i&gt;CoD&lt;/i&gt; series. &lt;/p&gt;  &lt;p&gt;As for the game design, your typical &lt;i&gt;CoD&lt;/i&gt;   standby&amp;#39;s like sniper missions and a brief piloting section are all   present and accounted for. They don&amp;#39;t compare to the high water mark set   by &lt;i&gt;CoD4:MW&lt;/i&gt;, and as a result feel tacked on. As for the &amp;quot;regular&amp;quot;   levels, they are also pretty standard fare: overwhelming odds and lots   and lots of dead bodies. The levels are designed to have a lot more open   spaces, so you can try different routes. But it seems like for   everything &lt;i&gt;CoD:WaW&lt;/i&gt; does right, it still suffers for the same   maladies that plague it&amp;#39;s cousins. Poor missions objectives have you   killing most of the Nazis in Germany before you finally realize that you   need to be standing ten feet to your left to keep them from continually   respawning.&lt;/p&gt;  &lt;p&gt;The sections where you play as the marine   against the Japanese are particularly frustrating in this regard. It   seems like you never get the chance to strategically move up the   battlefield before the next charge comes. As a result you end up   charging blindly ahead, hoping to survive long enough that if you die in   a hail of bullets you&amp;#39;ll at least start further up the hill. It can get   very frustrating, especially on the harder difficulty levels. &lt;/p&gt;  &lt;p&gt;The graphics in &lt;i&gt;CoD:WaW&lt;/i&gt;   are pretty good, as the environments and animations are well done. I   did suffer some lag issues, even in the single player campaign. The   sound is good as well, with the aforementioned big Hollywood names   providing the voices being the main highlight, but the sound effects and   period specific weapons make it all the more real and intense. &lt;/p&gt;  &lt;p&gt;But probably my favorite part of of &lt;i&gt;CoD:WaW&lt;/i&gt;   is the infamous &amp;#39;Nazis Zombies&amp;#39; level that you unlock after finishing   the campaign. Shamelessly piggy-backing on the Zombie renaissance that   has gripped gamers and movie goers alike in the last 10 years or so, you   find yourself in a dilapidated house armed with only a pistol. Slowly   materializing out of the mists come the walking dead (that hasn&amp;#39;t been   copyrighted has it?), slowly shambling up to the windows, they tear at   the slats to get inside. But they aren&amp;#39;t just your normal run of the   mill zombies, these are Nazi zombies... which is somehow worse! Shoot   them quickly, and constantly move to check the other windows! When you   complete a &amp;#39;Level/Round&amp;#39; you have a brief respite to rebuild the   fortifications or buy new weapons from the points you have accrued. Each   weapon is crudely stenciled on the wall, you can take your pick. You   can also spend your points to unlock new portions of the house, which   will also open up more weapon choices.&lt;/p&gt;  &lt;p&gt;But here&amp;#39;s the   rub: as the next round begins, you&amp;#39;ll notice that the zombies are   shambling just a bit faster this time. Take care of those brain-eaters   and the next round they will again be faster, and the one after that   faster still. And they will keep coming, breaking through walls and   climbing through windows... and then it dawns on you, the awful truth:   there is no escape, no way to win! The goal is to simply survive as long   as you can, but the unfortunate end is unavoidable.&lt;/p&gt;  &lt;p&gt;I   have to tell you, this mode is an absolute blast, especially if you can   share the horror with a friend. I&amp;#39;ve spent many late night drunken hours   shouting at the TV with a friend beside me on the couch. I&amp;#39;m sure my   neighbors have heard us: &amp;quot;Check that window!&amp;quot; or &amp;quot;Crap, they&amp;#39;ve broken   through!&amp;quot; or the classic &amp;quot;HELP! I&amp;#39;m cornered!&amp;quot; As you get through the   rounds and the zombies come faster and faster it gets &lt;i&gt;very&lt;/i&gt;   intense. I think that the highest we got was level 12 or so, and by that   point the undead bastards were practically sprinting at us. I want to   play this online where you can have up to four players defending the   house at once!&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;It can be said that if you&amp;#39;ve   played one WWII shooter, you&amp;#39;ve played them all. While I&amp;#39;ve certainly   killed enough imaginary Nazis over the years, I&amp;#39;ve never played a WWII   game that is as gritty and intense as &lt;i&gt;Call of Duty: World at War&lt;/i&gt;.   From the endless waves of Japanese banzai charges that the marines   faced in the South Pacific to the hell on earth that was the siege of   Stalingrad and subsequent push back into Germany by the Russian army,   everything in &lt;i&gt;CoD:WaW&lt;/i&gt; is all so shockingly... real. Well,   real-ish... but that doesn&amp;#39;t change the fact that the horrors of WWII   have never been captured so vividly.&lt;/p&gt;  &lt;p&gt;Cheers,&lt;/p&gt;  &lt;p&gt;Si&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:x-large;"&gt;&lt;b&gt;&lt;span style="color:#ff0000;"&gt;Score =&lt;/span&gt; 8.25 &lt;span style="color:#ff0000;"&gt;/&lt;/span&gt; 10 &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;P.S. Want to read more of my reviews? Go to &lt;a href="http://game-over-continue.blogspot.com/"&gt;Game Over... continue?&lt;/a&gt;!&lt;/p&gt;</description></item><item><title>Wiki Page: How to be awesome at nazi zombies Der Riese</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/how-to-be-awesome-at-nazi-zombies-der-riese.aspx</link><pubDate>Sat, 25 Sep 2010 18:12:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:718</guid><dc:creator>Reaper0800</dc:creator><description>&lt;p&gt;In the starting room shoot the zombies 6 times in the body then knife. &amp;nbsp;This gives you the maximum amount of points for each kill. On round 2 buy the Geweher from the wall and shoot the zombies in the head. Make sure to aim for head-shots because it gives more points. Sometimes they will continue walking, headless, so knife them to instant kill and save bullets. &amp;nbsp;In round 3 shoot them twice then knife, again for maximum points. &amp;nbsp;On round 4 you should have enough points to open the two doors and get the trench gun and go up the stairs. If you open the other two doors, get the Thompson instead. &amp;nbsp;When in the second big courtyard/room, the one where the random box originally spawns, turn on the power and then stay here until you have speedy cola, a heavy machine gun or other good gun, (ray gun, MG42, Browning, PPsh, etc.) and Juggernog. Juggernog is essential to survival, especially if you are playing solo. Open the door behind you, the one that leads to the bowie knife and the 3rd teleporter. &amp;nbsp;Camp here until you have about 7000 points, and then get a crawler. You can do this either with the ray gun or by timing grenades/molotovs so that you blast of the zombie&amp;#39;s legs, but don&amp;#39;t kill them. While the crawler prevents the next round from starting, link all the teleporters and upgrade your best gun at the pack a punch. (if you upgrade a gun found on the wall, i.e. a Thompson or a trench gun, you can buy upgraded ammo from that same spot.) &amp;nbsp;Camp out on the balcony/catwalk in the teleporter 3 room. &amp;nbsp;If you really need ammo and have a lot of points make a crawler or hold a zombie at the window. &amp;nbsp;Go to the box repeatedly and take the gun even if it&amp;#39;s bad you&amp;#39;ll eventually have your gun again or something better. Another way to get ammo is from Max Ammo power-ups that drop, or, on earlier rounds, (usually under 14) whenever you teleport you might get a max ammo drop. &amp;nbsp;If you get a teadybear look up at the blue light that comes from the box to find it. Remember, don&amp;#39;t get tunnel vision. The fastest way to die in Nazi Zombies is to be surrounded or to have a lone zombie or even a crawler sneak up behind you. Be careful, don&amp;#39;t underestimate the zombies, and be very careful with your resources. If you see a max ammo, make sure that everyone is reloaded before you get it. Don&amp;#39;t upgrade a a gun until it is low on ammo, because upgrading re-fills your gun&amp;#39;s ammo. Good luck.&lt;/p&gt;</description></item><item><title>Wiki Page: Nazi Zombies: Pack-A-Punch Combos</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/nazi-zombies-pack-a-punch-combos.aspx</link><pubDate>Sat, 28 Aug 2010 05:33:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1573</guid><dc:creator>Randy Castro</dc:creator><description>&lt;p&gt;With the new COD coming up and a new Nazi Zombies (or will it be Commie zombies?) i thought it might be good to put a guide up for the old one, just so you could start warming up.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;So Der Riese is basically the best map in the group (so far) simply by &amp;nbsp;means of having the pack a punch machine in it.&lt;/p&gt;  &lt;p&gt;Now what combo really works for you really depends on your play style but here are some of the basic combos that always seem to work&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;The Sniper:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Penetrator (PTRS) , Gut Shot (trench gun) , bouncing betties, and all perks. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;It allows you to defend your spot from sneaky zombies, while simultaneously being able to kill up close or from a distance&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;The Skirmisher:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;The Widow Maker (BAR), M1000 w/ Imploder (M1 w/ launcher) Monkeys, and all perks except 2x tap. &lt;/p&gt;  &lt;p&gt;&amp;nbsp;Allows decent zombie killing if you&amp;#39;re good at headshots, also allows Group kills with the launcher, and when things get a bit cramped monkeys always help, no 2x tap simply because automatics run out too fast with it&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;The Gaurdian:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Barracuda FU-A11 (mg42) B115 Accelerator (browning 1919) any special grenades you want, all perks except 2x tap. &amp;nbsp;&lt;/p&gt;  &lt;p&gt;One of my personal favorite combos, with this combo you can clear lines of zombies at almost any level. &amp;nbsp;Suggested that you get speed cola first as the two MG&amp;#39;s are notorious for slow reloads, also be warned that both guns do cause slower movement. so running away from zombies will become a challenge. also suggest using the mg42 before the browning, as the mg has a quicker reload, but the browning is much more powerful.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;The Fancy Man:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Wunderwaffe DG3 JZ (if you can&amp;#39;t figure it out you fail), Porter&amp;#39;s Ray Gun x2 (see first set of parenthesis) Monkey Bomb, all perks (2x tap optional)&lt;/p&gt;  &lt;p&gt;This is probably the hardest class to get as only one wonderwaffe is allowed on the map at any time, however once upgraded this becomes a very good backup class for groups. the wunderwaffe is as most of us know capable of clearing tons of zombies at higher levels (even when not upgraded) , the ray gun can compete with both of the Mg&amp;#39;s allowing this person to hold the line. Added bonus if you have the ray gun it becomes your last stand weapon instead of the colt. :D &amp;nbsp;And if your wondering about the class&amp;#39;s name well i thought it would be funny for a guy that has such fancy weapons.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;The Demo Expert:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Longinus (panzerschreck), M1000 w/ Imploder &lt;strong&gt;OR&lt;/strong&gt;&amp;nbsp;C-3000 b1atch35 (colt m1911) monkeybombs, all perks&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;This one is a bit tricker as the secondary weapon is optional, also as the levels get higher it gets harder to use as the zombies get so numerous that reloading may become very hard to achieve. so speed cola is suggested. However this combo is capable of clearing whole groups in a heart beat. Suggested use: throw a monkey and start lighting up the group.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;The PETA Hater&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Gut Shot, .357 Plus 1 K1L-u (.357) &lt;strong&gt;OR &lt;/strong&gt;24 Bore Long Range (double barrel shotgun) grenades optional, all perks.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;I know the name probably hooked you and this may seem like an odd combo, both can be explained quite easily by the fact that this combo absolutely DESTROYS hellhounds. If you do it right they should never even touch you. &amp;nbsp;Added Bonus: like the ray gun the .357 replaces the colt in last stand&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;That&amp;#39;s it for this guide folks see you after black ops comes out.&lt;/p&gt;</description></item><item><title>Wiki Page: The Greatest Combonations Ever</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/the-greatest-combonations-ever.aspx</link><pubDate>Sat, 28 Aug 2010 04:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1572</guid><dc:creator>NorteKaleb</dc:creator><description>&lt;p&gt;Beggining with my personal favorite combo: the Sniper Infantry, combining&amp;nbsp;the Mosin Nagant&amp;nbsp;with the Tompson Sub-Machine Gun. This makes for a good balance between Long, medium, and short range power. Everybody knows the Tompson will beat the 1911 in a match any day because the 1911 shoots three rounds a second (fastest) while the Tompson shoots three times as fast as that and they both shoot a .45 Automatic Colt Pistol. But the Colt M1911 is a very good sidearm. See, this combination is optimal for hybrid players that can stay back and snipe and get up close and personal.&lt;/p&gt;  &lt;p&gt;Reconossins: Combining the MP40 with the Winchester M1887 Trench Gun and the Walther has been battle proven against no0bs and the higher level players. WIth the gernades, gas, and gas mask it could be good for any player for any level.&lt;/p&gt;  &lt;p&gt;Vanguard: Using the M1 Garand w/gernade launcher and the launcher provides excellent booms for the bomb guys on XBox LIVE or Playstation Network. It has been considered no0bish in the past but any people who believe that it is too no0b just remember that both the G-Launcher and the Rocket Launcher have low ammo count but for any body who &lt;em&gt;does &lt;/em&gt;like this combonation will know that the M1 Garand provides excellent killing power.&lt;/p&gt;  &lt;p&gt;Postman: Using the Browning LMG and the M4 Carbine will prove useful in the right hands because you must combine a balanced use of ammo between the .50 cal. bullets and the 30-30 semi-auto. Using these guns right will get anybody dead within a second, and any Juggernaut no0bs dead within two seconds.&lt;/p&gt;</description></item><item><title>Wiki Page: Call of Duty: World at War Guides</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/call-of-duty-world-at-war-guides.aspx</link><pubDate>Fri, 27 Aug 2010 01:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1541</guid><dc:creator>MASTER CHIEF PETTY OFFICER JOHN SPARTAN -117</dc:creator><description>&lt;div class="cp_game_section_title"&gt;&lt;a name="83790881286199001"&gt;Nazi Zombie: Nacht der Unton Walkthrough &lt;/a&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;Nazi Zombie Tips and Strategies&lt;br /&gt;Nacht der Unton&lt;br /&gt;Weapons: May pick anything except in the main room (unless it makes things easier in Round 1-4). Best classes are: #1.Double Barrel Shot Gun &amp;amp; BAR. #2.Thompson &amp;amp; M1897 Trench Gun. If you can, #3.Ray Gun &amp;amp; M1 Carbine. Or #4.Flame Thrower &amp;amp; Sawed-Off Double Barrel Shot Gun w/grip. Or even #5. 357&amp;nbsp;Magnum &amp;amp; BAR. Now #3, #4, &amp;amp; #5 are partly from the random weapon cache. If you die, you still have your points, your just reduced back to a pistol (unless it&amp;rsquo;s one player).&lt;br /&gt;Money: Shooting gets you $100. Knifing gets you $130. But don&amp;rsquo;t waste your time knifing. Rebuilding Barriers gives you $10. Opening new areas is $1000. The M1 Carbine is $600. The Kar98k is $200 (bad weapon). The Sawed-Off DBSG w/grip is $1200, like the DBSG. The BAR is $1800. The Thompson is $1600.The M1897 Trench Gun is $1500. Grenade ammo is $200 (but each round you get two more). Opening the cabinet is $1500 and holds a Scoped Kar98k (not worth it). Random Weapon is $950 (worth it for Ray Gun or Flame Thrower).&lt;br /&gt;Rounds: If you don&amp;rsquo;t buy the M1 Carbine, you should be able to go into some other place by round three. About round six, the zombies start to charge. After round five, getting a Ray Gun should be easy. In round 5-6 zombies should be coming through the wall in the basement.&lt;br /&gt;Strategies: Never look in the same window. The most areas you should open is two. Rebuild every single barricade (even the wall) when your in the help room. Main Room or Upstairs, only one. Look behind you every few seconds. Revive your buddy any time you can. Switch to machine gun during insta-kill. Reload any time you can. Check for Random Weapon after every round (when past 5th round). Rebuild barricade after every round. When throwing a grenade LOOK FOR CRWLERS, they can survive a grenade. Never let your guard down with the headless walkers, they can still hit you. Use dead bodies for fire to block the zombies (if you have the Flame Thrower). With a shotgun, wait a few seconds for zombies to get in a line, then fire. Also, try splitting up, you two share half instead of all of them coming to you. Or the tag team, while one reloads the other shoots, then switch. Don&amp;rsquo;t forget your grenades.&lt;br /&gt;Places: The best places to go to are the help room, upstairs in the back, or through upstairs and down into the help room. And even through the help room up to the Grenade Ammo.&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;&lt;a name="294874"&gt;4 Ray Gun&amp;#39;s on Little Resistance Easter Egg &lt;/a&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;After crashing on the beach, radio in a rocket strike on the Japanese defenses. Once the beach is clear run to the right side of the beach. You will notice a few craters, there are the triggers for the Easter Egg. To unlock it you will have to walk through 4 craters. First walk through the large crater that is full of water, then turn left and walk through the small crater that is full of water, turn left again and walk through the small dry crater, then finally turn left and walk into and stand in the huge crater full of water. Wait about 10 seconds and a weird voice will start talking, and your screen will start shaking. Then 4 statues will come up through the ground. Each statue will be holding a ray gun. &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;&lt;a name="286202"&gt;Call of Duty: World at War - level guide &lt;/a&gt;&lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;How to flawlessly execute each level of World at War.&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;  &lt;div class="cp_game_section_title"&gt;&lt;a name="286039"&gt;Death Card Guide &lt;/a&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;How can you possibly find every single one of those itty bitty Death Cards?&lt;br /&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;  &lt;div class="cp_game_section_title"&gt;Multiplayer Challenges &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;&lt;b&gt;Aperture Sight for Gewehr 43&lt;/b&gt; - Get 75 kills with the Gewehr 43 &lt;br /&gt;&lt;b&gt;Aperture Sight for M1A1 Carbine&lt;/b&gt; - Get 75 kills with the M1A1 Carbine &lt;br /&gt;&lt;b&gt;Aperture Sight for MP40&lt;/b&gt; - Get 75 kills with the MP40 &lt;br /&gt;&lt;b&gt;Aperture Sight for PPSh-41&lt;/b&gt; - Get 25 kills with the PPSh-41 &lt;br /&gt;&lt;b&gt;Aperture Sight for STG-44&lt;/b&gt; - Get 75 kills with the STG-44 &lt;br /&gt;&lt;b&gt;Aperture Sight for SVT-40&lt;/b&gt; - Get 75 kills with the SVT-40 &lt;br /&gt;&lt;b&gt;Aperture Sight for Thompson&lt;/b&gt; - Get 75 kills with the Thompson &lt;br /&gt;&lt;b&gt;Aperture Sight for Type 100&lt;/b&gt; - Get 25 kills with the Type 100 &lt;br /&gt;&lt;b&gt;Bayonet for Arisaka&lt;/b&gt; - Get 75 kills with the Arisaka &lt;br /&gt;&lt;b&gt;Bayonet for Kar98K&lt;/b&gt; - Get 75 kills with the Kar98K &lt;br /&gt;&lt;b&gt;Bayonet for M1 Garand&lt;/b&gt; - Get 75 kills with the M1 Garand &lt;br /&gt;&lt;b&gt;Bayonet for M1897 Trench Gun&lt;/b&gt; - Get 75 kills with the M1897 Trench Gun &lt;br /&gt;&lt;b&gt;Bayonet for M1A1 Carbine&lt;/b&gt; - Get 100 kills with the M1A1 Carbine &lt;br /&gt;&lt;b&gt;Bayonet for Mosin-Nagant&lt;/b&gt; - Get 75 kills with the Mosin-Nagant &lt;br /&gt;&lt;b&gt;Bayonet for Springfield&lt;/b&gt; - Get 25 kills with the Springfield &lt;br /&gt;&lt;b&gt;Bayonet for Type 99&lt;/b&gt; - Get 75 kills with the Type 99 &lt;br /&gt;&lt;b&gt;Bipod for BAR&lt;/b&gt; - Get 25 kills with the BAR &lt;br /&gt;&lt;b&gt;Bipod for Browning M1919&lt;/b&gt; - Get 25 kills with the Browning M1919 &lt;br /&gt;&lt;b&gt;Bipod for DP-28&lt;/b&gt; - Get 25 kills with the DP-28 &lt;br /&gt;&lt;b&gt;Bipod for FG42&lt;/b&gt; - Get 25 kills with the FG42 &lt;br /&gt;&lt;b&gt;Bipod for MG42&lt;/b&gt; - Get 25 kills with the MG42 &lt;br /&gt;&lt;b&gt;Bipod for Type 99&lt;/b&gt; - Get 25 kills with the Type 99 &lt;br /&gt;&lt;b&gt;Box Magazine for M1A1 Carbine&lt;/b&gt; - Get 150 kills with the M1A1 Carbine &lt;br /&gt;&lt;b&gt;Dual Magazines for MP40&lt;/b&gt; - Get 150 kills with the MP40 &lt;br /&gt;&lt;b&gt;Extended Clip for Type 100&lt;/b&gt; - Get 25 kills with the Type 100 &lt;br /&gt;&lt;b&gt;Flash Hider for M1 Garand&lt;/b&gt; - Get 25 kills with the M1 Garand &lt;br /&gt;&lt;b&gt;Flash Hider for M1A1 Carbine&lt;/b&gt; - Get 25 kills with the M1A1 Carbine &lt;br /&gt;&lt;b&gt;Flash Hider for STG-44&lt;/b&gt; - Get 25 kills with the STG-44 &lt;br /&gt;&lt;b&gt;Flash Hider for SVT-40&lt;/b&gt; - Get 25 kills with the SVT-40 &lt;br /&gt;&lt;b&gt;Grip for Double Barreled Shotgun&lt;/b&gt; - Get 25 kills with the Double Barreled Shotgun &lt;br /&gt;&lt;b&gt;Grip for M1897 Trench Gun&lt;/b&gt; - Get 25 kills with the M1897 Trench Gun &lt;br /&gt;&lt;b&gt;Rifle Grenade for Arisaka&lt;/b&gt; - Get 150 kills with the Arisaka &lt;br /&gt;&lt;b&gt;Rifle Grenade for Gewehr 43&lt;/b&gt; - Get 150 kills with the Gewehr 43 &lt;br /&gt;&lt;b&gt;Rifle Grenade for Kar98K&lt;/b&gt; - Get 150 kills with the Kar98K &lt;br /&gt;&lt;b&gt;Rifle Grenade for M1 Garand&lt;/b&gt; - Get 100 kills with the M1 Garand &lt;br /&gt;&lt;b&gt;Rifle Grenade for Mosin-Nagant&lt;/b&gt; - Get 150 kills with the Mosin-Nagant &lt;br /&gt;&lt;b&gt;Rifle Grenade for Springfield&lt;/b&gt; - Get 75 kills with the Springfield &lt;br /&gt;&lt;b&gt;Round Drum for PPSh-41&lt;/b&gt; - Get 75 kills with the PPSh-41 &lt;br /&gt;&lt;b&gt;Round Drum for Thompson&lt;/b&gt; - Get 150 kills with the Thompson &lt;br /&gt;&lt;b&gt;Sawed-Off Shotgun&lt;/b&gt; - Get 75 kills with the Double Barreled Shotgun &lt;br /&gt;&lt;b&gt;Sniper Scope for Arisaka&lt;/b&gt; - Get 25 kills with the Arisaka &lt;br /&gt;&lt;b&gt;Sniper Scope for Kar98K&lt;/b&gt; - Get 25 kills with the Kar98K &lt;br /&gt;&lt;b&gt;Sniper Scope for M1 Garand&lt;/b&gt; - Get 150 kills with the M1 Garand &lt;br /&gt;&lt;b&gt;Sniper Scope for Mosin-Nagant&lt;/b&gt; - Get 25 kills with the Mosin-Nagant &lt;br /&gt;&lt;b&gt;Suppressor for Gewehr 43&lt;/b&gt; - Get 25 kills with the Gewehr 43 &lt;br /&gt;&lt;b&gt;Suppressor for MP40&lt;/b&gt; - Get 25 kills with the MP40 &lt;br /&gt;&lt;b&gt;Suppressor for Thompson&lt;/b&gt; - Get 25 kills with the Thompson &lt;br /&gt;&lt;b&gt;Suppressor for Type 100&lt;/b&gt; - Get 25 kills with the Type 100 &lt;br /&gt;&lt;b&gt;Telescopic Sight for FG42&lt;/b&gt; - Get 75 kills with the FG42 &lt;br /&gt;&lt;b&gt;Telescopic Sight for STG-44&lt;/b&gt; - Get 100 kills with the STG-44 &lt;br /&gt;&lt;b&gt;Telescopic Sight for SVT-40&lt;/b&gt; - Get 150 kills with the SVT-40 &lt;br /&gt;&lt;b&gt;Telesopic Sight for Gewehr 43&lt;/b&gt; - Get 100 kills with the Gewehr 43 &lt;br /&gt;&lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;Multiplayer Perks &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;&lt;b&gt;Bandolier&lt;/b&gt; - Reach level 40 &lt;br /&gt;&lt;b&gt;Bouncing Betty x 2&lt;/b&gt; - Reach level 24 &lt;br /&gt;&lt;b&gt;Camouflage&lt;/b&gt; - Reach level 12 &lt;br /&gt;&lt;b&gt;Coaxial machine gun (vehicle)&lt;/b&gt; - Reach level 40 &lt;br /&gt;&lt;b&gt;Dead Silence&lt;/b&gt; - Reach level 52 &lt;br /&gt;&lt;b&gt;Double Tap&lt;/b&gt; - Reach level 36 &lt;br /&gt;&lt;b&gt;Fireproof&lt;/b&gt; - Reach level 48 &lt;br /&gt;&lt;b&gt;Iron Lungs&lt;/b&gt; - Reach level 60 &lt;br /&gt;&lt;b&gt;Juggernaut&lt;/b&gt; - Reach level 4 &lt;br /&gt;&lt;b&gt;Leadfoot (vehicle)&lt;/b&gt; - Reach level 28 &lt;br /&gt;&lt;b&gt;M2 Flamethrower&lt;/b&gt; - Reach level 65 &lt;br /&gt;&lt;b&gt;Martydom&lt;/b&gt; - Reach level 20 &lt;br /&gt;&lt;b&gt;Ordnance Training (vehicle)&lt;/b&gt; - Reach level 12 &lt;br /&gt;&lt;b&gt;Overkill&lt;/b&gt; - Reach level 56 &lt;br /&gt;&lt;b&gt;Primary Grenades x 2&lt;/b&gt; - Reach level 44 &lt;br /&gt;&lt;b&gt;Reconnaissance&lt;/b&gt; - Reach level 64 &lt;br /&gt;&lt;b&gt;Second Chance&lt;/b&gt; - Reach level 9 &lt;br /&gt;&lt;b&gt;Shades&lt;/b&gt; - Reach level 32 &lt;br /&gt;&lt;b&gt;Sleight of Hand&lt;/b&gt; - Reach level 28 &lt;br /&gt;&lt;b&gt;Toss back&lt;/b&gt; - Reach level 6 &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Multiplayer Unlockables &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;&lt;b&gt;.357 Magnum&lt;/b&gt; - Reach level 49 &lt;br /&gt;&lt;b&gt;Arisaka&lt;/b&gt; - Reach level 4 &lt;br /&gt;&lt;b&gt;BAR&lt;/b&gt; - Reach level 4 &lt;br /&gt;&lt;b&gt;Browning M1919&lt;/b&gt; - Reach level 61 &lt;br /&gt;&lt;b&gt;Clan Tag&lt;/b&gt; - Reach level 11 &lt;br /&gt;&lt;b&gt;Colt M1911&lt;/b&gt; - Reach level 3 &lt;br /&gt;&lt;b&gt;Custom Class Slot 10&lt;/b&gt; - Reach Prestige Level 10 &lt;br /&gt;&lt;b&gt;Custom Class Slot 6&lt;/b&gt; - Reach Prestige Level 1 &lt;br /&gt;&lt;b&gt;Custom Class Slot 7&lt;/b&gt; - Reach Prestige Level 2 &lt;br /&gt;&lt;b&gt;Custom Class Slot 8&lt;/b&gt; - Reach Prestige Level 4 &lt;br /&gt;&lt;b&gt;Custom Class Slot 9&lt;/b&gt; - Reach Prestige Level 7 &lt;br /&gt;&lt;b&gt;Double-Barreled Shotgun&lt;/b&gt; - Reach level 29 &lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Unlockable Modes &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;&lt;b&gt;Veteran mode&lt;/b&gt; - Unlock this mode by reaching level 32. It&amp;#39;s a Co-op mode with stronger enemies. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Zombie mode&lt;/b&gt; - After you complete the campaign Zombie Mode will be unlocked. It&amp;#39;s a co-op mode where you face-off against an endless wave of zombies. &lt;br /&gt;&lt;br /&gt;If you go to the random weapon chest, there will be a Ray-Gun available.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Achievements &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;&lt;b&gt;Architect (30 points)&lt;/b&gt; - Complete &amp;#39;Vendetta&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Bearing the Burden (30 points)&lt;/b&gt; - Complete &amp;#39;Downfall&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Bloody Peleliu (30 points)&lt;/b&gt; - Complete &amp;#39;Little Resistance&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Blowtorch &amp;amp; Corkscrew (30 points)&lt;/b&gt; - Complete &amp;#39;Blowtorch &amp;amp; Corkscrew&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Blue Ribbon (25 points)&lt;/b&gt; - Complete a 4-player Competitive Co-Op match in 1st place over Xbox LIVE. (Online co-op only). &lt;br /&gt;&lt;b&gt;Carlson&amp;#39;s Raiders (10 points)&lt;/b&gt; - Complete &amp;#39;Semper Fi&amp;#39; on any difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Close Shave (10 points)&lt;/b&gt; - Survive a Banzai attack. (Solo only). &lt;br /&gt;&lt;b&gt;Fearless (30 points)&lt;/b&gt; - Complete &amp;#39;Relentless&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Firestarter (15 points)&lt;/b&gt; - Complete a mission using only the flamethrower. (Melee, grenades and explosives are OK). (Solo or co-op). &lt;br /&gt;&lt;b&gt;For the Motherland (30 points)&lt;/b&gt; - Complete &amp;#39;Heart of the Reich&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Get Your Hands Dirty (30 points)&lt;/b&gt; - Complete &amp;#39;Semper Fi&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Get Your Left Foot Wet (30 points)&lt;/b&gt; - Complete a match in Campaign Co-Op mode over Xbox LIVE. (Online co-op only). &lt;br /&gt;&lt;b&gt;Get Your Right Foot Wet (30 points)&lt;/b&gt; - Complete a match in Competitive Co-Op mode over Xbox LIVE. (Online co-op only). &lt;br /&gt;&lt;b&gt;Grave Robber (15 points)&lt;/b&gt; - Collect all Death Cards in the game. (Solo only). &lt;br /&gt;&lt;b&gt;Guardian Angel (10 points)&lt;/b&gt; - In the final battle for Okinawa, save Sergeant Roebuck. (Solo or co-op). &lt;br /&gt;&lt;b&gt;Gunslinger (15 points)&lt;/b&gt; - Assassinate General Amsel with a pistol shot. (Solo only). &lt;br /&gt;&lt;b&gt;Hardened War Hero (100 points)&lt;/b&gt; - Complete the game on Hardened or Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Hell on Wheels (30 points)&lt;/b&gt; - Complete &amp;#39;Blood and Iron&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Iron Fist (15 points)&lt;/b&gt; - Destroy all towers and bunkers in &amp;#39;Blood and Iron&amp;#39;. (Solo or co-op). &lt;br /&gt;&lt;b&gt;Kamikaze (15 points)&lt;/b&gt; - Complete any level on Regular difficulty or higher using only melee and grenades. (Solo only). &lt;br /&gt;&lt;b&gt;Lights Out! (10 points)&lt;/b&gt; - In &amp;#39;Black Cats&amp;#39;, blast out all of the spot lights in the Japanese cargo convoy. (Solo only). &lt;br /&gt;&lt;b&gt;Mortar-dom (10 points)&lt;/b&gt; - Kill 8 Japanese with thrown mortars in &amp;#39;Breaking Point&amp;#39;. (Solo or co-op). &lt;br /&gt;&lt;b&gt;No Return (30 points)&lt;/b&gt; - Complete &amp;#39;Ring of Steel&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;No Safe Place (15 points)&lt;/b&gt; - Burn an enemy out of a tree with the flamethrower in &amp;#39;Hard Landing&amp;#39; (Solo or co-op). &lt;br /&gt;&lt;b&gt;One Bad Gato (30 points)&lt;/b&gt; - Complete &amp;#39;Black Cats&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Rough Economy (15 points)&lt;/b&gt; - Kill 3 enemies with a single bullet. (Solo or co-op). &lt;br /&gt;&lt;b&gt;Ruthless (15 points)&lt;/b&gt; - Kill 15 enemies while mounted on a tank in &amp;#39;Ring of Steel&amp;#39;. (Solo or co-op). &lt;br /&gt;&lt;b&gt;Saved Private Ryan (10 points)&lt;/b&gt; - Save the soldier before he burns to death. (Solo or co-op). &lt;br /&gt;&lt;b&gt;Scorched Earth (30 points)&lt;/b&gt; - Complete &amp;#39;Burn&amp;#39;em Out&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Setting of the Sun (30 points)&lt;/b&gt; - Complete &amp;#39;Breaking Point&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Shot in the Dark (10 points)&lt;/b&gt; - Kill 10 enemies while the lights are out in the subway in &amp;#39;Eviction&amp;#39;. (Solo or co-op). &lt;br /&gt;&lt;b&gt;Snake in the Grass (15 points)&lt;/b&gt; - Take out a Japanese soldier while he is lying in wait in the grass. (Solo or co-op). &lt;br /&gt;&lt;b&gt;Stabbed in the Heart (20 points)&lt;/b&gt; - Complete all missions on the Eastern Front on any difficulty setting. (Solo only). &lt;br /&gt;&lt;b&gt;Stormed Peleliu (15 points)&lt;/b&gt; - Establish a beachhead on the island of Peleliu on any difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;The Hammer Strikes (30 points)&lt;/b&gt; - Complete &amp;#39;Their Land, Their Blood&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;The Last Stand (20 points)&lt;/b&gt; - Survive the land and air conflict surrounding Okinawa on any difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;The Professional (15 points)&lt;/b&gt; - Shoot all of Amsel&amp;#39;s henchmen, including their attack dog, without reloading. (Solo only). &lt;br /&gt;&lt;b&gt;The Sum of All Zeros (15 points)&lt;/b&gt; - Down 45 Japanese Zeros in &amp;#39;Black Cats&amp;#39;. (Solo only). &lt;br /&gt;&lt;b&gt;The Sword Is Broken (30 points)&lt;/b&gt; - Complete &amp;#39;Hard Landing&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Throw a Six and a Half (15 points)&lt;/b&gt; - On Hardened or Veteran difficulty, complete a level without dying. (Solo only). &lt;br /&gt;&lt;b&gt;War Hero (40 points)&lt;/b&gt; - Complete the game on any difficulty. (Solo only). &lt;br /&gt;&lt;b&gt;Weapon of Mass Destruction (15 points)&lt;/b&gt; - Radio in a naval bombardment that kills at least 4 Japanese soldiers. (Solo or co-op). &lt;br /&gt;&lt;b&gt;When It Rains, It Pours (30 points)&lt;/b&gt; - Complete &amp;#39;Eviction&amp;#39; on Veteran difficulty. (Solo only). &lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;&lt;/div&gt;  &lt;div class="cp_game_section_title"&gt;how to get ray gun pretty much every time &lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;any mystery box in any zombie map&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;in order to get the ray gun from the mystery box pretty much every time you have to either have exactly 950 points to get the ray gun every time from the mystery box. its an amazing gun, for a very cheap amount of points, and you get it every time. or you could be stupid and try to make sure that that question marks on the mystery box are solid gold every time.&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;easy points on Nacht der Untoten &lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;Nacht der Untoten (nazi zombies)&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;to get about 200 or 300 points per zombie kill, shoot a zombie 6 times with a colt and then knife him. he should die. it will give you about 130 points. (shoot 3 times with Carbine, then knife / shoot 1 time with Kar98, then knife)this only works at about round 2 or 3-4 or 5.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;how to keep the zombies outside &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;strong&gt;Entry Location:&lt;/strong&gt;&lt;br /&gt;any zombie map &lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;let a zombie nearly tear down the barrier. then when he is exactly about to take down the last board on the barrier, repair it. he will think he&amp;#39;s inside, start walking against the wall and hitting while facing your direction. don&amp;#39;t get too close or the zombie will be able to hit you.&lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;easy kills with flamethrower on Nacht der Untoten &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;strong&gt;Entry Location:&lt;/strong&gt;&lt;br /&gt;any room in the building&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;this only works on co-op in Nacht der Untoten. first, have at least one person have a flamethrower. two is better. make one person crawl into a corner, then have the other person jump onto his back. make the other person crawling stand up and you should be inside of each other which makes you invincible. sometimes somehow you get hit. let the zombies in. if the zombies get close to you, if they&amp;#39;re close enough, they&amp;#39;ll start to walk inside of you. then, have the person or people with flamethrowers kill the zombies. it is better than a gun because it could kill the swarm of zombies all at once unless you&amp;#39;re on about round 9 or above. you can move while inside of each other, you just have to move in the exact same direction at just about the exact same speed or you will come out of each other. &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Semper Fi Sniper &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;In the mission Semper Fi when you finish the first fight and you walk along the boardwalk, you see a man with a pistol shoot a japanese soldier. In that room on a shelf next to a Thompson is a Scoped Arisaka, which is a sniper rifle. Hope this helps!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Death Cards (alternate guide) &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;CALL of DUTY &lt;br /&gt;World at war &lt;br /&gt;Death card guide &lt;br /&gt;By Dylan AKA Dylp (Ps3 online name) &lt;br /&gt;You can contact me at my profile &lt;br /&gt;1) Semper fi- (8 of hearts) - In the beginning of this level after being rescued and you are ready for some payback head for the first hut on your right. Go inside it. There are the 8 of hearts!! &lt;br /&gt;&lt;br /&gt;2) Little resistance - (4 of clubs) &amp;Atilde;&amp;macr;&amp;Acirc;&amp;iquest;&amp;Acirc;&amp;frac12; Before you go in to the bunker and climb up the ladder to call in the artillery strikes on the enemy tanks, look to the right of the bunker door outside, up in the corner. Wicked, you just got the 4 of clubs! &lt;br /&gt;&lt;br /&gt;3) Hard landing - (King of hearts) &amp;Atilde;&amp;macr;&amp;Acirc;&amp;iquest;&amp;Acirc;&amp;frac12; After you see the bomber plane crash go with your men up to a large structure loaded with loads of enemies. Once inside the structure and all the enemies have been eliminated your men will be waiting for you at some stairs that lead upward. In this room where the stairs are; go towards the stairs and your men will go up the stairs without you. Go to the far right of the stairs and check around the pillars. Here you will find the King of Hearts! &lt;br /&gt;&lt;br /&gt;4) Vendetta - (5 of diamonds) - I had trouble locating this card but eventually I found it. After you jump through the window of the first building you hide in; you will have to wait until the sergeant finishes talking and then opens the bar for you to proceed with the level. Once the bar is open, go behind the bar and all the way to your left and you will find the 5 of diamonds! &lt;br /&gt;&lt;br /&gt;5) Their land; their blood - (Joker) - After the enemy tank blows it&amp;#39;s way out of the barn take it and all of the enemy soldiers with it. Go in to the barn and check the stall with the dead enemy draped over the dead cow. Here you will find the Joker! &lt;br /&gt;&lt;br /&gt;6) Burn&amp;#39;em out - (Queen of hearts) - Right before you take out the second mortar crew there will be a small bunker with some enemies taking cover inside and are ready to kill you as you walk through the door way. The second mortar crew is to your right and the small bunker is dug in to your left straight across from the second mortar crew. Go inside the small bunker and then show the enemies just what you really think of Bonzai&amp;Atilde;&amp;macr;&amp;Acirc;&amp;iquest;&amp;Acirc;&amp;frac12;s. After all the enemies are dead check right behind the gunner window and you will find the Queen of Hearts! &lt;br /&gt;&lt;br /&gt;7) Relentless - (9 of diamonds) - When you reach the tunnels you will notice there is two ways in. Fight your way through the tunnels to an area where the tunnels merge in to an open area. After you discuss the physics of I shoot you and you die with the enemies here you will find that the tunnels will continue on again. Work your way through either tunnel until you find another short tunnel that connects the tunnels together so you can cross over from either side. In this short tunnel if you cross over from the right then check on your left side of the short tunnel and if you cross over from your left then check on your right side of the short tunnel. Here you will find the 9 of Diamonds! &lt;br /&gt;&lt;br /&gt;8) Blood and iron - (No death card) - This is the level where you drive the tank. No death card here. L!! &lt;br /&gt;&lt;br /&gt;9) Ring of steel - (Jack of spades) - Once you have reached the area where there is a nice huge mansion of a building that&amp;#39;s in ruins with a small centre courtyard inside. Go in to the courtyard and go all the way to your left. In the corner is a dead enemy and next to him you will find the Jack of Spades! &lt;br /&gt;&lt;br /&gt;10) Eviction - (Ace of spades) - When you are making your way through the buildings you will come to an area where there are two floors. You will have enemies shooting at you from both floors and at least one is shooting at you with a panzershak. You will already be on the second floor when you come up to this area. Right before this area there is a room on the right with a giant hole blown in the floor. Jump down through the hole blown in the floor and then look behind you up against the wall and you will find the Ace of Spades! &lt;br /&gt;&lt;br /&gt;11) Black cats - (No death card) - This is the level where you run back and forth from gun to gun and shoot the enemy boats and planes. No death card here. L!! &lt;br /&gt;&lt;br /&gt;12) Blowtorch and corkscrew - (10 of clubs) - After you blow up the first bunker with the 200mm gun in it put your back to that bunker and across the way your men will have taken cover in front of some rather large stones which is a destroyed bunker. Go over to the destroyed bunker and you will see a dead enemy hanging out of the front of it. Here you will find the 10 of Clubs! &lt;br /&gt;&lt;br /&gt;13) Breaking point - (3 of diamonds) - After you take out the last mortar crew, go to the far right and you will see a small building with two windows in the front of it. Kill all the enemies inside and then look just inside the door to your left between the window and the stack of crates and you will find the 3 of Diamonds! &lt;br /&gt;&lt;br /&gt;14) Heart of the Reich - (6 of clubs) - In the beginning of this level you are being pulled up some steps by your sergeant. After your sergeant gives you your gun go all the way to your left to another set of steps that are pretty much like the steps that you just came from. Go down these steps and at the bottom next to a dead body you will find the 6 of Clubs! &lt;br /&gt;&lt;br /&gt;15) Downfall - (2 of spades) - Before you enter the big meeting room which will be the second to the last area before you complete the game you will see your men out in the hallway kicking in the door of a small room where there are a couple of enemies cowering inside. After your men have executed those enemies go in to the small room and just inside to the left of the door you will find the 2 of Spades! &lt;br /&gt;&lt;br /&gt;16) Nacht der untoten - (No death card) - This is the Nazi zombie level that you earn when you complete the game. No card here. L!! &lt;br /&gt;&lt;br /&gt;17) Verruck &amp;Atilde;&amp;macr;&amp;Acirc;&amp;iquest;&amp;Acirc;&amp;frac12; (No death card) &amp;Atilde;&amp;macr;&amp;Acirc;&amp;iquest;&amp;Acirc;&amp;frac12; If you buy map pack 1, you will have this level which is another version of Nazi Zombies in the Aslyum L!! &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Death Cards &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;Mission: Semper Fi (Eight of Hearts) &lt;br /&gt;Effect: Headshots cause enemies to explode &lt;br /&gt;Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside. &lt;br /&gt;Hard Headed &lt;br /&gt;&lt;br /&gt;Mission: Little Resistance (Four of Clubs) &lt;br /&gt;Effect: Enemies take less bullet damage &lt;br /&gt;Location: At the end of the mission before going into the last building, look to the right. The card is in a corner of bushes. &lt;br /&gt;Suicide King &lt;br /&gt;&lt;br /&gt;Mission: Hard Landing (King of Hearts) &lt;br /&gt;Effect: Fire explosive pistol rounds while downed &lt;br /&gt;Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs. &lt;br /&gt;Cold Dead Hands &lt;br /&gt;&lt;br /&gt;Mission: Vendetta (Five of Diamonds) &lt;br /&gt;Effect: Enemies take their weapons with them to the grave &lt;br /&gt;Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card. &lt;br /&gt;Sticks &amp;amp; Stones &lt;br /&gt;&lt;br /&gt;Mission: Their Land, Their Blood (Joker) &lt;br /&gt;Effect: Your weapon arsenal consists of a knife and rocks &lt;br /&gt;Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card. &lt;br /&gt;Vampire &lt;br /&gt;&lt;br /&gt;Mission: Burn &amp;#39;em Out (Queen of Hearts) &lt;br /&gt;Effect: Can only recharge your health by getting kills &lt;br /&gt;Location: Just before the second mortar position is a bunker to the left. The card is inside. &lt;br /&gt;Flak Jacket &lt;br /&gt;&lt;br /&gt;Mission: Relentless (Nine of Diamonds) &lt;br /&gt;Effect: Enemies take less explosive damage &lt;br /&gt;Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path. &lt;br /&gt;Body Armor &lt;br /&gt;&lt;br /&gt;Mission: Ring of Steel (Jack of Spades) &lt;br /&gt;Effect: Enemies die by headshot only &lt;br /&gt;Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner. &lt;br /&gt;Undead Soldier &lt;br /&gt;&lt;br /&gt;Mission: Eviction (Ace of Spades) &lt;br /&gt;Effect: Enemies come back from the dead &lt;br /&gt;Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card. &lt;br /&gt;Painkiller &lt;br /&gt;&lt;br /&gt;Mission: Blowtorch &amp;amp; Corkscrew (Ten of Clubs) &lt;br /&gt;Effect: Shoot downed Co-op teammates to revive them &lt;br /&gt;Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card. &lt;br /&gt;Berserker &lt;br /&gt;&lt;br /&gt;Mission: Breaking Point (Three of Diamonds) &lt;br /&gt;Effect: Get three kills in five seconds to become Berserk &lt;br /&gt;Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside. &lt;br /&gt;Paintball &lt;br /&gt;&lt;br /&gt;Mission: Heart of the Reich (Six of Clubs) &lt;br /&gt;Effect: Paintball guns &lt;br /&gt;Location: The card is in the closed-off subway entrance across the street from the start of the mission. &lt;br /&gt;Victory &lt;br /&gt;&lt;br /&gt;Mission: Downfall (Two of Spades) &lt;br /&gt;Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time &lt;br /&gt;Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.&lt;br /&gt;&lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;Get The Professional Achievement &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;This is done on the level &amp;quot;Vendetta&amp;quot; when you are Dimitri Petrenko, the Russian. Remember to get this achievement DO NOT RELOAD. Shoot the two on the stairs when their heads line up, then shoot the ones next to the tank by headshotting the one crouching. Now the tricky bit, you should have 3 bullets left. To shoot the two by the car: Move so you are behind Sgt. Reznov, move about one meter back, wait until the one standing lines his hip up with the one crouching, as soon as this happens SHOOT. Then look near the tank there should be a guard and a dog, shoot the guard when he is still, then shoot the dog as soon as you get a clear shot, if you can&amp;#39;t wait until it is attacking you then shoot it. You should then have the achievement.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Multiplayer Sniper Spots &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;Here are the good spots to control in each online map (remember to protect yourself with bouncing bettys/satchel charges!!!) &lt;br /&gt;&lt;br /&gt;Outskirts &lt;br /&gt;-Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance. &lt;br /&gt;&lt;br /&gt;Airfield &lt;br /&gt;-In the middle of the map, there is a 2-story concrete building. Make sure to place satchels or bouncing bettys. There is also a large white estate with a ladder and staircase in front of it... &lt;br /&gt;&lt;br /&gt;Upheaval &lt;br /&gt;-Towards the top of the map, there is building with two windows that overlook the whole area. Warning: people will try to get you... &lt;br /&gt;&lt;br /&gt;Makin &lt;br /&gt;-Go to the circular building and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area. Also, there is a tall building on the water with windows overlooking the whole map. &lt;br /&gt;&lt;br /&gt;Hangar &lt;br /&gt;-On the second floor of the hangar, there is a small room. From the outside, you get to it by climbing up the rubble pile on the side of the building. &lt;br /&gt;&lt;br /&gt;Dome &lt;br /&gt;-There is a platform with a ladder on the side of the building. To get to this platform, you can either climb the ladder or go up the stairs inside. This spot connects to a ledge inside the building. &lt;br /&gt;&lt;br /&gt;Castle &lt;br /&gt;-There are many good spots on this map. The first is a small room overlooking the garden and the front staircase. To get to this room, either climb the ladder or go up the stairs. The second spot is a small room that has a clear sight into the room mentioned above. To get to this room, go to the bottom of the map and climb up the staircase. You should be on a wooden porch that connects to the gardens. Just turn left and you will be in the room. &lt;br /&gt;&lt;br /&gt;Cliffs &lt;br /&gt;-There are two concrete bunkers in this map...go to the one on the edge of the cliff. From this room, you can snipe people as they run by and shoot people trying the get in from behind. &lt;br /&gt;&lt;br /&gt;Roundhouse &lt;br /&gt;-This map is probably the worst game map. There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map. &lt;br /&gt;&lt;br /&gt;Downfall &lt;br /&gt;-There is a bunker/cave in the upper left corner of the map (second row of buildings). This bunker has a clear shot of enemy respawn points and good protection from tanks. Make sure to use bouncing bettys. &lt;br /&gt;&lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;Weapons/Unlocks Guide &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;Weapons &lt;br /&gt;&lt;br /&gt;Rifles : &lt;br /&gt;&lt;br /&gt;SVT 40 (level 1 unlock) : Attachments - Flash Hider, Aperture Sight , Telescopic Sight. &lt;br /&gt;Gewehr 43 (level 7 unlock) : Attachments - Suppressor , Aperture Sight , Telescopic Sight , Rifle Grenade. &lt;br /&gt;M1 Garand (level 17 unlock) : Attachments - Flash Hider , Bayonet , Rifle Grenade , Sniper Scope . &lt;br /&gt;STG - 44 (level 37 unlock) : Attachments - Flash Hider , Aperture Sight , Telescopic Sight &lt;br /&gt;M1A1 Carbine (level 65 unlock) : Attachments - Flash Hider , Aperture Sight , Bayonet , Box Magazine &lt;br /&gt;&lt;br /&gt;Bolt Action Rifles : &lt;br /&gt;&lt;br /&gt;Springfield (level 3 unlock) : Attachments - Sniper Scope , Bayonet , Rifle Grenade. &lt;br /&gt;Arisaka (level 4 unlock) : Attachments - Sniper Scope, Bayonet , Rifle Grenade. &lt;br /&gt;Mosin Nagant (level 21 unlock) : Attachments - Sniper Scope , Bayonet , Rifle Grenade &lt;br /&gt;Kar98K (level 41 unlock) : Attachments - Sniper Scope , Bayonet , Rifle Grenade &lt;br /&gt;PTRS 41 (level 57 unlock) : Attachments - None. Already equipped with scope. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Submachine Guns &lt;br /&gt;&lt;br /&gt;Thompson (level 1 unlock) : Attachments - Suppressor , Aperture Sight , Round Drum. &lt;br /&gt;MP40 (level 10 unlock) : Attachments - Suppressor , Aperture Sight , Duel Magazine. &lt;br /&gt;Type 100 (level 25 unlock) : Attachments - Suppressor , Aperture Sight , Box Magazine. &lt;br /&gt;PPSH - 41 (level 53 unlock) : Attachments - Aperture Sight , Round Drum &lt;br /&gt;&lt;br /&gt;Shotguns &lt;br /&gt;&lt;br /&gt;M1897 Trench Gun (unlock level 2) : Attachments - Grip, Bayonet. &lt;br /&gt;Double Barreled (unlock level 29) : Attachments - Grip , Sawed-off Shotgun. &lt;br /&gt;&lt;br /&gt;Machine Guns &lt;br /&gt;&lt;br /&gt;Type 99 (unlock level 1) : Attachments - Bipod , Bayonet . &lt;br /&gt;BAR (unlock level 4) : Attachments - Bipod. &lt;br /&gt;DP-28 (unlock level 13) : Attachments - Bipod &lt;br /&gt;MG42 (unlock level 33) : Attachments - Bipod &lt;br /&gt;FG42 (unlock 45) : Attachments - Bipod , Telescopic Sight. &lt;br /&gt;Browning M1919 (unlock level 61) : Attachments - Bipod. &lt;br /&gt;&lt;br /&gt;Pistols &lt;br /&gt;&lt;br /&gt;Nambu (unlock level 1) &lt;br /&gt;Walther P38 (unlock level 2) &lt;br /&gt;Colt M1911 (unlock level 3) &lt;br /&gt;Tokarev TT-38 (unlock level 21) &lt;br /&gt;.357 Magnum (unlock level 49) &lt;br /&gt;&lt;br /&gt;Grenades &lt;br /&gt;&lt;br /&gt;Frag Grenade &lt;br /&gt;Molotov Cocktail &lt;br /&gt;N 74 ST Grenade (sticky grenade) &lt;br /&gt;Smoke Grenade &lt;br /&gt;Tabun Gas Grenade &lt;br /&gt;Signal Flares &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Multiplayer Modes &lt;br /&gt;&lt;br /&gt;There are 3 categories of matches. They are : &lt;br /&gt;&lt;br /&gt;Core - The main mode of play. &lt;br /&gt;Hardcore - Weapons do more damage, and health does not regenerate. Limited HUD display as well. &lt;br /&gt;Officer&amp;#39;s Club - ..Still an unknown and unavailable mode at this time. &lt;br /&gt;&lt;br /&gt;There are 10 modes of play. They are : &lt;br /&gt;&lt;br /&gt;Boot Camp - Team Deathmatch for Beginners. &lt;br /&gt;Free For All - Every man for themselves. &lt;br /&gt;Team Deathmatch - 2 teams of 6 fight it out. Top score wins. &lt;br /&gt;Capture the Flag - Capture the flag and bring it back to your base. (unlocked at level 14) &lt;br /&gt;War - Similar to Domination but you must capture the points in order. (unlocked at level 14) &lt;br /&gt;Domination - Dominate the 3 control points the longest to win. (unlocked at level 14) &lt;br /&gt;Sabotage - Plant explosives at the enemy&amp;#39;s location. Respawn enabled until base is blown up. (unlocked at level 14) &lt;br /&gt;Search &amp;amp; Destroy - No respawns..plant the explosives at the enemies location. (unlocked at level 14) &lt;br /&gt;Headquarters - 2 teams fight to destroy the Headquarters. Respawns enabled and Headquarter location changes randomly throughout the game. (unlocked at level 14) &lt;br /&gt;Veteran Team Deathmatch for experienced players only. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Prestige Mode &lt;br /&gt;&lt;br /&gt;Unlocked at level 65, Prestige Mode brings your level back to level 1 if you choose to do so. &lt;br /&gt;&lt;br /&gt;There are rewards.. You get more &amp;quot;Create a Class&amp;quot; slots , a new Prestige rank next to your name , and you unlock special Achievements. You can do Prestige over again at a maximum of 10 times. &lt;br /&gt;&lt;br /&gt;&amp;quot;Create a Class&amp;quot; slots unlocked per Prestige Mode : &lt;br /&gt;&lt;br /&gt;Slot 6 : unlocked at the first level of Prestige &lt;br /&gt;Slot 7 : unlocked at the 2nd level of Prestige &lt;br /&gt;Slot 8 : unlocked at the 4th level of Prestige &lt;br /&gt;Slot 9 : unlocked at the 7th level of Prestige &lt;br /&gt;Slot 10 : unlocked at the 10th level of Prestige. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Multiplayer Maps &lt;br /&gt;&lt;br /&gt;Airfield - Size = Large , Vehicles = No. &lt;br /&gt;Asylum - Size = Medium , Vehicles = No. &lt;br /&gt;Castle - Size = Medium , Vehicles = No. &lt;br /&gt;Cliffside - Size = Large , Vehicles = No. &lt;br /&gt;Courtyard - Size = Small , Vehicles = No. &lt;br /&gt;Dome - Size = Small , Vehicles = No. &lt;br /&gt;Downfall - Size = Large , Vehicles = Yes. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hangar - Size = Medium , Vehicles = No. &lt;br /&gt;Makin - Size = Medium , Vehicles = No. &lt;br /&gt;Outskirts - Size = Large , Vehicles = Yes. &lt;br /&gt;Roundhouse - Size = Large , Vehicles = Yes. &lt;br /&gt;Seelow - Size = Large , Vehicles = Yes. &lt;br /&gt;Upheaval - Size = Medium , Vehicles = No. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kill Streak Bonus - &lt;br /&gt;&lt;br /&gt;Kill 3 Enemies in a row - Recon Plane will display enemies on your team&amp;#39;s radar. &lt;br /&gt;&lt;br /&gt;Kill 5 Enemies in a row - Activates an Artillery Strike you can place anywhere on the map. &lt;br /&gt;&lt;br /&gt;Kill 7 Enemies in a row - You send out an angry pack of Dogs against the enemy. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Perks &lt;br /&gt;&lt;br /&gt;Perk 1 Slot - &lt;br /&gt;&lt;br /&gt;Special Grenades X 3 (unlock level 1) : Provides 3 of your choice of special grenades. (tabun gas, signal flares ) &lt;br /&gt;Satchel Charge X2 (unlock level 1) : A powerful explosive similar to C4. &lt;br /&gt;M9A1 Bazooka X2 (unlock level 2) : Shoulder-Fired Rocket Launcher &lt;br /&gt;Bomb Squad (unlock level 16) : Allows you to see explosive devices planted anywhere on the map. Great perk to use if you keep running into those annoying Bouncing Betties. &lt;br /&gt;Bouncing Betty X2 (unlock level 24) : WW2 era stuff. Same effect as Claymores had in COD4. Running anywhere close to them will trigger them to explode. &lt;br /&gt;Bandolier (unlock level 40) : Provides additional ammo for both your primary and secondary weapons. &lt;br /&gt;Primary Grenades X2 (unlock level 44) : Gives you 2 primary grenades instread of 1. Grenades, Sticky Grenades, or Molotov Cocktails can be used. &lt;br /&gt;M2 Flamethrower (unlock level 65) : A great close-quarter weapon. A lot of fun, but be careful it does overheat. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Perk 2 Slot - &lt;br /&gt;&lt;br /&gt;Stopping Power (unlock level 1) : Increases the amount of damage each bullet does. &lt;br /&gt;Fireworks (unlock level 1) : Increases the damage and radius of all explosives. &lt;br /&gt;Flak Jacket (unlock level 1) : Basically it reduces the amount of explosive damage you take from Grenades, Bouncing Betties, Satchel Charges. &lt;br /&gt;Gas Mask (unlock level 2) : Protects you from Tabun Gas grenades. No more dizzyness. &lt;br /&gt;Juggernaut (unlock level 4) : Lets you absorb more bullet damage. Beware, people online may call you a &amp;quot;Juggernaut Noob&amp;quot; if ya use this one. &lt;br /&gt;Camouflage (unlock level 12) : Keeps you hidden off of enemy radar as long as you dont fire your weapon. Use a suppressor to be ultra stealthy. &lt;br /&gt;Sleight of Hand (unlock level 28 ) : Makes your reload speed much quicker. &lt;br /&gt;Shades (unlock level 32) : Keeps you from being blinded by signal flares. &lt;br /&gt;Double Tap (unlock level 36) : Increases the firing rate of your weapon. &lt;br /&gt;Overkill (unlock level 56) : Replaces your pistol with an additional primary weapon. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Perk 3 Slot - &lt;br /&gt;&lt;br /&gt;Deep Impact (unlock level 1) : Great bullet penetration. &lt;br /&gt;Extreme Conditioning (unlock level 1) : Allows you to sprint longer. &lt;br /&gt;Steady Aim (unlock level 1) : Increases weapon accuracy when firing from the hip. (not scoped) &lt;br /&gt;Toss Back (unlock level 7) : Resets grenade fuse to 3 seconds..giving you plenty of time to throw it back. &lt;br /&gt;Second Chance (unlock level 10) : Gives you a second chance at life. Your knocked down but you can still use your pistol. You&amp;#39;ll either bleed out over time or you can get revived by another teammate. There is a new feature with &amp;quot;world at war&amp;#39;s&amp;quot; version. If you and another teammate(s) have this perk on, you can revive each other. You both MUST have the perk on to be able to revive though. &lt;br /&gt;Martyrdom (unlock level 20) : Drops a grenade from your body after you die. &lt;br /&gt;Fireproof (unlock level 48 ) : Reduces fire damage from all burning objects. &lt;br /&gt;Dead Silence (unlock level 52) : Makes you run silently. No loud footsteps anymore. Great for sneaking up on your opponent. &lt;br /&gt;Iron Lungs (unlock level 60) : You can hold your breathe &amp;amp; keep your scope steady for longer periods of time. Only useful with sniper rifles. &lt;br /&gt;Reconnaissance (unlock level 64) : Allows you to see Dogs, Artillery Strikes , or Enemy Tanks on your map. Very useful if atleast 1 person on your team has this perk enabled. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Single Player Campaign Missions (Xbox 360) &lt;br /&gt;&lt;br /&gt;1. Semper Fi &lt;br /&gt;2. Little Resistance &lt;br /&gt;3. Hard Landing &lt;br /&gt;4. Vendetta &lt;br /&gt;5. Their Land , Their Blood &lt;br /&gt;6. Burn &amp;#39;em out &lt;br /&gt;7. Relentless &lt;br /&gt;8. Blood and Iron &lt;br /&gt;9. Ring of Steel &lt;br /&gt;10. Eviction &lt;br /&gt;11. Blackcats &lt;br /&gt;12. Blowtorch &amp;amp; Corkscrew &lt;br /&gt;13. Breaking Point &lt;br /&gt;14. Heart of the Reich &lt;br /&gt;15. Downfall &lt;br /&gt;16. Nazi Zombies (bonus) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Death Cards ( for single player ) &lt;br /&gt;&lt;br /&gt;1. Undead Soldier : Effects - Enemies come back from the dead. Located close to the beginning of the &amp;quot;Eviction&amp;quot; mission. Its well hidden inside a drop-down location against the wall. &lt;br /&gt;2. Suicide King : Effects - Fire explosive pistol rounds while downed. Located near the middle of the &amp;quot;Hard Landing&amp;quot; mission. Its in a building on the lower level. &lt;br /&gt;3. Vampire : Effects - You can only regenerate your health by getting kills. Located near the middle of the &amp;quot;Burn em out&amp;quot; mission. Its near the back area of a bunker just before the second mortar position. Its a bit difficult to see as its hiding in the shadows. &lt;br /&gt;4. Body Armor : Effects - Enemies die by headshot only. Located near the middle of the &amp;quot;Ring of Steel&amp;quot; mission. The card is located next to a dead soldier in the exterior section of the asylum. Right next to a wall connected to the asylum. &lt;br /&gt;5. Painkiller : Effects - Shoot co-op teammates to revive them. Located close to the beginning-middle of the &amp;quot;Blowtorch &amp;amp; Corkscrew&amp;quot; mission. Its on the left well as you advance to the second bunker. Look for a soldier hanging upside down along the wall. &lt;br /&gt;6. Flak Jacket : Effects - Enemies take less explosive damage. Located near the end of the &amp;quot;Relentless&amp;quot; mission. It doesnt matter which passage you take, as the death card is located after that. Its midway down the hall in a corridor that connects the paths. &lt;br /&gt;7. Thunder : Effects - Headshots cause enemies to explode. Located in the beginning in &amp;quot;Semper Fi&amp;quot;. Its in a shack right at the start. &lt;br /&gt;8. Sticks &amp;amp; Stones : Effects - Your weapon arsenal consists of a knife and a bunch of rockets. Near the end of the &amp;quot;Their Land , Their Blood&amp;quot; mission. Its hidden inside the barn. Search the stalls next to a dead soldier and a couple of dead cows. &lt;br /&gt;9. Paintball : Effects - Gunfire turns a little more colorful. Located in the beginning of the &amp;quot;Heart of the Reich&amp;quot; mission. Its located in a closed off subway entrance opposite of your start location. &lt;br /&gt;10. Cold Dead Hands : Effects - Enemies take their weapons with them to the grave. Located in the beginning of the &amp;quot;Vendetta mission&amp;quot;. Its located behind the bar, inside the first building Reznov takes you through. &lt;br /&gt;11. Hard Headed : Effects - Enemies take less bullet damage. Located near the end of the mission in &amp;quot;Little Resistance&amp;quot;. Its just outside the final building to the right of the entrance. &lt;br /&gt;12. Berserker : Effects - Get 3 kills in 5 seconds to unleash Berserker. Located near the middle of the &amp;quot;Breaking Point&amp;quot; mission. After clearing all 4 mortar pits, look in the small shack located in the south of the area. &lt;br /&gt;13. Victory : Effects - Limited HUD , Friendly Fire = on , Bleed Out time is cut in half. Located near the beginning of the &amp;quot;Downfall&amp;quot; mission. Between the staircase and the theater, your soldiers break through a door on your right. Inside, find the last Death Card. &lt;br /&gt;&lt;br /&gt;Zombie Mode - Nazi Zombies ( for single player ) &lt;br /&gt;&lt;br /&gt;This is a bonus level you unlock after beating World at War on any difficulty. You can play this on single player or co-op. You basically have to deal with unending waves of zombies on the attack. A very cool mode to say the least. &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Perks &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span id="intelliTXT"&gt;&lt;b&gt;Perk 1&lt;/b&gt; &lt;br /&gt;3 special grenade &lt;br /&gt;satchel charges 2x &lt;br /&gt;M9A1 bazooka 2x &lt;br /&gt;Bomb squad &lt;br /&gt;Bouncing Betty 2x (claymores) &lt;br /&gt;Bandoleer &lt;br /&gt;primary grenades 2x &lt;br /&gt;M2 grenade &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Perk 2&lt;/b&gt; &lt;br /&gt;Stopping Power &lt;br /&gt;Fireworks (sonic boom) &lt;br /&gt;Flack Jacket (reduces damage from explosives) &lt;br /&gt;Gas Mask (protects you from tabin gas) &lt;br /&gt;Juggernaut &amp;gt;=( &lt;br /&gt;Camouflage (UAV Jammer) &lt;br /&gt;Slight of hand &lt;br /&gt;Shades (decreases effect of flares) &lt;br /&gt;Double Tap &lt;br /&gt;Overkill &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Perk 3&lt;/b&gt; &lt;br /&gt;Deep impact &lt;br /&gt;Extreme Conditioning &lt;br /&gt;Steady Aim &lt;br /&gt;Toss back (resets fuse on a picked up grenade) &lt;br /&gt;Second chance (last stand &amp;amp; ability to revive allies) &lt;br /&gt;Martydom &lt;br /&gt;Fireproof &lt;br /&gt;Dead Silence &lt;br /&gt;Iron Lungs &lt;br /&gt;Reconnaissance (show artillery and tanks on map) &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Vehicle perks&lt;/b&gt; &lt;br /&gt;water cooler &lt;br /&gt;greased barrings &lt;br /&gt;ordnance training &lt;br /&gt;leadfoot &lt;br /&gt;coaxial machine gun&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;  &lt;div class="cp_game_section_title"&gt;make zombies pause for a couple seconds &lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;the room you start in on Nacht der Untoten&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;when you first start Nazi zombies, turn around. you&amp;#39;ll see a pillar that has a bunch of concrete knocked out of it and about 3, thin and black metal poles instead of the concrete. run, jump and crouch into the part with the knocked out concrete. then, have another player (if you on co-op) stay near you but not too far out. to test this glitch, let the zombies inside. they should pause about 3 times walking towards you. if you have an upgraded 360 (for example, one with a hard drive), there is an invisible line a little in front of the first row of pillars that are in front of you. they will start pushing against that line as if there&amp;#39;s a force field there. they&amp;#39;ll also try to &amp;quot;hit&amp;quot; the force field. then, you can shoot them, but they can&amp;#39;t hit you. &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;explore the land off the map of castle &lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;the map of castle on versus&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;do the first part of the &amp;quot;under the map of castle&amp;quot; glitch where you run against the white wall. once underground, head towards the brown building. then, once extremely close to the brown building underground, turn right. then turn backwards after about 4 or 5 seconds to see that you will have walked through a wall. then, you can just keep wandering around the area. while off the map. certain areas off the map you might touch will immediately kill you. be careful. you&amp;#39;ll probably notice where a death barrier thing is. &lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;Fall through the Castle floor &lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;castle on versus&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;first go towards the brown building from the front instead of the sides and back. once you get towards the stairs that lead a little upwards to the brown building, start running against the white wall. when you get towards one end, turn around and walk against the wall towards the other end while going forward. keep doing this and you will eventually end up inside the white wall. you must move very slowly in the wall walk towards the stairs while still in the wall. then, turn left until you&amp;#39;re facing your back to the brown building. then move backwards slowly. you should have fallen under the map. then, you can see other players walking above you. you can shoot them through the ground without them knowing where you are. in certain areas you can throw grenades through the ground, too. if they know where you are, they can shoot through the ground and maybe kill you. normally that can&amp;#39;t happen. if you can see a player but on a floor above the ground, you can&amp;#39;t shoot them. &lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;&lt;/div&gt;  &lt;div class="cp_game_section_title"&gt;how to make zombies stop moving and stay outside &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;Nacht der Untoten (nazi zombies)&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;for this glitch, you need a Thompson and a Double-barrel shotgun. make sure that there is a zombie coming from the back of the room with the door that says &amp;quot;help&amp;quot;, make sure it turns right to head towards the one back barrier in the room you start in, and make sure it&amp;#39;s the last one. then, when you can see it through the other barrier closer to the mystery box (random weapon box), aim your shotgun at it. it should stop moving. then it will proceed to that one barrier. this is another way to make it walk against the wall and hit while facing your direction. eventually, the zombie will all of a sudden die. this is a good way to be able to prepare for the next round instead of having to dodge a crawling zombie. &lt;br /&gt;&lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;120 shotgun shells on nazi zombies &lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;any zombie map &lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;in Nacht der Untoten, this glitch is the easiest to get than the other zombie maps. get a double-barrel shotgun and a trench gun. you will find out that instead of having 60 bullets for each gun, you have 120 for each gun. it kind of makes sense because both shotguns take the same type of shells.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;  &lt;div class="cp_game_section_title"&gt;how dogs cant get you but you can get them on Castle &lt;/div&gt;  &lt;strong&gt;&lt;/strong&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;the map of Castle on versus&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;First, somebody has to get dogs. then other person has to go to the garden. the other person has to go onto platform with stairs and another platform on it-you must sit on the bottom platform and on the left side of the stairs. sit near the corner but not close to the corner or the stairs, crouch, and then let the dogs come. instead of the dogs trying to attack you, they will go up the stairs and just sit and bark &amp;amp; growl at you. this is a good way to be safe from the dogs. to use up no ammo, just let them sit and bark until they go away.&lt;br /&gt;  &lt;div class="cp_game_section_title"&gt;&lt;/div&gt;  &lt;div class="cp_game_section_title"&gt;Online Castle Glitch &lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;br /&gt;Castle level&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;Go straight to the wall by Target A (search and destroy mode) then find the blood stain, sprint into and out of that corner repeatedly until you fall through then duck down crawl through the gap and your under the level from here you can kill people but they cant get you - be warned you cant throw grenades through to the level. Also from there if you want to get out of the whole level instead of under it just walk backwards towards the wall on your right you will pass through but don&amp;#39;t go too far or you die, from here you can see through nearly all walls and kill people without being spotted.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;div class="cp_game_section_block"&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/div&gt;  &lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;  &lt;/span&gt;&lt;/div&gt;</description></item><item><title>Blog Post: Call of Duty World at War My Review</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2010/08/15/call-of-duty-world-at-war-my-review.aspx</link><pubDate>Mon, 16 Aug 2010 00:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:457434</guid><dc:creator>Gamatron</dc:creator><description>&lt;p&gt;First level, BOOM!!!! I could tell this was going to be great. They have fast paced action style that started at the very beginning to the last second. Stealth to full out war. A ginormous collection of weapons and grenades. A bit gory and language so don&amp;#39;t have max volume on. Such an amazing game is was worth my money.&lt;/p&gt;</description></item><item><title>Wiki Page: Call of Duty: World at War Guides</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/default.aspx</link><pubDate>Mon, 12 Jul 2010 17:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:187</guid><dc:creator>Sean Lowery</dc:creator><description /></item><item><title>Forum Post: Nazi Zombies</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/f/758/p/4462/361237.aspx#361237</link><pubDate>Mon, 07 Jun 2010 00:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:361237</guid><dc:creator>Green Lantern #5</dc:creator><description>&lt;p&gt;Question!&lt;/p&gt; &lt;p&gt;Are they Zombie Nazis, or Nazi Zombies? Do they discriminate making them Nazi Zombie(Zombies who are Nazis and discrminate) Or are the Nazis who are now zombies(They are zombies but don&amp;#39;t discriminate) If i get bit by a Nazi Zombie do I become a Nazi?&lt;/p&gt; </description></item><item><title>Blog Post: good game</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2010/05/17/good-game.aspx</link><pubDate>Mon, 17 May 2010 22:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:336184</guid><dc:creator>BANDE</dc:creator><description>&lt;p&gt;the storyline levels are good and the zombie level is fun&lt;/p&gt;</description></item><item><title>Blog Post: The ''game''</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2010/05/03/the-game.aspx</link><pubDate>Mon, 03 May 2010 08:17:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:317060</guid><dc:creator>ReaperScout2012</dc:creator><description>&lt;p&gt;&amp;nbsp;This is a great game why? Well for one you can play co op without being online. The game starts out with you being a pow -prisoner of war. Then you move on and it gets better. Overall it&amp;#39;s a must buy if youre a fan of the series. And apart from the missions after the game you can play nazi zombies.&lt;/p&gt;</description></item><item><title>Blog Post: not bad</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2010/04/13/not-bad.aspx</link><pubDate>Tue, 13 Apr 2010 13:32:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:291986</guid><dc:creator>TOBI-uchila34</dc:creator><description>&lt;p&gt;not that bad of a game I mean the online can be a bit better but the story mode was PERFECT! also a touch of nazi zombies doesn&amp;#39;t hurt.&lt;/p&gt;</description></item><item><title>Blog Post: Call of Duty WAW</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/b/user_reviews/archive/2010/04/07/call-of-duty-waw.aspx</link><pubDate>Wed, 07 Apr 2010 13:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:284371</guid><dc:creator>Beatlemania95</dc:creator><description>&lt;p&gt;This call of duty is my favorite because not only is it fun i think it captures the war perfectly. Nothing was left out in this one. In previous games it was all about the nazis but now they brought the japanese into it. I recomand to activision in a future game if you ever make another CoD of WW2 to put in the italalians too. but so you&amp;nbsp; guys dont loose sales you should brake out a differant war in future games people are getn burned out on WW2 so im excited for the next Cod :3, also i loved nazi zombies that was really cool i think activision shud bring them back in a future game but of the enemy of the war in that paticular game,but this call of duty was revolutionary&lt;/p&gt;</description></item><item><title>Wiki Page: A guide to Nacht Der Untoten the first WaW zombie map.</title><link>http://www.gameinformer.com/games/call_of_duty_world_at_war/w/guides/a-guide-to-nacht-der-untoten-the-first-waw-zombie-map.aspx</link><pubDate>Sat, 03 Apr 2010 03:03:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1234</guid><dc:creator>colin</dc:creator><description>&lt;p&gt;I like to play this level alone and sometimes with my friends because it is much smaller than the other ones.So I&amp;#39;m putting a small guide to help others.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;If you are playing by yourself&amp;nbsp; I find it best to always let the zombies get right up to the window.Shoot them four times, and then&amp;nbsp;one stab. This will be getting you points for the shots and points for the knife kill which is more than a normal kill.Once you have enough money&amp;nbsp; the best gun to get now is the Carbine because it shoots&amp;nbsp;much faster&amp;nbsp; than the Kar98k and that helps if you get in trouble.The first thing I open is the help or hell door as some call it.I get that open around level four.Then as soon as i have enough money the help room stairs are my next objective.Then, I buy a shotgun by the closet with the kar98k snipers in it.Finally i get into the corner next to the stairs i haven&amp;#39;t opened&amp;nbsp; by the grenades.I try to make crawlers by throwing grenades at zombie legs. If you leave them alive at the end of&amp;nbsp;a level the level won&amp;#39;t end until thet die.Leave crawlers alive to acces the mystery box ,and just so you know I hav noticed you are more likely to get a ray gun in solo zombies.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2(+) players&lt;/p&gt;  &lt;p&gt;&amp;nbsp;If you have 2 or more players sometimes dividing the windows up is the best way to go.Gun choices doesn&amp;#39;t matter much since if you go down you have some backup.I always try to get my teamates to not open the help door ,but sometimes a teamate thinks thats a bad idea ect.(why&amp;nbsp;I usually play with friends).Anyway,I go up the first stairs an then down the stairs into the help room.One person should gaurd the stairs and one on the windows and if yo have 3 players 2 stairs at first then depending who is having the most trouble the 3rd person should help them.4 players should hae 2 stairs when 1 player reloads the other shoots and 2 windows.Players with better guns should get the stairs.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Option2 &lt;/p&gt;  &lt;p&gt;&amp;nbsp; Another good tactic is to open the help door&amp;nbsp; and go up those stairs and get in the corner I talked about in the first one by the grenades&amp;nbsp; have two players stand in the back corner&amp;nbsp; and if two players happen to have a heavy mg the should crouch in the front.Note:If you have the ray gun sit in front&amp;nbsp; because if someone stands up and you shoot you die.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Hope this helps! =)&lt;/p&gt;</description></item></channel></rss>
