The lights are on
Following a series of surprisingly thorough leaks, Activision has finally unveiled Modern Warfare 3, the follow-up to one of 2009’s best-selling games and the first release from Infinity Ward since its founding members left along with a huge chunk of the team. There’s very little doubt as to how well a new Call of Duty game is going to sell, but can it live up to the high expectations left by its predecessor despite all the drama surrounding its creation? My first look left this question frustratingly unanswered.
The first thing to note about Modern Warfare 3 is that Activision made the smart and possibly necessary decision that Infinity Ward could not handle the development alone. Instead, the remnants of the studio that created Call of Duty are teaming up with Sledgehammer Games, a new Activision studio started by Dead Space creator Glen Schofield. Sledgehammer was previously said to be working on a third-person Call of Duty title that is presumably on hold while it helps with Modern Warfare 3.
MW 3 picks up shortly following the end of the second game, with the world embroiled in an intense conflict. Once again, players globetrot across continents during the single-player campaign. Exotic locations such as the Himalayas were mentioned, but the focus is on larger scale urban warfare in cities such as New York and London, the two locations shown off during the first demo.
The Manhattan level, titled “Black Tuesday,” starts the player character in a crashed Humvee. As he comes to and climbs out, he looks up at the crumbling New York skyline. Debris from collapsing buildings falls dangerously close. A lone hot dog cart stands in the ruins, looking absurd with its colorful umbrella amidst the dust and wreckage, ready to be used as cover for an inevitable firefight. Infinity Ward enjoyed playing with the idea of fighting on recognizable home turf in Modern Warfare 2, and it’s running with that concept for this game as well.
Infinity Ward isn’t spilling many details on Modern Warfare 3’s plot, but the Russians still seem to be the key bad guys. In “Black Tuesday,” the player has to fight through a sea of enemies to get to Wall Street. He runs and guns alongside characters with names like Sandman and Grinch – the goofy kind of codenames that you’d expect your Call of Duty buddies to be burdened with.
Spec Ops was a ton of fun with friends, I'm more interested in that than anything else.
Battlefield 3 may be better graphic-wise but its sales won't be anywhere near as good as those of MW3. Simply because its a remarkable brand, Infinity Ward bearing that in mind doesn't even bother to change the graphics since it has already won the contest. Sad but true, people will once again be overhyped thanks to the advertisements and flock to the shops just to get a copy once MW3 hits the shelves.
After reading the second page of this preview, I was not surprised at all. Each COD after Cod 4 had that "been there done that" feeling anyway.
Im still excited about this.
I just hope they do some sort of beta. MW2 and Blops both had issues on launch like hiding in walls and the Javelin glitch that probably would have been found in a beta.
Beyond that I for some reason remember reading somewhere that they are going towards larger maps with destructible environments for the MP. I wonder how the fans will take this. In my experience one of the draws of CoD is the speed and ferocity of the game. They run the risk of loosing this with larger maps. Perhaps they scrapped this idea that's why it is not in the article.
It's a bummer the West and Zampella are gone, I hope MW3 isn't completely generic when release day hits us.
NOOOOOOOOOOOO!! im already seen enough with the latest reveal trailer that looks like if you took MW2 and only gave it a new background, lets not forget the linear gameplay on sigle player sooo without a doubt this game series has turned into the Sonic series every year the same thing